From 12ee71e4f732c883b33b9165c448302ea726186b Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Fri, 30 Aug 2019 00:44:57 +0200 Subject: audio7 --- src/audio/AudioManager.h | 118 +++++++++++++++++++++++++++++------------------ 1 file changed, 73 insertions(+), 45 deletions(-) (limited to 'src/audio/AudioManager.h') diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index fb462e94..59a92a48 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -45,7 +45,7 @@ public: uint8 field_82; uint8 field_83; int32 calculatedVolume; - uint8 field_88; + int8 field_88; uint8 field_89; uint8 field_90; uint8 field_91; @@ -158,7 +158,8 @@ public: uint8 gap_811; cAudioCollision m_sQueue; - void AddCollisionToRequestedQueue(); // todo + // reversed all methods + void AddCollisionToRequestedQueue(); /// ok }; static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); @@ -199,6 +200,8 @@ public: CVector Posn; int32 AudioEntity; + void Reset(); // todo hook + static void *operator new(size_t); static void *operator new(size_t, int); static void operator delete(void *, size_t); @@ -232,6 +235,15 @@ enum AudioEntityHandle { AEHANDLE_ERROR_BADAUDIOTYPE = -1, }; +struct Crime { + int32 type; + CVector position; + uint16 timer; + uint16 b; +}; + +static_assert(sizeof(Crime) == 20, "Crime: error "); + class cAudioManager { public: @@ -248,10 +260,13 @@ public: uint8 field_13; uint8 field_14; uint8 field_15; + // 100 int32 m_nTimer; tActiveSample m_sQueueSample; - uint8 m_bActiveSampleQueue; + // 224 + bool m_bActiveSampleQueue; uint8 gap_109[3]; + // 264 tActiveSample m_asSamples[2][27]; uint8 m_abSampleQueueIndexTable[2][27]; uint8 m_bSampleRequestQueuesStatus[2]; @@ -267,7 +282,13 @@ public: int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; int32 m_nPoliceChannelEntity; - uint8 gap45B8[444]; + uint8 stuff[239]; + uint8 unk1; + uint8 unk2; + uint8 unk3; + uint8 unk4; + uint8 unk5; + Crime crimes[10]; int32 m_nFrontEndEntity; int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; @@ -279,24 +300,25 @@ public: uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; // time? - uint32 m_FrameCounter; + uint32 m_nTimeOfRecentCrime; // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } + uint32 GetFrameCounter() const { return m_nTimeOfRecentCrime; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); /// ok + void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping); /// ok void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); // todo (difficult) + void AddReleasingSounds(); /// ok (check) void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); // todo + void AgeCrimes(); /// ok void CalculateDistance(bool *ptr, float dist); /// ok bool CheckForAnAudioFileOnCD() const; /// ok + void ClearActiveSamples(); /// ok void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, @@ -395,7 +417,7 @@ public: uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; /// ok float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok + float GetCollisionOneShotRatio(int32 a, float b) const; /// ok float GetCollisionRatio(float a, float b, float c, float d) const; /// ok float GetDistanceSquared(CVector *v) const; /// ok int32 GetJumboTaxiFreq() const; /// ok @@ -404,14 +426,17 @@ public: uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, - float a4); // todo - int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo + float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, + cTransmission *transmission, + float velocityChange); /// ok + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, + cTransmission *transmission, + float velocityChange); /// ok bool HasAirBrakes(int32 model) const; /// ok void Initialise(); /// ok - void InitialisePoliceRadio(); // todo + void InitialisePoliceRadio(); /// ok void InitialisePoliceRadioZones(); // todo void InterrogateAudioEntities(); /// ok bool IsAudioInitialised() const; /// ok @@ -464,7 +489,7 @@ public: void ProcessLaunderetteScriptObject(uint8 sound); /// ok void ProcessLoopingScriptObject(uint8 sound); /// ok void ProcessMissionAudio(); /// ok - void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) + void ProcessModelCarEngine(cVehicleParams *params); /// ok void ProcessOneShotScriptObject(uint8 sound); /// ok void ProcessPed(CPhysical *ped); /// ok void ProcessPedHeadphones(cPedParams *params); /// ok @@ -473,7 +498,7 @@ public: void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); /// ok (check float comparisons) - void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo + void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok void ProcessPornCinema(uint8 sound); /// ok void ProcessProjectiles(); // todo requires CProjectileInfo void ProcessRainOnVehicle(cVehicleParams *params); /// ok @@ -486,49 +511,49 @@ public: bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *); // todo bool ProcessVehicleDoors(cVehicleParams *params); /// ok - // bool ProcessVehicleEngine(void *); - // void ProcessVehicleHorn(cVehicleParams *params); - // void ProcessVehicleOneShots(void *); + bool ProcessVehicleEngine(void *); // todo + void ProcessVehicleHorn(cVehicleParams *params); // todo + void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok - // void ProcessVehicleSirenOrAlarm(void *); - // void ProcessVehicleSkidding(void *); - void ProcessWaterCannon(int32); // todo - void ProcessWeather(int32 id); /// ok - bool ProcessWetRoadNoise(cVehicleParams *params); /// ok - void ProcessWorkShopScriptObject(uint8 sound); /// ok + void ProcessVehicleSirenOrAlarm(void *); // todo + void ProcessVehicleSkidding(cVehicleParams *params); /// ok + void ProcessWaterCannon(int32); // todo + void ProcessWeather(int32 id); /// ok + bool ProcessWetRoadNoise(cVehicleParams *params); /// ok + void ProcessWorkShopScriptObject(uint8 sound); /// ok int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; - int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, - float a7); // todo - int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo - void ResetAudioLogicTimers(int32 timer); /// ok - void ResetPoliceRadio(); /// ok - void ResetTimers(uint32 a2); // todo - - void Service(); // todo - void ServiceCollisions(); // todo - void ServicePoliceRadio(); // todo - void ServicePoliceRadioChannel(int a2); // todo - void ServiceSoundEffects(); // todo - int8 SetCurrent3DProvider(uint8); // todo + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, + float collisionPower, float intensity2); /// ok + void ReportCrime(int32 crime, const CVector *pos); /// ok + void ResetAudioLogicTimers(int32 timer); /// ok + void ResetPoliceRadio(); /// ok + void ResetTimers(uint32 time); /// ok + + void Service(); // todo + void ServiceCollisions(); // todo + void ServicePoliceRadio(); /// ok + void ServicePoliceRadioChannel(int32 wantedLevel); /// ok + void ServiceSoundEffects(); /// ok + int8 SetCurrent3DProvider(uint8 which); /// ok void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, bool status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); // todo hook void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; - void SetMonoMode(uint8); // todo + void SetMonoMode(uint8); // todo (mobile) void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(int a2, int a3); // todo + void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); // todo hook void SetUpOneShotCollisionSound(int a2); // todo - void SetupCrimeReport(); // todo - bool SetupJumboEngineSound(uint8, int32); // todo + bool SetupCrimeReport(); // todo + bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboTaxiSound(uint8 vol); /// ok @@ -537,12 +562,15 @@ public: void SetupSuspectLastSeenReport(); // todo void Terminate(); - void TranslateEntity(CVector *v1, CVector *v2) const; /// ok + void TranslateEntity(CVector *v1, CVector *v2) const; - void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook + void UpdateGasPedalAudio(CAutomobile *automobile); bool UsesReverseWarning(int32 model) const; bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; + + void sub_57C2B0(); // todo (weird) and obtain name + int32 sub_57C320(uint8 a1, float a2, float a3); /// ok (get name) }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); -- cgit v1.2.3