From fe51abd53420fdeb241c1a733651ea9ec615453a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 21 Aug 2021 08:42:00 +0300 Subject: Audio: bits of PS2 code --- src/audio/AudioManager.cpp | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) (limited to 'src/audio/AudioManager.cpp') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 614511f3..2bb17bfb 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -493,9 +493,28 @@ cAudioManager::ServiceSoundEffects() #endif m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { - for (int32 i = 0; i < NUM_CHANNELS; i++) - SampleManager.StopChannel(i); +#ifdef GTA_PS2 + if (m_bIsSurround) { + for (uint32 i = 0; i < NUM_CHANNELS_DTS_GENERIC; i++) + SampleManager.StopChannel(i); + + SampleManager.SetChannelFrequency(CHANNEL_DTS_POLICE_RADIO, 0); + SampleManager.SetChannelFrequency(CHANNEL_DTS_MISSION_AUDIO_1, 0); + SampleManager.SetChannelFrequency(CHANNEL_DTS_MISSION_AUDIO_2, 0); + SampleManager.SetChannelFrequency(CHANNEL_DTS_PLAYER_VEHICLE_ENGINE, 0); + } else { + for (uint32 i = 0; i < NUM_CHANNELS_GENERIC; i++) + SampleManager.StopChannel(i); + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0); + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_1, 0); + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_2, 0); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, 0); + } +#else + for (uint32 i = 0; i < NUM_CHANNELS; i++) + SampleManager.StopChannel(i); +#endif ClearRequestedQueue(); if (m_nActiveSampleQueue) { m_nActiveSampleQueue = 0; -- cgit v1.2.3