From 7efc153dc9c452e63a6010226d7eba0f13358d41 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 19 Sep 2020 15:55:27 +0300 Subject: Renaming audio enum entries to something more like original --- src/audio/AudioManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/audio/AudioManager.cpp') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 58483602..028df85e 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -86,7 +86,7 @@ cAudioManager::Terminate() m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); - for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) { + for (uint32 i = 0; i < MAX_SFX_BANKS; i++) { if (SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); } @@ -917,7 +917,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID; + m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK; m_asActiveSamples[i].m_bIs2D = false; m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; -- cgit v1.2.3