From a1444b992f47ef058d0f270716d9b00791e80862 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 22 Jul 2021 07:01:04 +0300 Subject: Fix Predator shooting sound --- src/audio/AudioLogic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio/AudioLogic.cpp') diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 5ee5ddd1..6c53eb10 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2955,7 +2955,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) break; - if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) { + if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency / 32); -- cgit v1.2.3