From 5b9e4c47802058da5b3841aed2ae175d51487b8b Mon Sep 17 00:00:00 2001 From: Roman Masanin <36927roma@gmail.com> Date: Mon, 21 Sep 2020 01:55:22 +0300 Subject: some style and bug fixes, updated sfx enum, and implemented processVehicleEngine --- src/audio/AudioCollision.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/audio/AudioCollision.cpp') diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 55d64714..6ce7bbac 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -165,7 +165,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun if(m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nLoopCount = 0; @@ -306,7 +306,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) m_sQueueSample.m_nCounter = counter++; if(counter >= 255) counter = 28; m_sQueueSample.m_vecPos = col.m_vecPosition; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nLoopCount = 1; -- cgit v1.2.3