From 2eee4c51764d0d73986f2aae64fbaf4c0beeb9c1 Mon Sep 17 00:00:00 2001 From: aap Date: Fri, 8 May 2020 15:59:57 +0200 Subject: most of animation system done; little stuff here and there --- src/animation/AnimBlendAssociation.cpp | 39 +++++++++++++++++++++++++--------- 1 file changed, 29 insertions(+), 10 deletions(-) (limited to 'src/animation/AnimBlendAssociation.cpp') diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index daca7d68..183cc2de 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -7,8 +7,11 @@ #include "AnimBlendAssociation.h" #include "RwHelper.h" +//--MIAMI: file done except for one TODO + CAnimBlendAssociation::CAnimBlendAssociation(void) { + groupId = -1; nodes = nil; blendAmount = 1.0f; blendDelta = 0.0f; @@ -54,8 +57,8 @@ CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n) void CAnimBlendAssociation::FreeAnimBlendNodeArray(void) { - assert(nodes != nil); - RwFreeAlign(nodes); + if(nodes) + RwFreeAlign(nodes); } void @@ -75,7 +78,10 @@ CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier) // NB: This is where the order of nodes is defined for(i = 0; i < hier->numSequences; i++){ CAnimBlendSequence *seq = &hier->sequences[i]; - frame = RpAnimBlendClumpFindFrame(clump, seq->name); + if(seq->boneTag == -1) + frame = RpAnimBlendClumpFindFrame(clump, seq->name); + else + frame = RpAnimBlendClumpFindBone(clump, seq->boneTag); if(frame && seq->numFrames > 0) nodes[frame - clumpData->frames].sequence = seq; } @@ -90,6 +96,7 @@ CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc) numNodes = assoc.numNodes; flags = assoc.flags; animId = assoc.animId; + groupId = assoc.groupId; AllocateAnimBlendNodeArray(numNodes); for(i = 0; i < numNodes; i++){ nodes[i] = assoc.nodes[i]; @@ -129,9 +136,15 @@ CAnimBlendAssociation::SetCurrentTime(float time) if(!IsRepeating()) return; CAnimManager::UncompressAnimation(hierarchy); - for(i = 0; i < numNodes; i++) - if(nodes[i].sequence) - nodes[i].FindKeyFrame(currentTime); + if(hierarchy->compressed2){ + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].SetupKeyFrameCompressed(); + }else{ + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].FindKeyFrame(currentTime); + } } void @@ -146,14 +159,20 @@ CAnimBlendAssociation::Start(float time) flags |= ASSOC_RUNNING; SetCurrentTime(time); } - -void +bool CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) { if(!IsRunning()) - return; + return true; + if(currentTime >= hierarchy->totalLength){ + flags &= ~ASSOC_RUNNING; + return true; + } + // TODO(MIAMI): we still need this for some reason +#ifndef NOT_YET timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; +#endif currentTime += timeStep; if(currentTime >= hierarchy->totalLength){ @@ -163,7 +182,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) currentTime -= hierarchy->totalLength; else{ currentTime = hierarchy->totalLength; - flags &= ~ASSOC_RUNNING; if(flags & ASSOC_FADEOUTWHENDONE){ flags |= ASSOC_DELETEFADEDOUT; blendDelta = -4.0f; @@ -174,6 +192,7 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) } } } + return true; } // return whether we still exist after this function -- cgit v1.2.3