From bffaceb579ba66ba675f5b99e93258423b3c97ab Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Tue, 29 Dec 2020 18:53:36 +0100 Subject: Remove sdk --- sdk/dx8sdk/Include/d3dxshapes.h | 209 ---------------------------------------- 1 file changed, 209 deletions(-) delete mode 100644 sdk/dx8sdk/Include/d3dxshapes.h (limited to 'sdk/dx8sdk/Include/d3dxshapes.h') diff --git a/sdk/dx8sdk/Include/d3dxshapes.h b/sdk/dx8sdk/Include/d3dxshapes.h deleted file mode 100644 index 765c59f5..00000000 --- a/sdk/dx8sdk/Include/d3dxshapes.h +++ /dev/null @@ -1,209 +0,0 @@ -/////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dxshapes.h -// Content: D3DX simple shapes -// -/////////////////////////////////////////////////////////////////////////// - -#ifndef __D3DXSHAPES_H__ -#define __D3DXSHAPES_H__ - -#include -#include -#include "d3dxerr.h" - - -typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE; - -// {CFCD4602-EB7B-11d2-A440-00A0C90629A8} -DEFINE_GUID( IID_ID3DXSimpleShape, -0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 ); - - -/////////////////////////////////////////////////////////////////////////// -// Interfaces: -/////////////////////////////////////////////////////////////////////////// - -//------------------------------------------------------------------------- -// ID3DXSimpleShape interface: -//------------------------------------------------------------------------- - -DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown) -{ - // IUnknown methods - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - // ID3DXSimpleShape methods - STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE; - STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE; - STDMETHOD(Draw)(THIS) PURE; -}; - - - -/////////////////////////////////////////////////////////////////////////// -// Functions: -/////////////////////////////////////////////////////////////////////////// - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -//------------------------------------------------------------------------- -// D3DXCreatePolygon: Creates an 'n' sided polygon using the device -// ---------------- specified. It returns a vertex buffer that can be used -// for drawing or manipulation by the program later on. -// -// Params: -// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. -// [in] float sideSize: Length of a side. -// [in] DWORD numTexCoords: The number of texture coordinates desired -// in the vertex-buffer. (Default is 1) -// D3DX_DEFAULT is a valid input. -// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice, - float sideSize, - DWORD numSides, - DWORD numTexCoords, - LPD3DXSIMPLESHAPE* ppShape ); - -//------------------------------------------------------------------------- -// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the -// ------------ device. It returns a vertex buffer that can -// be used for drawing or manipulation by the program later on. -// -// Params: -// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. -// [in] float width: Width of the box (along x-axis) -// [in] float height: Height of the box (along y-axis) -// [in] float depth: Depth of the box (along z-axis) -// [in] DWORD numTexCoords: The number of texture coordinates desired -// in the vertex-buffer. Default is 1. -// D3DX_DEFAULT is a valid input here. -// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice, - float width, - float height, - float depth, - DWORD numTexCoords, - LPD3DXSIMPLESHAPE* ppShape ); - -//------------------------------------------------------------------------- -// D3DXCreateCylinder: Creates a cylinder of given dimensions using the -// ----------------- device. It returns a vertex buffer that -// can be used for drawing or manipulation by the program -// later on. -// -// Params: -// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. -// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f) -// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f) -// [in] float height: Height (default is 1.0f, shd be >= 0.0f) -// [in] DWORD numSlices: Number of slices about the main axis. -// (default is 8) D3DX_DEFAULT is a valid input. -// [in] DWORD numStacks: Number of stacks along the main axis. -// (default is 8) D3DX_DEFAULT is a valid input. -// [in] DWORD numTexCoords: The number of texture coordinates desired -// in the vertex-buffer. Default is 1. -// D3DX_DEFAULT is a valid input here. -// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice, - float baseRadius, - float topRadius, - float height, - DWORD numSlices, - DWORD numStacks, - DWORD numTexCoords, - LPD3DXSIMPLESHAPE* ppShape ); - - -//------------------------------------------------------------------------- -// D3DXCreateTorus: Creates a torus of given dimensions using the -// -------------- device specified. It returns a vertex buffer that can -// be used for drawing or manipulation by the program later -// on. It draws a doughnut, centered at (0, 0, 0) whose axis -// is aligned with the z-axis. With the innerRadius used -// as the radius of the cross-section (minor-Radius) and -// the outerRadius used as the radius of the central 'hole'. -// -// Params: -// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. -// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f) -// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f) -// [in] DWORD numSides: Number of sides in the cross-section -// (default is 8). D3DX_DEFAULT is a valid input. -// [in] DWORD numRings: Number of rings making up the torus -// (default is 8) D3DX_DEFAULT is a valid input. -// [in] DWORD numTexCoords: The number of texture coordinates desired -// in the vertex-buffer. Default is 1. -// D3DX_DEFAULT is a valid input here. -// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice, - float innerRadius, - float outerRadius, - DWORD numSides, - DWORD numRings, - DWORD numTexCoords, - LPD3DXSIMPLESHAPE* ppShape ); - -//------------------------------------------------------------------------- -// D3DXCreateTeapot: Creates a teapot using the device specified. -// ---------------- It returns a vertex buffer that can be used for -// drawing or manipulation by the program later on. -// -// Params: -// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. -// [in] DWORD numTexCoords: The number of texture coordinates desired -// in the vertex-buffer. Default is 1. -// D3DX_DEFAULT is a valid input here. -// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice, - DWORD numTexCoords, - LPD3DXSIMPLESHAPE* ppShape); - -//------------------------------------------------------------------------- -// D3DXCreateSphere: Creates a cylinder of given dimensions using the -// ---------------- device specified. -// It returns a vertex buffer that can be used for -// drawing or manipulation by the program later on. -// -// Params: -// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. -// [in] float radius: radius (default is 1.0f, shd be >= 0.0f) -// [in] float height: Height (default is 1.0f, shd be >= 0.0f) -// [in] DWORD numSlices: Number of slices about the main axis -// (default is 8) D3DX_DEFAULT is a valid input. -// [in] DWORD numStacks: Number of stacks along the main axis -// (default is 8) D3DX_DEFAULT is a valid input. -// [in] DWORD numTexCoords: The number of texture coordinates desired -// in the vertex-buffer. Default is 1. -// D3DX_DEFAULT is a valid input here. -// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice, - float radius, - DWORD numSlices, - DWORD numStacks, - DWORD numTexCoords, - LPD3DXSIMPLESHAPE* ppShape); - -#ifdef __cplusplus -} -#endif //__cplusplus -#endif //__D3DXSHAPES_H__ -- cgit v1.2.3