From a786dd45a4ebc6b91936b5e46d0ef0a9befc05af Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 2 Aug 2020 19:36:50 +0300 Subject: Move sdk and eax --- sdk/dx8sdk/Include/d3dxcore.h | 1027 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1027 insertions(+) create mode 100644 sdk/dx8sdk/Include/d3dxcore.h (limited to 'sdk/dx8sdk/Include/d3dxcore.h') diff --git a/sdk/dx8sdk/Include/d3dxcore.h b/sdk/dx8sdk/Include/d3dxcore.h new file mode 100644 index 00000000..da1e9893 --- /dev/null +++ b/sdk/dx8sdk/Include/d3dxcore.h @@ -0,0 +1,1027 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dxcore.h +// Content: D3DX core types and functions +// +/////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DXCORE_H__ +#define __D3DXCORE_H__ + +#include +#include +#include "d3dxerr.h" + + +typedef struct ID3DXContext *LPD3DXCONTEXT; + +// {9B74ED7A-BBEF-11d2-9F8E-0000F8080835} +DEFINE_GUID(IID_ID3DXContext, + 0x9b74ed7a, 0xbbef, 0x11d2, 0x9f, 0x8e, 0x0, 0x0, 0xf8, 0x8, 0x8, 0x35); + + +/////////////////////////////////////////////////////////////////////////// +// Defines and Enumerators used below: +/////////////////////////////////////////////////////////////////////////// + +//------------------------------------------------------------------------- +// D3DX_DEFAULT: +// --------- +// A predefined value that could be used for any parameter in D3DX APIs or +// member functions that is an enumerant or a handle. The D3DX +// documentation indicates wherever D3DX_DEFAULT may be used, +// and how it will be interpreted in each situation. +//------------------------------------------------------------------------- +#define D3DX_DEFAULT ULONG_MAX + +//------------------------------------------------------------------------- +// D3DX_DEFAULT_FLOAT: +// ------------------ +// Similar to D3DX_DEFAULT, but used for floating point parameters. +// The D3DX documentation indicates wherever D3DX_DEFAULT_FLOAT may be used, +// and how it will be interpreted in each situation. +//------------------------------------------------------------------------- +#define D3DX_DEFAULT_FLOAT FLT_MAX + +//------------------------------------------------------------------------- +// Hardware Acceleration Level: +// --------------------------- +// These constants represent pre-defined hardware acceleration levels, +// and may be used as a default anywhere a (DWORD) deviceIndex is required. +// Each pre-define indicates a different level of hardware acceleration. +// They are an alternative to using explicit deviceIndices retrieved by +// D3DXGetDeviceDescription(). +// +// The only case these pre-defines should be used as device indices is if +// a particular level of acceleration is required, and given more than +// one capable device on the computer, it does not matter which one +// is used. +// +// The method of selection is as follows: If one of the D3DX devices on +// the primary DDraw device supports a requested hardware acceleration +// level, it will be used. Otherwise, the first matching device discovered +// by D3DX will be used. +// +// Of course, it is possible for no match to exist for any of the +// pre-defines on a particular computer. Passing such a value into the +// D3DX apis will simply cause them to fail, reporting that no match +// is available. +// +// D3DX_HWLEVEL_NULL: Null implementation (draws nothing) +// D3DX_HWLEVEL_REFERENCE: Reference implementation (slowest) +// D3DX_HWLEVEL_2D: 2D acceleration only (RGB rasterizer used) +// D3DX_HWLEVEL_RASTER: Rasterization acceleration (likely most useful) +// D3DX_HWLEVEL_TL: Transform and lighting acceleration +// D3DX_DEFAULT: The highest level of acceleration available +// on the primary DDraw device. +//------------------------------------------------------------------------- +#define D3DX_HWLEVEL_NULL (D3DX_DEFAULT - 1) +#define D3DX_HWLEVEL_REFERENCE (D3DX_DEFAULT - 2) +#define D3DX_HWLEVEL_2D (D3DX_DEFAULT - 3) +#define D3DX_HWLEVEL_RASTER (D3DX_DEFAULT - 4) +#define D3DX_HWLEVEL_TL (D3DX_DEFAULT - 5) + +//------------------------------------------------------------------------- +// Surface Class: +// ------------- +// These are the various types of 2D-surfaces classified according to their +// usage. Note that a number of them overlap. e.g. STENCILBUFFERS and +// DEPTHBUFFERS overlap (since in DX7 implementation the stencil and depth +// bits are part of the same pixel format). +// +// Mapping to the DX7 DDPIXELFORMAT concepts: +// ----------------------------------------- +// D3DX_SC_DEPTHBUFFER: All ddpfs which have the DDPF_ZPIXELS or the +// DDPF_ZBUFFER flags set. +// D3DX_SC_STENCILBUFFER: All ddpfs which have the DDPF_STENCILBUFFER +// flag set. +// D3DX_SC_BUMPMAP: All ddpfs which have the DDPF_BUMPLUMINANCE +// or the DDPF_BUMPDUDV flags set. +// D3DX_SC_LUMINANCEMAP: All ddpfs which have the DDPF_BUMPLUMINANCE +// or the DDPF_LUMINANCE flags set. +// D3DX_SC_COLORTEXTURE: All the surfaces that have color information in +// them and can be used for texturing. +// D3DX_SC_COLORRENDERTGT: All the surfaces that contain color +// information and can be used as render targets. +//------------------------------------------------------------------------- +#define D3DX_SC_DEPTHBUFFER 0x01 +#define D3DX_SC_STENCILBUFFER 0x02 +#define D3DX_SC_COLORTEXTURE 0x04 +#define D3DX_SC_BUMPMAP 0x08 +#define D3DX_SC_LUMINANCEMAP 0x10 +#define D3DX_SC_COLORRENDERTGT 0x20 + +//------------------------------------------------------------------------- +// Surface Formats: +// --------------- +// These are the various types of surface formats that can be enumerated, +// there is no DDPIXELFORMAT structure in D3DX, the enums carry the meaning +// (like FOURCCs). +// +// All the surface classes are represented here. +// +//------------------------------------------------------------------------- +typedef enum _D3DX_SURFACEFORMAT +{ + D3DX_SF_UNKNOWN = 0, + D3DX_SF_R8G8B8 = 1, + D3DX_SF_A8R8G8B8 = 2, + D3DX_SF_X8R8G8B8 = 3, + D3DX_SF_R5G6B5 = 4, + D3DX_SF_R5G5B5 = 5, + D3DX_SF_PALETTE4 = 6, + D3DX_SF_PALETTE8 = 7, + D3DX_SF_A1R5G5B5 = 8, + D3DX_SF_X4R4G4B4 = 9, + D3DX_SF_A4R4G4B4 =10, + D3DX_SF_L8 =11, // 8 bit luminance-only + D3DX_SF_A8L8 =12, // 16 bit alpha-luminance + D3DX_SF_U8V8 =13, // 16 bit bump map format + D3DX_SF_U5V5L6 =14, // 16 bit bump map format with luminance + D3DX_SF_U8V8L8 =15, // 24 bit bump map format with luminance + D3DX_SF_UYVY =16, // UYVY format (PC98 compliance) + D3DX_SF_YUY2 =17, // YUY2 format (PC98 compliance) + D3DX_SF_DXT1 =18, // S3 texture compression technique 1 + D3DX_SF_DXT3 =19, // S3 texture compression technique 3 + D3DX_SF_DXT5 =20, // S3 texture compression technique 5 + D3DX_SF_R3G3B2 =21, // 8 bit RGB texture format + D3DX_SF_A8 =22, // 8 bit alpha-only + D3DX_SF_TEXTUREMAX =23, // Last texture format + + D3DX_SF_Z16S0 =256, + D3DX_SF_Z32S0 =257, + D3DX_SF_Z15S1 =258, + D3DX_SF_Z24S8 =259, + D3DX_SF_S1Z15 =260, + D3DX_SF_S8Z24 =261, + D3DX_SF_DEPTHMAX =262, // Last depth format + + D3DX_SF_FORCEMAX = (DWORD)(-1) +} D3DX_SURFACEFORMAT; + +//------------------------------------------------------------------------- +// Filtering types for Texture APIs +// +// ------------- +// These are the various filter types for generation of mip-maps +// +// D3DX_FILTERTYPE +// ----------------------------------------- +// D3DX_FT_POINT: Point sampling only - no filtering +// D3DX_FT_LINEAR: Bi-linear filtering +// +//------------------------------------------------------------------------- +typedef enum _D3DX_FILTERTYPE +{ + D3DX_FT_POINT = 0x01, + D3DX_FT_LINEAR = 0x02, + D3DX_FT_DEFAULT = D3DX_DEFAULT +} D3DX_FILTERTYPE; + +/////////////////////////////////////////////////////////////////////////// +// Structures used below: +/////////////////////////////////////////////////////////////////////////// + +//------------------------------------------------------------------------- +// D3DX_VIDMODEDESC: Display mode description. +// ---------------- +// width: Screen Width +// height: Screen Height +// bpp: Bits per pixel +// refreshRate: Refresh rate +//------------------------------------------------------------------------- +typedef struct _D3DX_VIDMODEDESC +{ + DWORD width; + DWORD height; + DWORD bpp; + DWORD refreshRate; +} D3DX_VIDMODEDESC; + +//------------------------------------------------------------------------- +// D3DX_DEVICEDESC: Description of a device that can do 3D +// --------------- +// deviceIndex: Unique (DWORD) number for the device. +// hwLevel: Level of acceleration afforded. This is one of the +// predefined Device Indices, and exists in this +// structure for informational purposes only. More than +// one device on the system may have the same hwLevel. +// To refer to a particular device with the D3DX apis, +// use the value in the deviceIndex member instead. +// ddGuid: The ddraw GUID +// d3dDeviceGuid: Direct3D Device GUID +// ddDeviceID: DDraw's GetDeviceIdentifier GUID. This GUID is unique to +// a particular driver revision on a particular video card. +// driverDesc: String describing the driver +// monitor: Handle to the video monitor used by this device (multimon +// specific). Devices that use different monitors on a +// multimon system report different values in this field. +// Therefore, to test for a multimon system, an application +// should look for more than one different monitor handle in +// the list of D3DX devices. +// onPrimary: Indicates if this device is on the primary monitor +// (multimon specific). +//------------------------------------------------------------------------- +#define D3DX_DRIVERDESC_LENGTH 256 + +typedef struct _D3DX_DEVICEDESC +{ + DWORD deviceIndex; + DWORD hwLevel; + GUID ddGuid; + GUID d3dDeviceGuid; + GUID ddDeviceID; + char driverDesc[D3DX_DRIVERDESC_LENGTH]; + HMONITOR monitor; + BOOL onPrimary; +} D3DX_DEVICEDESC; + +/////////////////////////////////////////////////////////////////////////// +// APIs: +/////////////////////////////////////////////////////////////////////////// +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//------------------------------------------------------------------------- +// D3DXInitialize: The very first call a D3DX app must make. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXInitialize(); + +//------------------------------------------------------------------------- +// D3DXUninitialize: The very last call a D3DX app must make. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXUninitialize(); + +//------------------------------------------------------------------------- +// D3DXGetDeviceCount: Returns the maximum number of D3DXdevices +// ------------------ available. +// +// D3DXGetDeviceDescription: Lists the 2D and 3D capabilities of the devices. +// ------------------------ Also, the various guids needed by ddraw and d3d. +// +// Params: +// [in] DWORD deviceIndex: Which device? Starts at 0. +// [in] D3DX_DEVICEDESC* pd3dxDevice: Pointer to the D3DX_DEVICEDESC +// structure to be filled in. +//------------------------------------------------------------------------- +DWORD WINAPI + D3DXGetDeviceCount(); + +HRESULT WINAPI + D3DXGetDeviceDescription(DWORD deviceIndex, + D3DX_DEVICEDESC* pd3dxDeviceDesc); + +//------------------------------------------------------------------------- +// D3DXGetMaxNumVideoModes: Returns the maximum number of video-modes . +// ----------------------- +// +// Params: +// [in] DWORD deviceIndex: The device being referred to. +// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh +// rates are not ignored. +// +// D3DXGetVideoMode: Describes a particular video mode for this device +// ---------------- +// +// Note: These queries will simply give you a list of modes that the +// display adapter tells DirectX that it supports. +// There is no guarantee that D3DXCreateContext(Ex) will succeed +// with all listed video modes. This is a fundamental limitation +// of the current DirectX architecture which D3DX cannot hide in +// any clean way. +// +// Params: +// [in] DWORD deviceIndex: The device being referred to. +// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh +// rates are returned +// [in] DWORD which: Which VideoMode ? Starts at 0. +// [out] D3DX_VIDMODEDESC* pModeList: Pointer to the D3DX_VIDMODEDESC +// structure that will be filled in. +//------------------------------------------------------------------------- +DWORD WINAPI + D3DXGetMaxNumVideoModes(DWORD deviceIndex, + DWORD flags); + +HRESULT WINAPI + D3DXGetVideoMode(DWORD deviceIndex, + DWORD flags, + DWORD modeIndex, + D3DX_VIDMODEDESC* pModeDesc); + +#define D3DX_GVM_REFRESHRATE 0x00000001 +//------------------------------------------------------------------------- +// D3DXGetMaxSurfaceFormats: Returns the maximum number of surface +// ------------------------ formats supported by the device at that +// video mode. +// +// D3DXGetSurfaceFormat: Describes one of the supported surface formats. +// --------------------- +// +// Params: +// [in] DWORD deviceIndex: The device being referred to. +// [in] D3DX_VIDMODEDESC* pDesc: The display mode at which the supported +// surface formats are requested. If it is +// NULL, the current display mode is +// assumed. +// [in] DWORD surfClassFlags: Required surface classes. Only surface +// formats which support all specified +// surface classes will be returned. +// (Multiple surface classes may be specified +// using bitwise OR.) +// [in] DWORD which: Which surface formats to retrieve. Starts at 0. +// [out] D3DX_SURFACEFORMAT* pFormat: The surface format +//------------------------------------------------------------------------- +DWORD WINAPI + D3DXGetMaxSurfaceFormats(DWORD deviceIndex, + D3DX_VIDMODEDESC* pDesc, + DWORD surfClassFlags); +HRESULT WINAPI + D3DXGetSurfaceFormat(DWORD deviceIndex, + D3DX_VIDMODEDESC* pDesc, + DWORD surfClassFlags, + DWORD surfaceIndex, + D3DX_SURFACEFORMAT* pFormat); + + +//------------------------------------------------------------------------- +// D3DXGetCurrentVideoMode: Retrieves the current video mode for this device. +// ------------------- +// +// Params: +// [in] DWORD deviceIndex: The device being referred to. +// [out] D3DX_VIDMODEDESC* pVidMode: The current video mode +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXGetCurrentVideoMode(DWORD deviceIndex, + D3DX_VIDMODEDESC* pVidMode); + +//------------------------------------------------------------------------- +// D3DXGetDeviceCaps: Lists all the capabilities of a device at a display +// mode. +// ---------------- +// +// Params: +// [in] DWORD deviceIndex: The device being referred to. +// [in] D3DX_VIDMODEDESC* pDesc: If this is NULL, we will return the +// caps at the current display mode of +// the device. +// [out] D3DDEVICEDESC7* pD3DDeviceDesc7: D3D Caps ( NULL to ignore +// parameter) +// [out] DDCAPS7* pDDHalCaps: DDraw HAL Caps (NULL to ignore parameter) +// [out] DDCAPS7* pDDHelCaps: DDraw HEL Caps (NULL to ignore paramter) +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXGetDeviceCaps(DWORD deviceIndex, + D3DX_VIDMODEDESC* pVidMode, + D3DDEVICEDESC7* pD3DCaps, + DDCAPS* pDDHALCaps, + DDCAPS* pDDHELCaps); + +//------------------------------------------------------------------------- +// D3DXCreateContext: Initializes the chosen device. It is the simplest init +// ----------------- function available. Parameters are treated the same +// as the matching subset of parameters in +// D3DXCreateContextEx, documented below. +// Remaining D3DXCreateContextEx parameters that are +// not present in D3DXCreateContext are treated as +// D3DX_DEFAULT. Note that multimon is not supported +// with D3DXCreateContext. +// +// D3DXCreateContextEx: A more advanced function to initialize the device. +// ------------------- Also accepts D3DX_DEFAULT for most of the parameters +// and then will do what D3DXCreateContext did. +// +// Note: Do not expect D3DXCreateContext(Ex) to be fail-safe (as with any +// API). Supported device capablilites should be used as a guide +// for choosing parameter values. Keep in mind that there will +// inevitably be some combinations of parameters that just do not work. +// +// Params: +// [in] DWORD deviceIndex: The device being referred to. +// [in] DWORD flags: The valid flags are D3DX_CONTEXT_FULLSCREEN, and +// D3DX_CONTEXT_OFFSCREEN. These flags cannot both +// be specified. If no flags are specified, the +// context defaults to windowed mode. +// +// [in] HWND hwnd: Device window. See note. +// [in] HWND hwndFocus: Window which receives keyboard messages from +// the device window. The device window should be +// a child of focus window. Useful for multimon +// applications. See note. +// NOTE: +// windowed: +// hwnd must be a valid window. hwndFocus must be NULL or +// D3DX_DEFAULT. +// +// fullscreen: +// Either hwnd or hwndFocus must be a valid window. (Both cannot +// be NULL or D3DX_DEFAULT). If hwnd is NULL or D3DX_DEFAULT, +// a default device window will be created as a child of hwndFocus. +// +// offscreen: +// Both hwnd and hwndFocus must be NULL or D3DX_DEFAULT +// +// [in] DWORD numColorBits: If D3DX_DEFAULT is passed for windowed mode, +// the current desktop's color depth is chosen. +// For full screen mode, D3DX_DEFAULT causes 16 +// bit color to be used. +// [in] DWORD numAlphaBits: If D3DX_DEFAULT is passed, 0 is chosen. +// [in] DWORD numDepthbits: If D3DX_DEFAULT is passed, +// the highest available number of depth bits +// is chosen. See note. +// [in] DWORD numStencilBits: If D3DX_DEFAULT is passed, the highest +// available number of stencil bits is chosen. +// See note. +// +// NOTE: If both numDepthBits and numStencilBits are D3DX_DEFAULT, +// D3DX first picks the highest available number of stencil +// bits. Then, for the chosen number of stencil bits, +// the highest available number of depth bits is chosen. +// If only one of numStencilBits or numDepthBits +// is D3DX_DEFAULT, the highest number of bits available +// for this parameter is chosen out of only the formats +// that support the number of bits requested for the +// fixed parameter. +// +// [in] DWORD numBackBuffers: Number of back buffers, or D3DX_DEFAULT. +// See note. +// +// NOTE: +// windowed: D3DX_DEFAULT means 1. You must specify one back buffer. +// +// fullscreen: D3DX_DEFAULT means 1. Any number of back buffers can be +// specified. +// +// offscreen: D3DX_DEFAULT means 0. You cannot specify additional back +// buffers. +// +// [in] DWORD width: Width, in pixels, or D3DX_DEFAULT. See note. +// [in] DWORD height: Height, in pixels, or D3DX_DEFAULT. See note. +// +// NOTE: +// windowed: If either width or height is D3DX_DEFAULT, both values +// default to the dimensions of the client area of hwnd. +// +// fullscreen: If either width or height is D3DX_DEFAULT, width +// defaults to 640, and height defaults to 480. +// +// offscreen: An error is returned if either width or height is +// D3DX_DEFAULT. +// +// [in] DWORD refreshRate: D3DX_DEFAULT means we let ddraw choose for +// us. Ignored for windowed and offscreen modes. +// [out] LPD3DXCONTEXT* ppCtx: This is the Context object that is used for +// rendering on that device. +// +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateContext(DWORD deviceIndex, + DWORD flags, + HWND hwnd, + DWORD width, + DWORD height, + LPD3DXCONTEXT* ppCtx); + +HRESULT WINAPI + D3DXCreateContextEx(DWORD deviceIndex, + DWORD flags, + HWND hwnd, + HWND hwndFocus, + DWORD numColorBits, + DWORD numAlphaBits, + DWORD numDepthbits, + DWORD numStencilBits, + DWORD numBackBuffers, + DWORD width, + DWORD height, + DWORD refreshRate, + LPD3DXCONTEXT* ppCtx); + +// The D3DXCreateContext(Ex) flags are: +#define D3DX_CONTEXT_FULLSCREEN 0x00000001 +#define D3DX_CONTEXT_OFFSCREEN 0x00000002 + +//------------------------------------------------------------------------- +// D3DXGetErrorString: Prints out the error string given an hresult. Prints +// ------------------ Win32 as well as DX6 error messages besides the D3DX +// messages. +// +// Params: +// [in] HRESULT hr: The error code to be deciphered. +// [in] DWORD strLength: Length of the string passed in. +// [out] LPSTR pStr: The string output. This string of appropriate +// size needs to be passed in. +//------------------------------------------------------------------------- +void WINAPI + D3DXGetErrorString(HRESULT hr, + DWORD strLength, + LPSTR pStr); + +//------------------------------------------------------------------------- +// D3DXMakeDDPixelFormat: Fills in a DDPIXELFORMAT structure based on the +// --------------------- D3DX surface format requested. +// +// Params: +// [in] D3DX_SURFACEFORMAT d3dxFormat: Surface format. +// [out] DDPIXELFORMAT* pddpf: Pixel format matching the given +// surface format. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXMakeDDPixelFormat(D3DX_SURFACEFORMAT d3dxFormat, + DDPIXELFORMAT* pddpf); + +//------------------------------------------------------------------------- +// D3DXMakeSurfaceFormat: Determines the surface format corresponding to +// --------------------- a given DDPIXELFORMAT. +// +// Params: +// [in] DDPIXELFORMAT* pddpf: Pixel format. +// Return Value: +// D3DX_SURFACEFORMAT: Surface format matching the given pixel format. +// D3DX_SF_UNKNOWN if the format is not supported +//------------------------------------------------------------------------- +D3DX_SURFACEFORMAT WINAPI + D3DXMakeSurfaceFormat(DDPIXELFORMAT* pddpf); + +#ifdef __cplusplus +} +#endif //__cplusplus + +/////////////////////////////////////////////////////////////////////////// +// Interfaces: +/////////////////////////////////////////////////////////////////////////// + +//------------------------------------------------------------------------- +// ID3DXContext interface: +// +// This encapsulates all the stuff that the app might +// want to do at initialization time and any global control over d3d and +// ddraw. +//------------------------------------------------------------------------- + + +DECLARE_INTERFACE_(ID3DXContext, IUnknown) +{ + // + // IUnknown methods + // + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + // Get the DDraw and Direct3D objects to call DirectDraw or + // Direct3D Immediate Mode functions. + // If the objects don't exist (because they have not + // been created for some reason) NULL is returned. + // All the objects returned in the following Get* functions + // are addref'ed. It is the application's responsibility to + // release them when no longer needed. + STDMETHOD_(LPDIRECTDRAW7,GetDD)(THIS) PURE; + STDMETHOD_(LPDIRECT3D7,GetD3D)(THIS) PURE; + STDMETHOD_(LPDIRECT3DDEVICE7,GetD3DDevice)(THIS) PURE; + + // Get the various buffers that get created at the init time + // These are addref'ed as well. It is the application's responsibility + // to release them before the app quits or when it needs a resize. + STDMETHOD_(LPDIRECTDRAWSURFACE7,GetPrimary)(THIS) PURE; + STDMETHOD_(LPDIRECTDRAWSURFACE7,GetZBuffer)(THIS) PURE; + STDMETHOD_(LPDIRECTDRAWSURFACE7,GetBackBuffer)(THIS_ DWORD which) PURE; + + // Get the associated window handles + STDMETHOD_(HWND,GetWindow)(THIS) PURE; + STDMETHOD_(HWND,GetFocusWindow)(THIS) PURE; + + // + // Various Get methods, in case the user had specified default + // parameters + // + STDMETHOD(GetDeviceIndex)(THIS_ + LPDWORD pDeviceIndex, + LPDWORD pHwLevel) PURE; + + STDMETHOD_(DWORD, GetNumBackBuffers)(THIS) PURE; + + STDMETHOD(GetNumBits)(THIS_ + LPDWORD pColorBits, + LPDWORD pDepthBits, + LPDWORD pAlphaBits, + LPDWORD pStencilBits) PURE; + + STDMETHOD(GetBufferSize)(THIS_ + LPDWORD pWidth, + LPDWORD pHeight) PURE; + + // Get the flags that were used to create this context + STDMETHOD_(DWORD, GetCreationFlags)(THIS) PURE; + STDMETHOD_(DWORD, GetRefreshRate)(THIS) PURE; + + // Restoring surfaces in case stuff is lost + STDMETHOD(RestoreSurfaces)(THIS) PURE; + + // Resize all the buffers to the new width and height + STDMETHOD(Resize)(THIS_ DWORD width, DWORD height) PURE; + + // Update the frame using a flip or a blit, + // If the D3DX_UPDATE_NOVSYNC flag is set, blit is used if the + // driver cannot flip without waiting for vsync in full-screen mode. + STDMETHOD(UpdateFrame)(THIS_ DWORD flags) PURE; + + // Render a string at the specified coordinates, with the specified + // colour. This is only provided as a convenience for + // debugging/information during development. + // topLeftX and topLeftY represent the location of the top left corner + // of the string, on the render target. + // The coordinate and color parameters each have a range of 0.0-1.0 + STDMETHOD(DrawDebugText)(THIS_ + float topLeftX, + float topLeftY, + D3DCOLOR color, + LPSTR pString) PURE; + + // Clears to the current viewport + // The following are the valid flags: + // D3DCLEAR_TARGET (to clear the render target ) + // D3DCLEAR_ZBUFFER (to clear the depth-buffer ) + // D3DCLEAR_STENCIL (to clear the stencil-buffer ) + STDMETHOD(Clear)(THIS_ DWORD ClearFlags) PURE; + + STDMETHOD(SetClearColor)(THIS_ D3DCOLOR color ) PURE; + STDMETHOD(SetClearDepth)(THIS_ float z) PURE; + STDMETHOD(SetClearStencil)(THIS_ DWORD stencil) PURE; +}; + + +//------------------------------------------------------------------------- +// Flags for Update member function: +// + +// Flag to indicate that blit should be used instead of a flip +// for full-screen rendering. +#define D3DX_UPDATE_NOVSYNC (1<<0) + +/////////////////////////////////////////////////////////////////////////// +// Texturing APIs: +/////////////////////////////////////////////////////////////////////////// +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//------------------------------------------------------------------------- +// D3DXCheckTextureRequirements: Return information about texture creation +// ---------------------------- (used by CreateTexture, CreateTextureFromFile +// and CreateCubeMapTexture) +// +// Parameters: +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pFlags +// allows specification of D3DX_TEXTURE_NOMIPMAP +// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation +// is not supported. +// pWidth +// width in pixels or NULL +// returns corrected width +// pHeight +// height in pixels or NULL +// returns corrected height +// pPixelFormat +// surface format +// returns best match to input format +// +// Notes: 1. Unless the flags is set to specifically prevent creating +// mipmaps, mipmaps are generated all the way till 1x1 surface. +// 2. width, height and pixelformat are altered based on available +// hardware. For example: +// a. Texture dimensions may be required to be powers of 2 +// b. We may require width == height for some devices +// c. If PixelFormat is unavailable, a best fit is made +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCheckTextureRequirements( LPDIRECT3DDEVICE7 pd3dDevice, + LPDWORD pFlags, + LPDWORD pWidth, + LPDWORD pHeight, + D3DX_SURFACEFORMAT* pPixelFormat); + +//------------------------------------------------------------------------- +// D3DXCreateTexture: Create an empty texture object +// ----------------- +// +// Parameters: +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pFlags +// allows specification of D3DX_TEXTURE_NOMIPMAP +// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation +// is not supported. Additionally, D3DX_TEXTURE_STAGE can be specified +// to indicate which texture stage the texture is for e.g. +// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture +// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are +// set. +// pWidth +// width in pixels; 0 or NULL is unacceptable +// returns corrected width +// pHeight +// height in pixels; 0 or NULL is unacceptable +// returns corrected height +// pPixelFormat +// surface format. D3DX_DEFAULT is unacceptable. +// returns actual format that was used +// pDDPal +// DDraw palette that is set (if present) on paletted surfaces. +// It is ignored even if it is set, for non-paletted surfaces. +// ppDDSurf +// The ddraw surface that will be created +// pNumMipMaps +// the number of mipmaps actually generated +// +// Notes: See notes for D3DXCheckTextureRequirements. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateTexture( LPDIRECT3DDEVICE7 pd3dDevice, + LPDWORD pFlags, + LPDWORD pWidth, + LPDWORD pHeight, + D3DX_SURFACEFORMAT* pPixelFormat, + LPDIRECTDRAWPALETTE pDDPal, + LPDIRECTDRAWSURFACE7* ppDDSurf, + LPDWORD pNumMipMaps); + +//------------------------------------------------------------------------- +// D3DXCreateCubeMapTexture: Create blank cube-map texture +// ------------------------ +// +// Parameters: +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pFlags +// allows specification of D3DX_TEXTURE_NOMIPMAP +// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation +// is not supported. Additionally, D3DX_TEXTURE_STAGE can be specified +// to indicate which texture stage the texture is for e.g. +// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture +// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are +// set. +// cubefaces +// allows specification of which faces of the cube-map to generate. +// D3DX_DEFAULT, 0, and DDSCAPS2_CUBEMAP_ALLFACES all mean +// "create all 6 faces of the cubemap". Any combination of +// DDSCAPS2_CUBEMAP_POSITIVEX, DDSCAPS2_CUBEMAP_NEGATIVEX, +// DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, +// DDSCAPS2_CUBEMAP_POSITIVEZ, or DDSCAPS2_CUBEMAP_NEGATIVEZ, is +// valid. +// colorEmptyFaces +// allows specification of the color to use for the faces that were not +// specified in the cubefaces parameter. +// pWidth +// width in pixels; 0 or NULL is unacceptable +// returns corrected width +// pHeight +// height in pixels; 0 or NULL is unacceptable +// returns corrected height +// pPixelFormat +// surface format. D3DX_DEFAULT is unacceptable. +// returns actual format that was used +// pDDPal +// DDraw palette that is set (if present) on paletted surfaces. +// It is ignored even if it is set, for non-paletted surfaces. +// ppDDSurf +// the ddraw surface that will be created +// pNumMipMaps +// the number of mipmaps generated for a particular face of the +// cubemap. +// +// Notes: See notes for D3DXCheckTextureRequirements. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateCubeMapTexture( LPDIRECT3DDEVICE7 pd3dDevice, + LPDWORD pFlags, + DWORD cubefaces, + D3DCOLOR colorEmptyFaces, + LPDWORD pWidth, + LPDWORD pHeight, + D3DX_SURFACEFORMAT *pPixelFormat, + LPDIRECTDRAWPALETTE pDDPal, + LPDIRECTDRAWSURFACE7* ppDDSurf, + LPDWORD pNumMipMaps); + + +//------------------------------------------------------------------------- +// D3DXCreateTextureFromFile: Create a texture object from a file or from the +// ------------------------- resource. Only BMP and DIB are supported from the +// resource portion of the executable. +// +// Parameters: +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pFlags +// allows specification of D3DX_TEXTURE_NOMIPMAP +// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation +// is not supported. Additionally, D3DX_TEXTURE_STAGE can be specified +// to indicate which texture stage the texture is for e.g. +// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture +// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are +// set. +// pWidth +// Width in pixels. If 0 or D3DX_DEFAULT, the width will be taken +// from the file +// returns corrected width +// pHeight +// Height in pixels. If 0 or D3DX_DEFAULT, the height will be taken +// from the file +// returns corrected height +// pPixelFormat +// If D3DX_SF_UNKNOWN is passed in, pixel format closest to the bitmap +// will be chosen +// returns actual format that was used +// pDDPal +// DDraw palette that is set (if present) on paletted surfaces. +// It is ignored even if it is set, for non-paletted surfaces. +// ppDDSurf +// The ddraw surface that will be created. +// pNumMipMaps +// The number of mipmaps generated. +// pSrcName +// File name. BMP, DIB, DDS, are supported. +// +// TGA is supported for the following cases: 16, 24, 32bpp direct color and 8bpp palettized. +// Also, 8, 16bpp grayscale is supported. RLE versions of the above +// TGA formats are also supported. ColorKey and Premultiplied Alpha +// are not currently supported for TGA files. +// returns created format +// +// Notes: See notes for D3DXCheckTextureRequirements. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice, + LPDWORD pFlags, + LPDWORD pWidth, + LPDWORD pHeight, + D3DX_SURFACEFORMAT* pPixelFormat, + LPDIRECTDRAWPALETTE pDDPal, + LPDIRECTDRAWSURFACE7* ppDDSurf, + LPDWORD pNumMipMaps, + LPSTR pSrcName, + D3DX_FILTERTYPE filterType); + +//------------------------------------------------------------------------- +// D3DXLoadTextureFromFile: Load from a file into a mipmap level. Doing the +// ----------------------- necessary color conversion and rescaling. File +// format support is identical to +// D3DXCreateTextureFromFile's. +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pTexture +// a pointer to a DD7Surface which was created with either +// CreateTextureFromFile or CreateTexture. +// mipMapLevel +// indicates mipmap level +// Note: +// 1. Error if mipmap level doesn't exist +// 2. If D3DX_DEFAULT and equal number of mipmap levels exist +// then all the source mip-levels are loaded +// 3. If the source has mipmaps and the dest doesn't, use the top one +// 4. If the dest has miplevels and source doesn't, we expand +// 5. If there are unequal numbers of miplevels, we expand +// pSrcName +// File name. BMP, DIB, DDS, are supported. +// For details on TGA support, refer to the comments for +// D3DXCreateTextureFromFile +// pSrcRect +// the source rectangle or null (whole surface) +// pDestRect +// the destination rectangle or null (whole surface) +// filterType +// filter used for mipmap generation +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXLoadTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice, + LPDIRECTDRAWSURFACE7 pTexture, + DWORD mipMapLevel, + LPSTR pSrcName, + RECT* pSrcRect, + RECT* pDestRect, + D3DX_FILTERTYPE filterType); + +//------------------------------------------------------------------------- +// D3DXLoadTextureFromSurface: Load from a DDraw Surface into a mipmap level. +// -------------------------- Doing the necessary color conversion. +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pTexture +// a pointer to a DD7Surface which was created with either +// CreateTextureFromFile or CreateTexture. +// mipMapLevel +// indicates mipmap level +// Note: +// 1. Error if mipmap level doesn't exist +// 2. If D3DX_DEFAULT and equal number of mipmap levels exist +// then all the source mip-levels are loaded +// 3. If the source has mipmaps and the dest doesn't, use the top one +// 4. If the dest has miplevels and source doesn't, we expand +// 5. If there are unequal numbers of miplevels, we expand +// pSurfaceSrc +// the source surface +// pSrcRect +// the source rectangle or null (whole surface) +// pDestRect +// the destination rectangle or null (whole surface) +// filterType +// filter used for mipmap generation +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXLoadTextureFromSurface( LPDIRECT3DDEVICE7 pd3dDevice, + LPDIRECTDRAWSURFACE7 pTexture, + DWORD mipMapLevel, + LPDIRECTDRAWSURFACE7 pSurfaceSrc, + RECT* pSrcRect, + RECT* pDestRect, + D3DX_FILTERTYPE filterType); + +//------------------------------------------------------------------------- +// D3DXLoadTextureFromMemory: Load a mip level from memory. Doing the necessary +// ------------------------- color conversion. +// +// pd3dDevice +// The D3D device with which the texture is going to be used. +// pTexture +// a pointer to a DD7Surface which was created with either +// CreateTextureFromFile or CreateTexture. +// mipMapLevel +// indicates mipmap level +// Note: +// 1. Error if mipmap level doesn't exist +// 2. If D3DX_DEFAULT and equal number of mipmap levels exist +// then all the source mip-levels are loaded +// 3. If the source has mipmaps and the dest doesn't, use the top one +// 4. If the dest has miplevels and source doesn't, we expand +// 5. If there are unequal numbers of miplevels, we expand +// pMemory +// pointer to source memory from which the texture will be loaded +// pDDPal +// DirectDraw Palette, that the app passes in optionally if the memory is +// supposed to be paletteized. +// srcPixelFormat +// PixelFormat of the source. +// srcPitch +// The pitch of the memory or D3DX_DEFAULT (based on srcPixelFormat) +// pDestRect +// The destination rectangle or null (whole surface) +// filterType +// filter used for mipmap generation +// +// Assumptions: The source (memory) is loaded in full +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXLoadTextureFromMemory( LPDIRECT3DDEVICE7 pd3dDevice, + LPDIRECTDRAWSURFACE7 pTexture, + DWORD mipMapLevel, + LPVOID pMemory, + LPDIRECTDRAWPALETTE pDDPal, + D3DX_SURFACEFORMAT srcPixelFormat, + DWORD srcPitch, + RECT* pDestRect, + D3DX_FILTERTYPE filterType); + +#ifdef __cplusplus +} +#endif //__cplusplus + +//------------------------------------------------------------------------- +// Flags for texture create functions; applies to +// D3DXCreateTexture, D3DXCreateCubeMapTexture and D3DXCreateTextureFromFile. +// + +// Flag to indicate that mipmap generation is not desired. +#define D3DX_TEXTURE_NOMIPMAP (1 << 8) + +// Flags to indicate which texture stage the texture is +// intended for use with. Specifying the stage is necessary at +// texture creation time for HW devices that expose the +// D3DDEVCAPS_SEPARATETEXTUREMEMORIES bit in their D3DDEVICEDESC +// structure. +#define D3DX_TEXTURE_STAGE0 (0) +#define D3DX_TEXTURE_STAGE1 (1) +#define D3DX_TEXTURE_STAGE2 (2) +#define D3DX_TEXTURE_STAGE3 (3) +#define D3DX_TEXTURE_STAGE4 (4) +#define D3DX_TEXTURE_STAGE5 (5) +#define D3DX_TEXTURE_STAGE6 (6) +#define D3DX_TEXTURE_STAGE7 (7) + +// Mask to extract the texture stage value out of the flags to +// the texture create functions. +#define D3DX_TEXTURE_STAGE_MASK (0x7) + +#endif //__D3DXCORE_H__ -- cgit v1.2.3