From a786dd45a4ebc6b91936b5e46d0ef0a9befc05af Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 2 Aug 2020 19:36:50 +0300 Subject: Move sdk and eax --- sdk/dx8sdk/Include/d3dx8core.h | 563 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 563 insertions(+) create mode 100644 sdk/dx8sdk/Include/d3dx8core.h (limited to 'sdk/dx8sdk/Include/d3dx8core.h') diff --git a/sdk/dx8sdk/Include/d3dx8core.h b/sdk/dx8sdk/Include/d3dx8core.h new file mode 100644 index 00000000..46552a95 --- /dev/null +++ b/sdk/dx8sdk/Include/d3dx8core.h @@ -0,0 +1,563 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx8core.h +// Content: D3DX core types and functions +// +/////////////////////////////////////////////////////////////////////////// + +#include "d3dx8.h" + +#ifndef __D3DX8CORE_H__ +#define __D3DX8CORE_H__ + + + +/////////////////////////////////////////////////////////////////////////// +// ID3DXBuffer: +// ------------ +// The buffer object is used by D3DX to return arbitrary size data. +// +// GetBufferPointer - +// Returns a pointer to the beginning of the buffer. +// +// GetBufferSize - +// Returns the size of the buffer, in bytes. +/////////////////////////////////////////////////////////////////////////// + +typedef interface ID3DXBuffer ID3DXBuffer; +typedef interface ID3DXBuffer *LPD3DXBUFFER; + +// {932E6A7E-C68E-45dd-A7BF-53D19C86DB1F} +DEFINE_GUID(IID_ID3DXBuffer, +0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f); + +#undef INTERFACE +#define INTERFACE ID3DXBuffer + +DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXBuffer + STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; + STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; +}; + + + +/////////////////////////////////////////////////////////////////////////// +// ID3DXFont: +// ---------- +// Font objects contain the textures and resources needed to render +// a specific font on a specific device. +// +// Begin - +// Prepartes device for drawing text. This is optional.. if DrawText +// is called outside of Begin/End, it will call Begin and End for you. +// +// DrawText - +// Draws formatted text on a D3D device. Some parameters are +// surprisingly similar to those of GDI's DrawText function. See GDI +// documentation for a detailed description of these parameters. +// +// End - +// Restores device state to how it was when Begin was called. +// +// OnLostDevice, OnResetDevice - +// Call OnLostDevice() on this object before calling Reset() on the +// device, so that this object can release any stateblocks and video +// memory resources. After Reset(), the call OnResetDevice(). +// +/////////////////////////////////////////////////////////////////////////// + +typedef interface ID3DXFont ID3DXFont; +typedef interface ID3DXFont *LPD3DXFONT; + + +// {89FAD6A5-024D-49af-8FE7-F51123B85E25} +DEFINE_GUID( IID_ID3DXFont, +0x89fad6a5, 0x24d, 0x49af, 0x8f, 0xe7, 0xf5, 0x11, 0x23, 0xb8, 0x5e, 0x25); + + +#undef INTERFACE +#define INTERFACE ID3DXFont + +DECLARE_INTERFACE_(ID3DXFont, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXFont + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(GetLogFont)(THIS_ LOGFONT* pLogFont) PURE; + + STDMETHOD(Begin)(THIS) PURE; + STDMETHOD_(INT, DrawTextA)(THIS_ LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; + STDMETHOD_(INT, DrawTextW)(THIS_ LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; + STDMETHOD(End)(THIS) PURE; + + STDMETHOD(OnLostDevice)(THIS) PURE; + STDMETHOD(OnResetDevice)(THIS) PURE; +}; + +#ifndef DrawText +#ifdef UNICODE +#define DrawText DrawTextW +#else +#define DrawText DrawTextA +#endif +#endif + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DXCreateFont( + LPDIRECT3DDEVICE8 pDevice, + HFONT hFont, + LPD3DXFONT* ppFont); + + +HRESULT WINAPI + D3DXCreateFontIndirect( + LPDIRECT3DDEVICE8 pDevice, + CONST LOGFONT* pLogFont, + LPD3DXFONT* ppFont); + +#ifdef __cplusplus +} +#endif //__cplusplus + + + + +/////////////////////////////////////////////////////////////////////////// +// ID3DXSprite: +// ------------ +// This object intends to provide an easy way to drawing sprites using D3D. +// +// Begin - +// Prepares device for drawing sprites +// +// Draw, DrawAffine, DrawTransform - +// Draws a sprite in screen-space. Before transformation, the sprite is +// the size of SrcRect, with its top-left corner at the origin (0,0). +// The color and alpha channels are modulated by Color. +// +// End - +// Restores device state to how it was when Begin was called. +// +// OnLostDevice, OnResetDevice - +// Call OnLostDevice() on this object before calling Reset() on the +// device, so that this object can release any stateblocks and video +// memory resources. After Reset(), the call OnResetDevice(). +/////////////////////////////////////////////////////////////////////////// + +typedef interface ID3DXSprite ID3DXSprite; +typedef interface ID3DXSprite *LPD3DXSPRITE; + + +// {13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7} +DEFINE_GUID( IID_ID3DXSprite, +0x13d69d15, 0xf9b0, 0x4e0f, 0xb3, 0x9e, 0xc9, 0x1e, 0xb3, 0x3f, 0x6c, 0xe7); + + +#undef INTERFACE +#define INTERFACE ID3DXSprite + +DECLARE_INTERFACE_(ID3DXSprite, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXSprite + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + + STDMETHOD(Begin)(THIS) PURE; + + STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture, + CONST RECT* pSrcRect, CONST D3DXVECTOR2* pScaling, + CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation, + CONST D3DXVECTOR2* pTranslation, D3DCOLOR Color) PURE; + + STDMETHOD(DrawTransform)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture, + CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform, + D3DCOLOR Color) PURE; + + STDMETHOD(End)(THIS) PURE; + + STDMETHOD(OnLostDevice)(THIS) PURE; + STDMETHOD(OnResetDevice)(THIS) PURE; +}; + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +HRESULT WINAPI + D3DXCreateSprite( + LPDIRECT3DDEVICE8 pDevice, + LPD3DXSPRITE* ppSprite); + +#ifdef __cplusplus +} +#endif //__cplusplus + + + + +/////////////////////////////////////////////////////////////////////////// +// ID3DXRenderToSurface: +// --------------------- +// This object abstracts rendering to surfaces. These surfaces do not +// necessarily need to be render targets. If they are not, a compatible +// render target is used, and the result copied into surface at end scene. +// +// BeginScene, EndScene - +// Call BeginScene() and EndScene() at the beginning and ending of your +// scene. These calls will setup and restore render targets, viewports, +// etc.. +// +// OnLostDevice, OnResetDevice - +// Call OnLostDevice() on this object before calling Reset() on the +// device, so that this object can release any stateblocks and video +// memory resources. After Reset(), the call OnResetDevice(). +/////////////////////////////////////////////////////////////////////////// + +typedef struct _D3DXRTS_DESC +{ + UINT Width; + UINT Height; + D3DFORMAT Format; + BOOL DepthStencil; + D3DFORMAT DepthStencilFormat; + +} D3DXRTS_DESC; + + +typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; +typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; + + +// {82DF5B90-E34E-496e-AC1C-62117A6A5913} +DEFINE_GUID( IID_ID3DXRenderToSurface, +0x82df5b90, 0xe34e, 0x496e, 0xac, 0x1c, 0x62, 0x11, 0x7a, 0x6a, 0x59, 0x13); + + +#undef INTERFACE +#define INTERFACE ID3DXRenderToSurface + +DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXRenderToSurface + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; + + STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE8 pSurface, CONST D3DVIEWPORT8* pViewport) PURE; + STDMETHOD(EndScene)(THIS) PURE; + + STDMETHOD(OnLostDevice)(THIS) PURE; + STDMETHOD(OnResetDevice)(THIS) PURE; +}; + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DXCreateRenderToSurface( + LPDIRECT3DDEVICE8 pDevice, + UINT Width, + UINT Height, + D3DFORMAT Format, + BOOL DepthStencil, + D3DFORMAT DepthStencilFormat, + LPD3DXRENDERTOSURFACE* ppRenderToSurface); + +#ifdef __cplusplus +} +#endif //__cplusplus + + + +/////////////////////////////////////////////////////////////////////////// +// ID3DXRenderToEnvMap: +// -------------------- +// This object abstracts rendering to environment maps. These surfaces +// do not necessarily need to be render targets. If they are not, a +// compatible render target is used, and the result copied into the +// environment map at end scene. +// +// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - +// This function initiates the rendering of the environment map. As +// parameters, you pass the textures in which will get filled in with +// the resulting environment map. +// +// Face - +// Call this function to initiate the drawing of each face. For each +// environment map, you will call this six times.. once for each face +// in D3DCUBEMAP_FACES. +// +// End - +// This will restore all render targets, and if needed compose all the +// rendered faces into the environment map surfaces. +// +// OnLostDevice, OnResetDevice - +// Call OnLostDevice() on this object before calling Reset() on the +// device, so that this object can release any stateblocks and video +// memory resources. After Reset(), the call OnResetDevice(). +/////////////////////////////////////////////////////////////////////////// + +typedef struct _D3DXRTE_DESC +{ + UINT Size; + D3DFORMAT Format; + BOOL DepthStencil; + D3DFORMAT DepthStencilFormat; +} D3DXRTE_DESC; + + +typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; +typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; + +// {4E42C623-9451-44b7-8C86-ABCCDE5D52C8} +DEFINE_GUID( IID_ID3DXRenderToEnvMap, +0x4e42c623, 0x9451, 0x44b7, 0x8c, 0x86, 0xab, 0xcc, 0xde, 0x5d, 0x52, 0xc8); + + +#undef INTERFACE +#define INTERFACE ID3DXRenderToEnvMap + +DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXRenderToEnvMap + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; + + STDMETHOD(BeginCube)(THIS_ + LPDIRECT3DCUBETEXTURE8 pCubeTex) PURE; + + STDMETHOD(BeginSphere)(THIS_ + LPDIRECT3DTEXTURE8 pTex) PURE; + + STDMETHOD(BeginHemisphere)(THIS_ + LPDIRECT3DTEXTURE8 pTexZPos, + LPDIRECT3DTEXTURE8 pTexZNeg) PURE; + + STDMETHOD(BeginParabolic)(THIS_ + LPDIRECT3DTEXTURE8 pTexZPos, + LPDIRECT3DTEXTURE8 pTexZNeg) PURE; + + STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face) PURE; + STDMETHOD(End)(THIS) PURE; + + STDMETHOD(OnLostDevice)(THIS) PURE; + STDMETHOD(OnResetDevice)(THIS) PURE; +}; + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DXCreateRenderToEnvMap( + LPDIRECT3DDEVICE8 pDevice, + UINT Size, + D3DFORMAT Format, + BOOL DepthStencil, + D3DFORMAT DepthStencilFormat, + LPD3DXRenderToEnvMap* ppRenderToEnvMap); + +#ifdef __cplusplus +} +#endif //__cplusplus + + + +/////////////////////////////////////////////////////////////////////////// +// Shader assemblers: +/////////////////////////////////////////////////////////////////////////// + +//------------------------------------------------------------------------- +// D3DXASM flags: +// -------------- +// +// D3DXASM_DEBUG +// Generate debug info. +// +// D3DXASM_SKIPVALIDATION +// Do not validate the generated code against known capabilities and +// constraints. This option is only recommended when assembling shaders +// you KNOW will work. (ie. have assembled before without this option.) +//------------------------------------------------------------------------- + +#define D3DXASM_DEBUG (1 << 0) +#define D3DXASM_SKIPVALIDATION (1 << 1) + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//------------------------------------------------------------------------- +// D3DXAssembleShader: +// ------------------- +// Assembles an ascii description of a vertex or pixel shader into +// binary form. +// +// Parameters: +// pSrcFile +// Source file name +// hSrcModule +// Module handle. if NULL, current module will be used. +// pSrcResource +// Resource name in module +// pSrcData +// Pointer to source code +// SrcDataLen +// Size of source code, in bytes +// Flags +// D3DXASM_xxx flags +// ppConstants +// Returns an ID3DXBuffer object containing constant declarations. +// ppCompiledShader +// Returns an ID3DXBuffer object containing the object code. +// ppCompilationErrors +// Returns an ID3DXBuffer object containing ascii error messages +//------------------------------------------------------------------------- + +HRESULT WINAPI + D3DXAssembleShaderFromFileA( + LPCSTR pSrcFile, + DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); + +HRESULT WINAPI + D3DXAssembleShaderFromFileW( + LPCWSTR pSrcFile, + DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); + +#ifdef UNICODE +#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW +#else +#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA +#endif + +HRESULT WINAPI + D3DXAssembleShaderFromResourceA( + HMODULE hSrcModule, + LPCSTR pSrcResource, + DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); + +HRESULT WINAPI + D3DXAssembleShaderFromResourceW( + HMODULE hSrcModule, + LPCWSTR pSrcResource, + DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); + +#ifdef UNICODE +#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceW +#else +#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceA +#endif + +HRESULT WINAPI + D3DXAssembleShader( + LPCVOID pSrcData, + UINT SrcDataLen, + DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); + + +#ifdef __cplusplus +} +#endif //__cplusplus + + + +/////////////////////////////////////////////////////////////////////////// +// Misc APIs: +/////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//------------------------------------------------------------------------- +// D3DXGetErrorString: +// ------------------ +// Returns the error string for given an hresult. Interprets all D3DX and +// D3D hresults. +// +// Parameters: +// hr +// The error code to be deciphered. +// pBuffer +// Pointer to the buffer to be filled in. +// BufferLen +// Count of characters in buffer. Any error message longer than this +// length will be truncated to fit. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXGetErrorStringA( + HRESULT hr, + LPSTR pBuffer, + UINT BufferLen); + +HRESULT WINAPI + D3DXGetErrorStringW( + HRESULT hr, + LPWSTR pBuffer, + UINT BufferLen); + +#ifdef UNICODE +#define D3DXGetErrorString D3DXGetErrorStringW +#else +#define D3DXGetErrorString D3DXGetErrorStringA +#endif + + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX8CORE_H__ -- cgit v1.2.3