From a786dd45a4ebc6b91936b5e46d0ef0a9befc05af Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 2 Aug 2020 19:36:50 +0300 Subject: Move sdk and eax --- sdk/dx8sdk/Include/d3drmdef.h | 695 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 695 insertions(+) create mode 100644 sdk/dx8sdk/Include/d3drmdef.h (limited to 'sdk/dx8sdk/Include/d3drmdef.h') diff --git a/sdk/dx8sdk/Include/d3drmdef.h b/sdk/dx8sdk/Include/d3drmdef.h new file mode 100644 index 00000000..9da4b18a --- /dev/null +++ b/sdk/dx8sdk/Include/d3drmdef.h @@ -0,0 +1,695 @@ +/*==========================================================================; + * + * Copyright (c) Microsoft Corporation. All rights reserved. + * + * File: d3drm.h + * Content: Direct3DRM include file + * + ***************************************************************************/ + +#ifndef __D3DRMDEFS_H__ +#define __D3DRMDEFS_H__ + +#include +#include "d3dtypes.h" + +#ifdef WIN32 +#define D3DRMAPI __stdcall +#else +#define D3DRMAPI +#endif + +#if defined(__cplusplus) +extern "C" { +#endif + +#ifndef TRUE +#define FALSE 0 +#define TRUE 1 +#endif + +typedef struct _D3DRMVECTOR4D +{ D3DVALUE x, y, z, w; +} D3DRMVECTOR4D, *LPD3DRMVECTOR4D; + +typedef D3DVALUE D3DRMMATRIX4D[4][4]; + +typedef struct _D3DRMQUATERNION +{ D3DVALUE s; + D3DVECTOR v; +} D3DRMQUATERNION, *LPD3DRMQUATERNION; + +typedef struct _D3DRMRAY +{ D3DVECTOR dvDir; + D3DVECTOR dvPos; +} D3DRMRAY, *LPD3DRMRAY; + +typedef struct _D3DRMBOX +{ D3DVECTOR min, max; +} D3DRMBOX, *LPD3DRMBOX; + +typedef void (*D3DRMWRAPCALLBACK) + (LPD3DVECTOR, int* u, int* v, LPD3DVECTOR a, LPD3DVECTOR b, LPVOID); + +typedef enum _D3DRMLIGHTTYPE +{ D3DRMLIGHT_AMBIENT, + D3DRMLIGHT_POINT, + D3DRMLIGHT_SPOT, + D3DRMLIGHT_DIRECTIONAL, + D3DRMLIGHT_PARALLELPOINT +} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE; + +typedef enum _D3DRMSHADEMODE { + D3DRMSHADE_FLAT = 0, + D3DRMSHADE_GOURAUD = 1, + D3DRMSHADE_PHONG = 2, + + D3DRMSHADE_MASK = 7, + D3DRMSHADE_MAX = 8 +} D3DRMSHADEMODE, *LPD3DRMSHADEMODE; + +typedef enum _D3DRMLIGHTMODE { + D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX, + D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX, + + D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX, + D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX +} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE; + +typedef enum _D3DRMFILLMODE { + D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX, + D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX, + D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX, + + D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX, + D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX +} D3DRMFILLMODE, *LPD3DRMFILLMODE; + +typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY; + +#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME) +#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID) +#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID) +#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID) +#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID) + +#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1 +#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2 +#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8 +#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16 +#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32 + +typedef enum _D3DRMTEXTUREQUALITY +{ D3DRMTEXTURE_NEAREST, /* choose nearest texel */ + D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */ + D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */ + D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */ + D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */ + D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */ +} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY; + +/* + * Texture flags + */ +#define D3DRMTEXTURE_FORCERESIDENT 0x00000001 /* texture should be kept in video memory */ +#define D3DRMTEXTURE_STATIC 0x00000002 /* texture will not change */ +#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004 /* point filtering should be used when downsampling */ +#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008 /* bilinear filtering should be used when downsampling */ +#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010 /* reduce bit depth when downsampling */ +#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020 /* texture should never be downsampled */ +#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040 /* pixels have changed */ +#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080 /* palette has changed */ +#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100 /* dirty regions are invalid */ + +/* + * Shadow flags + */ +#define D3DRMSHADOW_TRUEALPHA 0x00000001 /* shadow should render without artifacts when true alpha is on */ + +typedef enum _D3DRMCOMBINETYPE +{ D3DRMCOMBINE_REPLACE, + D3DRMCOMBINE_BEFORE, + D3DRMCOMBINE_AFTER +} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE; + +typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL; + +typedef enum _D3DRMPALETTEFLAGS +{ D3DRMPALETTE_FREE, /* renderer may use this entry freely */ + D3DRMPALETTE_READONLY, /* fixed but may be used by renderer */ + D3DRMPALETTE_RESERVED /* may not be used by renderer */ +} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS; + +typedef struct _D3DRMPALETTEENTRY +{ unsigned char red; /* 0 .. 255 */ + unsigned char green; /* 0 .. 255 */ + unsigned char blue; /* 0 .. 255 */ + unsigned char flags; /* one of D3DRMPALETTEFLAGS */ +} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY; + +typedef struct _D3DRMIMAGE +{ int width, height; /* width and height in pixels */ + int aspectx, aspecty; /* aspect ratio for non-square pixels */ + int depth; /* bits per pixel */ + int rgb; /* if false, pixels are indices into a + palette otherwise, pixels encode + RGB values. */ + int bytes_per_line; /* number of bytes of memory for a + scanline. This must be a multiple + of 4. */ + void* buffer1; /* memory to render into (first buffer). */ + void* buffer2; /* second rendering buffer for double + buffering, set to NULL for single + buffering. */ + unsigned long red_mask; + unsigned long green_mask; + unsigned long blue_mask; + unsigned long alpha_mask; /* if rgb is true, these are masks for + the red, green and blue parts of a + pixel. Otherwise, these are masks + for the significant bits of the + red, green and blue elements in the + palette. For instance, most SVGA + displays use 64 intensities of red, + green and blue, so the masks should + all be set to 0xfc. */ + int palette_size; /* number of entries in palette */ + D3DRMPALETTEENTRY* palette; /* description of the palette (only if + rgb is false). Must be (1<