From b1f9e28cd155459ab2843690c248ed9f4767bc3f Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 2 Jun 2019 06:00:38 +0300 Subject: skeleton updated, windows specific stuff added --- dxsdk/Include/d3dx8mesh.h | 760 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 760 insertions(+) create mode 100644 dxsdk/Include/d3dx8mesh.h (limited to 'dxsdk/Include/d3dx8mesh.h') diff --git a/dxsdk/Include/d3dx8mesh.h b/dxsdk/Include/d3dx8mesh.h new file mode 100644 index 00000000..5408cd31 --- /dev/null +++ b/dxsdk/Include/d3dx8mesh.h @@ -0,0 +1,760 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx8mesh.h +// Content: D3DX mesh types and functions +// +////////////////////////////////////////////////////////////////////////////// + +#include "d3dx8.h" + +#ifndef __D3DX8MESH_H__ +#define __D3DX8MESH_H__ + +#include "dxfile.h" // defines LPDIRECTXFILEDATA + +// {2A835771-BF4D-43f4-8E14-82A809F17D8A} +DEFINE_GUID(IID_ID3DXBaseMesh, +0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a); + +// {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F} +DEFINE_GUID(IID_ID3DXMesh, +0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f); + +// {19FBE386-C282-4659-97BD-CB869B084A6C} +DEFINE_GUID(IID_ID3DXPMesh, +0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c); + +// {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4} +DEFINE_GUID(IID_ID3DXSPMesh, +0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4); + +// {8DB06ECC-EBFC-408a-9404-3074B4773515} +DEFINE_GUID(IID_ID3DXSkinMesh, +0x8db06ecc, 0xebfc, 0x408a, 0x94, 0x4, 0x30, 0x74, 0xb4, 0x77, 0x35, 0x15); + +// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags +enum _D3DXMESH { + D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. + D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB. + D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB. + D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB. + D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB. + D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER + D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB. + D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB. + D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB. + D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB. + D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER + D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB. + D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB. + D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB. + D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB. + + D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer + + D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh + + // Helper options + D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM + D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED + D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY + D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC + D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING + +}; + +// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh +enum _D3DXMESHSIMP +{ + D3DXMESHSIMP_VERTEX = 0x1, + D3DXMESHSIMP_FACE = 0x2, + +}; + +enum _MAX_FVF_DECL_SIZE +{ + MAX_FVF_DECL_SIZE = 20 +}; + +typedef struct ID3DXBaseMesh *LPD3DXBASEMESH; +typedef struct ID3DXMesh *LPD3DXMESH; +typedef struct ID3DXPMesh *LPD3DXPMESH; +typedef struct ID3DXSPMesh *LPD3DXSPMESH; +typedef struct ID3DXSkinMesh *LPD3DXSKINMESH; + +typedef struct _D3DXATTRIBUTERANGE +{ + DWORD AttribId; + DWORD FaceStart; + DWORD FaceCount; + DWORD VertexStart; + DWORD VertexCount; +} D3DXATTRIBUTERANGE; + +typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus +struct D3DXMATERIAL +{ + D3DMATERIAL8 MatD3D; + LPSTR pTextureFilename; +}; +typedef struct D3DXMATERIAL *LPD3DXMATERIAL; +#ifdef __cplusplus +} +#endif //__cplusplus + +typedef struct _D3DXATTRIBUTEWEIGHTS +{ + FLOAT Position; + FLOAT Boundary; + FLOAT Normal; + FLOAT Diffuse; + FLOAT Specular; + FLOAT Tex[8]; +} D3DXATTRIBUTEWEIGHTS; + +typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS; + +enum _D3DXWELDEPSILONSFLAGS +{ + D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping + + D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched + // vertices so that both components identical AND if all components "equal" + // remove one of the vertices + D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal + // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set + // useful to modify vertices to be equal, but not allow vertices to be removed +}; + +typedef struct _D3DXWELDEPSILONS +{ + FLOAT SkinWeights; + FLOAT Normal; + FLOAT Tex[8]; + DWORD Flags; +} D3DXWELDEPSILONS; + +typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS; + + +#undef INTERFACE +#define INTERFACE ID3DXBaseMesh + +DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXBaseMesh + STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, + DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD Options, + CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)( + THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; + + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; +}; + + +#undef INTERFACE +#define INTERFACE ID3DXMesh + +DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXBaseMesh + STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, + DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD Options, + CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)( + THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; + + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; + + // ID3DXMesh + STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE; + STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; + STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, + DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, + LPD3DXMESH* ppOptMesh) PURE; + STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, + DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE; + +}; + + +#undef INTERFACE +#define INTERFACE ID3DXPMesh + +DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXBaseMesh + STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, + DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD Options, + CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)( + THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; + + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; + + // ID3DXPMesh + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, + DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD Options, + CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE; + STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE; + STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE; + STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; + STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE; + + STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut, + DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, + LPD3DXMESH* ppOptMesh) PURE; + + STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE; + STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; + STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; + + STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE; +}; + + +#undef INTERFACE +#define INTERFACE ID3DXSPMesh + +DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXSPMesh + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, + DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD Options, + CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, + DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD Options, + CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE; + STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE; + STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE; + STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; + STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE; + STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE; +}; + +#define UNUSED16 (0xffff) +#define UNUSED32 (0xffffffff) + +// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags +enum _D3DXMESHOPT { + D3DXMESHOPT_COMPACT = 0x01000000, + D3DXMESHOPT_ATTRSORT = 0x02000000, + D3DXMESHOPT_VERTEXCACHE = 0x04000000, + D3DXMESHOPT_STRIPREORDER = 0x08000000, + D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices + D3DXMESHOPT_SHAREVB = 0x1000, // same as D3DXMESH_VB_SHARE +}; + +// Subset of the mesh that has the same attribute and bone combination. +// This subset can be rendered in a single draw call +typedef struct _D3DXBONECOMBINATION +{ + DWORD AttribId; + DWORD FaceStart; + DWORD FaceCount; + DWORD VertexStart; + DWORD VertexCount; + DWORD* BoneId; +} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; + + +#undef INTERFACE +#define INTERFACE ID3DXSkinMesh + +DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DXMesh + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE; + STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; + // ID3DXSkinMesh + STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; + STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE; + STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE; + STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; + STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; + STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE; + STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE; + + STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD Options, + CONST LPDWORD pAdjacencyIn, + LPDWORD pAdjacencyOut, + DWORD* pNumBoneCombinations, + LPD3DXBUFFER* ppBoneCombinationTable, + DWORD* pFaceRemap, + LPD3DXBUFFER *ppVertexRemap, + LPD3DXMESH* ppMesh) PURE; + + STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD Options, + CONST LPDWORD pAdjacencyIn, + DWORD paletteSize, + LPDWORD pAdjacencyOut, + DWORD* pNumBoneCombinations, + LPD3DXBUFFER* ppBoneCombinationTable, + DWORD* pFaceRemap, + LPD3DXBUFFER *ppVertexRemap, + LPD3DXMESH* ppMesh) PURE; + + STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD Options, + FLOAT minWeight, + CONST LPDWORD pAdjacencyIn, + LPDWORD pAdjacencyOut, + DWORD* pFaceRemap, + LPD3DXBUFFER *ppVertexRemap, + LPD3DXMESH* ppMesh) PURE; + STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, CONST D3DXMATRIX* pBoneInvTransforms, LPD3DXMESH pMesh) PURE; +}; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DXCreateMesh( + DWORD NumFaces, + DWORD NumVertices, + DWORD Options, + CONST DWORD *pDeclaration, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXMESH* ppMesh); + +HRESULT WINAPI + D3DXCreateMeshFVF( + DWORD NumFaces, + DWORD NumVertices, + DWORD Options, + DWORD FVF, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXMESH* ppMesh); + +HRESULT WINAPI + D3DXCreateSPMesh( + LPD3DXMESH pMesh, + CONST DWORD* pAdjacency, + CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights, + CONST FLOAT *pVertexWeights, + LPD3DXSPMESH* ppSMesh); + +// clean a mesh up for simplification, try to make manifold +HRESULT WINAPI + D3DXCleanMesh( + LPD3DXMESH pMeshIn, + CONST DWORD* pAdjacencyIn, + LPD3DXMESH* ppMeshOut, + DWORD* pAdjacencyOut, + LPD3DXBUFFER* ppErrorsAndWarnings); + +HRESULT WINAPI + D3DXValidMesh( + LPD3DXMESH pMeshIn, + CONST DWORD* pAdjacency, + LPD3DXBUFFER* ppErrorsAndWarnings); + +HRESULT WINAPI + D3DXGeneratePMesh( + LPD3DXMESH pMesh, + CONST DWORD* pAdjacency, + CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights, + CONST FLOAT *pVertexWeights, + DWORD MinValue, + DWORD Options, + LPD3DXPMESH* ppPMesh); + +HRESULT WINAPI + D3DXSimplifyMesh( + LPD3DXMESH pMesh, + CONST DWORD* pAdjacency, + CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights, + CONST FLOAT *pVertexWeights, + DWORD MinValue, + DWORD Options, + LPD3DXMESH* ppMesh); + +HRESULT WINAPI + D3DXComputeBoundingSphere( + PVOID pPointsFVF, + DWORD NumVertices, + DWORD FVF, + D3DXVECTOR3 *pCenter, + FLOAT *pRadius); + +HRESULT WINAPI + D3DXComputeBoundingBox( + PVOID pPointsFVF, + DWORD NumVertices, + DWORD FVF, + D3DXVECTOR3 *pMin, + D3DXVECTOR3 *pMax); + +HRESULT WINAPI + D3DXComputeNormals( + LPD3DXBASEMESH pMesh, + CONST DWORD *pAdjacency); + +HRESULT WINAPI + D3DXCreateBuffer( + DWORD NumBytes, + LPD3DXBUFFER *ppBuffer); + + +HRESULT WINAPI + D3DXLoadMeshFromX( + LPSTR pFilename, + DWORD Options, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXBUFFER *ppAdjacency, + LPD3DXBUFFER *ppMaterials, + DWORD *pNumMaterials, + LPD3DXMESH *ppMesh); + +HRESULT WINAPI + D3DXLoadMeshFromXInMemory( + PBYTE Memory, + DWORD SizeOfMemory, + DWORD Options, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXBUFFER *ppAdjacency, + LPD3DXBUFFER *ppMaterials, + DWORD *pNumMaterials, + LPD3DXMESH *ppMesh); + +HRESULT WINAPI + D3DXLoadMeshFromXResource( + HMODULE Module, + LPCTSTR Name, + LPCTSTR Type, + DWORD Options, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXBUFFER *ppAdjacency, + LPD3DXBUFFER *ppMaterials, + DWORD *pNumMaterials, + LPD3DXMESH *ppMesh); + +HRESULT WINAPI + D3DXSaveMeshToX( + LPSTR pFilename, + LPD3DXMESH pMesh, + CONST DWORD* pAdjacency, + CONST LPD3DXMATERIAL pMaterials, + DWORD NumMaterials, + DWORD Format + ); + +HRESULT WINAPI + D3DXCreatePMeshFromStream( + IStream *pStream, + DWORD Options, + LPDIRECT3DDEVICE8 pD3DDevice, + LPD3DXBUFFER *ppMaterials, + DWORD* pNumMaterials, + LPD3DXPMESH *ppPMesh); + +HRESULT WINAPI + D3DXCreateSkinMesh( + DWORD NumFaces, + DWORD NumVertices, + DWORD NumBones, + DWORD Options, + CONST DWORD *pDeclaration, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXSKINMESH* ppSkinMesh); + +HRESULT WINAPI + D3DXCreateSkinMeshFVF( + DWORD NumFaces, + DWORD NumVertices, + DWORD NumBones, + DWORD Options, + DWORD FVF, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXSKINMESH* ppSkinMesh); + +HRESULT WINAPI + D3DXCreateSkinMeshFromMesh( + LPD3DXMESH pMesh, + DWORD numBones, + LPD3DXSKINMESH* ppSkinMesh); + +HRESULT WINAPI + D3DXLoadMeshFromXof( + LPDIRECTXFILEDATA pXofObjMesh, + DWORD Options, + LPDIRECT3DDEVICE8 pD3DDevice, + LPD3DXBUFFER *ppAdjacency, + LPD3DXBUFFER *ppMaterials, + DWORD *pNumMaterials, + LPD3DXMESH *ppMesh); + +HRESULT WINAPI + D3DXLoadSkinMeshFromXof( + LPDIRECTXFILEDATA pxofobjMesh, + DWORD Options, + LPDIRECT3DDEVICE8 pD3D, + LPD3DXBUFFER* ppAdjacency, + LPD3DXBUFFER* ppMaterials, + DWORD *pMatOut, + LPD3DXBUFFER* ppBoneNames, + LPD3DXBUFFER* ppBoneTransforms, + LPD3DXSKINMESH* ppMesh); + +HRESULT WINAPI + D3DXTessellateNPatches( + LPD3DXMESH pMeshIn, + CONST DWORD* pAdjacencyIn, + FLOAT NumSegs, + BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic + LPD3DXMESH *ppMeshOut, + LPD3DXBUFFER *ppAdjacencyOut); + +UINT WINAPI + D3DXGetFVFVertexSize(DWORD FVF); + +HRESULT WINAPI + D3DXDeclaratorFromFVF( + DWORD FVF, + DWORD Declaration[MAX_FVF_DECL_SIZE]); + +HRESULT WINAPI + D3DXFVFFromDeclarator( + CONST DWORD *pDeclarator, + DWORD *pFVF); + +HRESULT WINAPI + D3DXWeldVertices( + CONST LPD3DXMESH pMesh, + LPD3DXWELDEPSILONS pEpsilons, + CONST DWORD *pAdjacencyIn, + DWORD *pAdjacencyOut, + DWORD* pFaceRemap, + LPD3DXBUFFER *ppVertexRemap); + +typedef struct _D3DXINTERSECTINFO +{ + DWORD FaceIndex; // index of face intersected + FLOAT U; // Barycentric Hit Coordinates + FLOAT V; // Barycentric Hit Coordinates + FLOAT Dist; // Ray-Intersection Parameter Distance +} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; + + +HRESULT WINAPI + D3DXIntersect( + LPD3DXBASEMESH pMesh, + CONST D3DXVECTOR3 *pRayPos, + CONST D3DXVECTOR3 *pRayDir, + BOOL *pHit, // True if any faces were intersected + DWORD *pFaceIndex, // index of closest face intersected + FLOAT *pU, // Barycentric Hit Coordinates + FLOAT *pV, // Barycentric Hit Coordinates + FLOAT *pDist, // Ray-Intersection Parameter Distance + LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) + DWORD *pCountOfHits); // Number of entries in AllHits array + +HRESULT WINAPI + D3DXIntersectSubset( + LPD3DXBASEMESH pMesh, + DWORD AttribId, + CONST D3DXVECTOR3 *pRayPos, + CONST D3DXVECTOR3 *pRayDir, + BOOL *pHit, // True if any faces were intersected + DWORD *pFaceIndex, // index of closest face intersected + FLOAT *pU, // Barycentric Hit Coordinates + FLOAT *pV, // Barycentric Hit Coordinates + FLOAT *pDist, // Ray-Intersection Parameter Distance + LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) + DWORD *pCountOfHits); // Number of entries in AllHits array + + +HRESULT WINAPI D3DXSplitMesh + ( + CONST LPD3DXMESH pMeshIn, + CONST DWORD *pAdjacencyIn, + CONST DWORD MaxSize, + CONST DWORD Options, + DWORD *pMeshesOut, + LPD3DXBUFFER *ppMeshArrayOut, + LPD3DXBUFFER *ppAdjacencyArrayOut, + LPD3DXBUFFER *ppFaceRemapArrayOut, + LPD3DXBUFFER *ppVertRemapArrayOut + ); + +BOOL D3DXIntersectTri +( + CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position + CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position + CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position + CONST D3DXVECTOR3 *pRayPos, // Ray origin + CONST D3DXVECTOR3 *pRayDir, // Ray direction + FLOAT *pU, // Barycentric Hit Coordinates + FLOAT *pV, // Barycentric Hit Coordinates + FLOAT *pDist); // Ray-Intersection Parameter Distance + +BOOL WINAPI + D3DXSphereBoundProbe( + CONST D3DXVECTOR3 *pCenter, + FLOAT Radius, + CONST D3DXVECTOR3 *pRayPosition, + CONST D3DXVECTOR3 *pRayDirection); + +BOOL WINAPI + D3DXBoxBoundProbe( + CONST D3DXVECTOR3 *pMin, + CONST D3DXVECTOR3 *pMax, + CONST D3DXVECTOR3 *pRayPosition, + CONST D3DXVECTOR3 *pRayDirection); + +enum _D3DXERR { + D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900), + D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901), + D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902), + D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903), + D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904), + D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905), + D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906), +}; + + +#define D3DX_COMP_TANGENT_NONE 0xFFFFFFFF + +HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH InMesh, + DWORD TexStage, + LPD3DXMESH OutMesh, + DWORD TexStageUVec, + DWORD TexStageVVec, + DWORD Wrap, + DWORD *Adjacency); + +HRESULT WINAPI +D3DXConvertMeshSubsetToSingleStrip +( + LPD3DXBASEMESH MeshIn, + DWORD AttribId, + DWORD IBOptions, + LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer, + DWORD *pNumIndices +); + +HRESULT WINAPI +D3DXConvertMeshSubsetToStrips +( + LPD3DXBASEMESH MeshIn, + DWORD AttribId, + DWORD IBOptions, + LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer, + DWORD *pNumIndices, + LPD3DXBUFFER *ppStripLengths, + DWORD *pNumStrips +); + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX8MESH_H__ + + -- cgit v1.2.3