From b1f9e28cd155459ab2843690c248ed9f4767bc3f Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 2 Jun 2019 06:00:38 +0300 Subject: skeleton updated, windows specific stuff added --- dxsdk/Include/d3dx8.h | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 dxsdk/Include/d3dx8.h (limited to 'dxsdk/Include/d3dx8.h') diff --git a/dxsdk/Include/d3dx8.h b/dxsdk/Include/d3dx8.h new file mode 100644 index 00000000..31927a27 --- /dev/null +++ b/dxsdk/Include/d3dx8.h @@ -0,0 +1,45 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx8.h +// Content: D3DX utility library +// +/////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX8_H__ +#define __D3DX8_H__ + +#include "d3d8.h" +#include + +#ifndef D3DXINLINE +#ifdef _MSC_VER + #if (_MSC_VER >= 1200) + #define D3DXINLINE __forceinline + #else + #define D3DXINLINE __inline + #endif +#else + #ifdef __cplusplus + #define D3DXINLINE inline + #else + #define D3DXINLINE + #endif +#endif +#endif + + +#define D3DX_DEFAULT ULONG_MAX +#define D3DX_DEFAULT_FLOAT FLT_MAX + +#include "d3dx8math.h" +#include "d3dx8core.h" +#include "d3dx8tex.h" +#include "d3dx8mesh.h" +#include "d3dx8shape.h" +#include "d3dx8effect.h" + + +#endif //__D3DX8_H__ + -- cgit v1.2.3