From b1f9e28cd155459ab2843690c248ed9f4767bc3f Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 2 Jun 2019 06:00:38 +0300 Subject: skeleton updated, windows specific stuff added --- dxsdk/Include/d3dtypes.h | 2119 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2119 insertions(+) create mode 100644 dxsdk/Include/d3dtypes.h (limited to 'dxsdk/Include/d3dtypes.h') diff --git a/dxsdk/Include/d3dtypes.h b/dxsdk/Include/d3dtypes.h new file mode 100644 index 00000000..79490418 --- /dev/null +++ b/dxsdk/Include/d3dtypes.h @@ -0,0 +1,2119 @@ +/*==========================================================================; + * + * Copyright (C) Microsoft Corporation. All Rights Reserved. + * + * File: d3dtypes.h + * Content: Direct3D types include file + * + ***************************************************************************/ + +#ifndef _D3DTYPES_H_ +#define _D3DTYPES_H_ + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0700 +#endif + +#if (DIRECT3D_VERSION >= 0x0800) +#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces") +#endif + +#include + +#include +#include "ddraw.h" + +#pragma warning(disable:4201) // anonymous unions warning +#if defined(_X86_) || defined(_IA64_) +#pragma pack(4) +#endif + + +/* D3DVALUE is the fundamental Direct3D fractional data type */ + +#define D3DVALP(val, prec) ((float)(val)) +#define D3DVAL(val) ((float)(val)) + +#ifndef DX_SHARED_DEFINES + +/* + * This definition is shared with other DirectX components whose header files + * might already have defined it. Therefore, we don't define this type if + * someone else already has (as indicated by the definition of + * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are + * other types in this header that are also shared. The last of these + * shared defines in this file will set DX_SHARED_DEFINES. + */ +typedef float D3DVALUE, *LPD3DVALUE; + +#endif /* DX_SHARED_DEFINES */ + +#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) +#define D3DMultiply(a, b) ((a) * (b)) + +typedef LONG D3DFIXED; + +#ifndef RGB_MAKE +/* + * Format of CI colors is + * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + * | alpha | color index | fraction | + * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + */ +#define CI_GETALPHA(ci) ((ci) >> 24) +#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) +#define CI_GETFRACTION(ci) ((ci) & 0xff) +#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) +#define CI_MASKALPHA(ci) ((ci) & 0xffffff) +#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) + +/* + * Format of RGBA colors is + * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + * | alpha | red | green | blue | + * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + */ +#define RGBA_GETALPHA(rgb) ((rgb) >> 24) +#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGBA_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) + +/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs + * The float values must be in the range 0..1 + */ +#define D3DRGB(r, g, b) \ + (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) +#define D3DRGBA(r, g, b, a) \ + ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \ + | (((long)((g) * 255)) << 8) | (long)((b) * 255) \ + ) + +/* + * Format of RGB colors is + * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + * | ignored | red | green | blue | + * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + */ +#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGB_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) +#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) +#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) +#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) + +#endif + +/* + * Flags for Enumerate functions + */ + +/* + * Stop the enumeration + */ +#define D3DENUMRET_CANCEL DDENUMRET_CANCEL + +/* + * Continue the enumeration + */ +#define D3DENUMRET_OK DDENUMRET_OK + +typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); +typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); +typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); + +#ifndef DX_SHARED_DEFINES + +/* + * This definition is shared with other DirectX components whose header files + * might already have defined it. Therefore, we don't define this type if + * someone else already has (as indicated by the definition of + * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are + * other types in this header that are also shared. The last of these + * shared defines in this file will set DX_SHARED_DEFINES. + */ +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif +typedef DWORD *LPD3DCOLOR; + +#endif /* DX_SHARED_DEFINES */ + +typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; +typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; +typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; + +#ifndef D3DCOLORVALUE_DEFINED +typedef struct _D3DCOLORVALUE { + union { + D3DVALUE r; + D3DVALUE dvR; + }; + union { + D3DVALUE g; + D3DVALUE dvG; + }; + union { + D3DVALUE b; + D3DVALUE dvB; + }; + union { + D3DVALUE a; + D3DVALUE dvA; + }; +} D3DCOLORVALUE; +#define D3DCOLORVALUE_DEFINED +#endif +typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE; + +#ifndef D3DRECT_DEFINED +typedef struct _D3DRECT { + union { + LONG x1; + LONG lX1; + }; + union { + LONG y1; + LONG lY1; + }; + union { + LONG x2; + LONG lX2; + }; + union { + LONG y2; + LONG lY2; + }; +} D3DRECT; +#define D3DRECT_DEFINED +#endif +typedef struct _D3DRECT *LPD3DRECT; + +#ifndef DX_SHARED_DEFINES + +/* + * This definition is shared with other DirectX components whose header files + * might already have defined it. Therefore, we don't define this type if + * someone else already has (as indicated by the definition of + * DX_SHARED_DEFINES). + */ + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + union { + D3DVALUE x; + D3DVALUE dvX; + }; + union { + D3DVALUE y; + D3DVALUE dvY; + }; + union { + D3DVALUE z; + D3DVALUE dvZ; + }; +#if(DIRECT3D_VERSION >= 0x0500) +#if (defined __cplusplus) && (defined D3D_OVERLOADS) + +public: + + // ===================================== + // Constructors + // ===================================== + + _D3DVECTOR() { } + _D3DVECTOR(D3DVALUE f); + _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); + _D3DVECTOR(const D3DVALUE f[3]); + + // ===================================== + // Access grants + // ===================================== + + const D3DVALUE&operator[](int i) const; + D3DVALUE&operator[](int i); + + // ===================================== + // Assignment operators + // ===================================== + + _D3DVECTOR& operator += (const _D3DVECTOR& v); + _D3DVECTOR& operator -= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (const _D3DVECTOR& v); + _D3DVECTOR& operator /= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (D3DVALUE s); + _D3DVECTOR& operator /= (D3DVALUE s); + + // ===================================== + // Unary operators + // ===================================== + + friend _D3DVECTOR operator + (const _D3DVECTOR& v); + friend _D3DVECTOR operator - (const _D3DVECTOR& v); + + + // ===================================== + // Binary operators + // ===================================== + + // Addition and subtraction + friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + // Scalar multiplication and division + friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); + friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); + friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); + // Memberwise multiplication and division + friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + // Vector dominance + friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + // Bitwise equality + friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + // Length-related functions + friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v); + friend D3DVALUE Magnitude (const _D3DVECTOR& v); + + // Returns vector with same direction and unit length + friend _D3DVECTOR Normalize (const _D3DVECTOR& v); + + // Return min/max component of the input vector + friend D3DVALUE Min (const _D3DVECTOR& v); + friend D3DVALUE Max (const _D3DVECTOR& v); + + // Return memberwise min/max of input vectors + friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + // Dot and cross product + friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + +#endif +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DVECTOR; +#define D3DVECTOR_DEFINED +#endif +typedef struct _D3DVECTOR *LPD3DVECTOR; + +/* + * As this is the last of the shared defines to be defined we now set + * D3D_SHARED_DEFINES to flag that fact that this header has defined these + * types. + */ +#define DX_SHARED_DEFINES + +#endif /* DX_SHARED_DEFINES */ + +/* + * Vertex data types supported in an ExecuteBuffer. + */ + +/* + * Homogeneous vertices + */ + +typedef struct _D3DHVERTEX { + DWORD dwFlags; /* Homogeneous clipping flags */ + union { + D3DVALUE hx; + D3DVALUE dvHX; + }; + union { + D3DVALUE hy; + D3DVALUE dvHY; + }; + union { + D3DVALUE hz; + D3DVALUE dvHZ; + }; +} D3DHVERTEX, *LPD3DHVERTEX; + +/* + * Transformed/lit vertices + */ +typedef struct _D3DTLVERTEX { + union { + D3DVALUE sx; /* Screen coordinates */ + D3DVALUE dvSX; + }; + union { + D3DVALUE sy; + D3DVALUE dvSY; + }; + union { + D3DVALUE sz; + D3DVALUE dvSZ; + }; + union { + D3DVALUE rhw; /* Reciprocal of homogeneous w */ + D3DVALUE dvRHW; + }; + union { + D3DCOLOR color; /* Vertex color */ + D3DCOLOR dcColor; + }; + union { + D3DCOLOR specular; /* Specular component of vertex */ + D3DCOLOR dcSpecular; + }; + union { + D3DVALUE tu; /* Texture coordinates */ + D3DVALUE dvTU; + }; + union { + D3DVALUE tv; + D3DVALUE dvTV; + }; +#if(DIRECT3D_VERSION >= 0x0500) +#if (defined __cplusplus) && (defined D3D_OVERLOADS) + _D3DTLVERTEX() { } + _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, + D3DCOLOR _color, D3DCOLOR _specular, + float _tu, float _tv) + { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; + color = _color; specular = _specular; + tu = _tu; tv = _tv; + } +#endif +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DTLVERTEX, *LPD3DTLVERTEX; + +/* + * Untransformed/lit vertices + */ +typedef struct _D3DLVERTEX { + union { + D3DVALUE x; /* Homogeneous coordinates */ + D3DVALUE dvX; + }; + union { + D3DVALUE y; + D3DVALUE dvY; + }; + union { + D3DVALUE z; + D3DVALUE dvZ; + }; + DWORD dwReserved; + union { + D3DCOLOR color; /* Vertex color */ + D3DCOLOR dcColor; + }; + union { + D3DCOLOR specular; /* Specular component of vertex */ + D3DCOLOR dcSpecular; + }; + union { + D3DVALUE tu; /* Texture coordinates */ + D3DVALUE dvTU; + }; + union { + D3DVALUE tv; + D3DVALUE dvTV; + }; +#if(DIRECT3D_VERSION >= 0x0500) +#if (defined __cplusplus) && (defined D3D_OVERLOADS) + _D3DLVERTEX() { } + _D3DLVERTEX(const D3DVECTOR& v, + D3DCOLOR _color, D3DCOLOR _specular, + float _tu, float _tv) + { x = v.x; y = v.y; z = v.z; dwReserved = 0; + color = _color; specular = _specular; + tu = _tu; tv = _tv; + } +#endif +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DLVERTEX, *LPD3DLVERTEX; + +/* + * Untransformed/unlit vertices + */ + +typedef struct _D3DVERTEX { + union { + D3DVALUE x; /* Homogeneous coordinates */ + D3DVALUE dvX; + }; + union { + D3DVALUE y; + D3DVALUE dvY; + }; + union { + D3DVALUE z; + D3DVALUE dvZ; + }; + union { + D3DVALUE nx; /* Normal */ + D3DVALUE dvNX; + }; + union { + D3DVALUE ny; + D3DVALUE dvNY; + }; + union { + D3DVALUE nz; + D3DVALUE dvNZ; + }; + union { + D3DVALUE tu; /* Texture coordinates */ + D3DVALUE dvTU; + }; + union { + D3DVALUE tv; + D3DVALUE dvTV; + }; +#if(DIRECT3D_VERSION >= 0x0500) +#if (defined __cplusplus) && (defined D3D_OVERLOADS) + _D3DVERTEX() { } + _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) + { x = v.x; y = v.y; z = v.z; + nx = n.x; ny = n.y; nz = n.z; + tu = _tu; tv = _tv; + } +#endif +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DVERTEX, *LPD3DVERTEX; + + +/* + * Matrix, viewport, and tranformation structures and definitions. + */ + +#ifndef D3DMATRIX_DEFINED +typedef struct _D3DMATRIX { +#if(DIRECT3D_VERSION >= 0x0500) +#if (defined __cplusplus) && (defined D3D_OVERLOADS) + union { + struct { +#endif + +#endif /* DIRECT3D_VERSION >= 0x0500 */ + D3DVALUE _11, _12, _13, _14; + D3DVALUE _21, _22, _23, _24; + D3DVALUE _31, _32, _33, _34; + D3DVALUE _41, _42, _43, _44; + +#if(DIRECT3D_VERSION >= 0x0500) +#if (defined __cplusplus) && (defined D3D_OVERLOADS) + }; + D3DVALUE m[4][4]; + }; + _D3DMATRIX() { } + _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, + D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, + D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, + D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33 + ) + { + m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03; + m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13; + m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23; + m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33; + } + + D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; } + const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; } +#if(DIRECT3D_VERSION >= 0x0600) + friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&); +#endif /* DIRECT3D_VERSION >= 0x0600 */ +#endif +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DMATRIX; +#define D3DMATRIX_DEFINED +#endif +typedef struct _D3DMATRIX *LPD3DMATRIX; + +#if (defined __cplusplus) && (defined D3D_OVERLOADS) +#include "d3dvec.inl" +#endif + +typedef struct _D3DVIEWPORT { + DWORD dwSize; + DWORD dwX; + DWORD dwY; /* Top left */ + DWORD dwWidth; + DWORD dwHeight; /* Dimensions */ + D3DVALUE dvScaleX; /* Scale homogeneous to screen */ + D3DVALUE dvScaleY; /* Scale homogeneous to screen */ + D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ + D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ +} D3DVIEWPORT, *LPD3DVIEWPORT; + +#if(DIRECT3D_VERSION >= 0x0500) +typedef struct _D3DVIEWPORT2 { + DWORD dwSize; + DWORD dwX; + DWORD dwY; /* Viewport Top left */ + DWORD dwWidth; + DWORD dwHeight; /* Viewport Dimensions */ + D3DVALUE dvClipX; /* Top left of clip volume */ + D3DVALUE dvClipY; + D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ + D3DVALUE dvClipHeight; + D3DVALUE dvMinZ; /* Min/max of clip Volume */ + D3DVALUE dvMaxZ; +} D3DVIEWPORT2, *LPD3DVIEWPORT2; +#endif /* DIRECT3D_VERSION >= 0x0500 */ + +#if(DIRECT3D_VERSION >= 0x0700) +typedef struct _D3DVIEWPORT7 { + DWORD dwX; + DWORD dwY; /* Viewport Top left */ + DWORD dwWidth; + DWORD dwHeight; /* Viewport Dimensions */ + D3DVALUE dvMinZ; /* Min/max of clip Volume */ + D3DVALUE dvMaxZ; +} D3DVIEWPORT7, *LPD3DVIEWPORT7; +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +/* + * Values for clip fields. + */ + +#if(DIRECT3D_VERSION >= 0x0700) + +// Max number of user clipping planes, supported in D3D. +#define D3DMAXUSERCLIPPLANES 32 + +// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE +// +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +#define D3DCLIP_LEFT 0x00000001L +#define D3DCLIP_RIGHT 0x00000002L +#define D3DCLIP_TOP 0x00000004L +#define D3DCLIP_BOTTOM 0x00000008L +#define D3DCLIP_FRONT 0x00000010L +#define D3DCLIP_BACK 0x00000020L +#define D3DCLIP_GEN0 0x00000040L +#define D3DCLIP_GEN1 0x00000080L +#define D3DCLIP_GEN2 0x00000100L +#define D3DCLIP_GEN3 0x00000200L +#define D3DCLIP_GEN4 0x00000400L +#define D3DCLIP_GEN5 0x00000800L + +/* + * Values for d3d status. + */ +#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT +#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT +#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP +#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM +#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT +#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK +#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 +#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 +#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 +#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 +#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 +#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 + +#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L +#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L +#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L +#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L +#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L +#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L +#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L +#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L +#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L +#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L +#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L +#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L +#define D3DSTATUS_ZNOTVISIBLE 0x01000000L +/* Do not use 0x80000000 for any status flags in future as it is reserved */ + +#define D3DSTATUS_CLIPUNIONALL ( \ + D3DSTATUS_CLIPUNIONLEFT | \ + D3DSTATUS_CLIPUNIONRIGHT | \ + D3DSTATUS_CLIPUNIONTOP | \ + D3DSTATUS_CLIPUNIONBOTTOM | \ + D3DSTATUS_CLIPUNIONFRONT | \ + D3DSTATUS_CLIPUNIONBACK | \ + D3DSTATUS_CLIPUNIONGEN0 | \ + D3DSTATUS_CLIPUNIONGEN1 | \ + D3DSTATUS_CLIPUNIONGEN2 | \ + D3DSTATUS_CLIPUNIONGEN3 | \ + D3DSTATUS_CLIPUNIONGEN4 | \ + D3DSTATUS_CLIPUNIONGEN5 \ + ) + +#define D3DSTATUS_CLIPINTERSECTIONALL ( \ + D3DSTATUS_CLIPINTERSECTIONLEFT | \ + D3DSTATUS_CLIPINTERSECTIONRIGHT | \ + D3DSTATUS_CLIPINTERSECTIONTOP | \ + D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ + D3DSTATUS_CLIPINTERSECTIONFRONT | \ + D3DSTATUS_CLIPINTERSECTIONBACK | \ + D3DSTATUS_CLIPINTERSECTIONGEN0 | \ + D3DSTATUS_CLIPINTERSECTIONGEN1 | \ + D3DSTATUS_CLIPINTERSECTIONGEN2 | \ + D3DSTATUS_CLIPINTERSECTIONGEN3 | \ + D3DSTATUS_CLIPINTERSECTIONGEN4 | \ + D3DSTATUS_CLIPINTERSECTIONGEN5 \ + ) + +#define D3DSTATUS_DEFAULT ( \ + D3DSTATUS_CLIPINTERSECTIONALL | \ + D3DSTATUS_ZNOTVISIBLE) + + +/* + * Options for direct transform calls + */ +#define D3DTRANSFORM_CLIPPED 0x00000001l +#define D3DTRANSFORM_UNCLIPPED 0x00000002l + +typedef struct _D3DTRANSFORMDATA { + DWORD dwSize; + LPVOID lpIn; /* Input vertices */ + DWORD dwInSize; /* Stride of input vertices */ + LPVOID lpOut; /* Output vertices */ + DWORD dwOutSize; /* Stride of output vertices */ + LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ + DWORD dwClip; /* Clipping hint */ + DWORD dwClipIntersection; + DWORD dwClipUnion; /* Union of all clip flags */ + D3DRECT drExtent; /* Extent of transformed vertices */ +} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; + +/* + * Structure defining position and direction properties for lighting. + */ +typedef struct _D3DLIGHTINGELEMENT { + D3DVECTOR dvPosition; /* Lightable point in model space */ + D3DVECTOR dvNormal; /* Normalised unit vector */ +} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; + +/* + * Structure defining material properties for lighting. + */ +typedef struct _D3DMATERIAL { + DWORD dwSize; + union { + D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ + D3DCOLORVALUE dcvDiffuse; + }; + union { + D3DCOLORVALUE ambient; /* Ambient color RGB */ + D3DCOLORVALUE dcvAmbient; + }; + union { + D3DCOLORVALUE specular; /* Specular 'shininess' */ + D3DCOLORVALUE dcvSpecular; + }; + union { + D3DCOLORVALUE emissive; /* Emissive color RGB */ + D3DCOLORVALUE dcvEmissive; + }; + union { + D3DVALUE power; /* Sharpness if specular highlight */ + D3DVALUE dvPower; + }; + D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ + DWORD dwRampSize; +} D3DMATERIAL, *LPD3DMATERIAL; + +#if(DIRECT3D_VERSION >= 0x0700) + +typedef struct _D3DMATERIAL7 { + union { + D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ + D3DCOLORVALUE dcvDiffuse; + }; + union { + D3DCOLORVALUE ambient; /* Ambient color RGB */ + D3DCOLORVALUE dcvAmbient; + }; + union { + D3DCOLORVALUE specular; /* Specular 'shininess' */ + D3DCOLORVALUE dcvSpecular; + }; + union { + D3DCOLORVALUE emissive; /* Emissive color RGB */ + D3DCOLORVALUE dcvEmissive; + }; + union { + D3DVALUE power; /* Sharpness if specular highlight */ + D3DVALUE dvPower; + }; +} D3DMATERIAL7, *LPD3DMATERIAL7; + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +#if(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, +// Note: The following light type (D3DLIGHT_PARALLELPOINT) +// is no longer supported from D3D for DX7 onwards. + D3DLIGHT_PARALLELPOINT = 4, +#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers + D3DLIGHT_GLSPOT = 5, +#endif + D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DLIGHTTYPE; + +#else +typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE; +#define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4 +#define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5 + +#endif //(DIRECT3D_VERSION < 0x0800) + +/* + * Structure defining a light source and its properties. + */ +typedef struct _D3DLIGHT { + DWORD dwSize; + D3DLIGHTTYPE dltType; /* Type of light source */ + D3DCOLORVALUE dcvColor; /* Color of light */ + D3DVECTOR dvPosition; /* Position in world space */ + D3DVECTOR dvDirection; /* Direction in world space */ + D3DVALUE dvRange; /* Cutoff range */ + D3DVALUE dvFalloff; /* Falloff */ + D3DVALUE dvAttenuation0; /* Constant attenuation */ + D3DVALUE dvAttenuation1; /* Linear attenuation */ + D3DVALUE dvAttenuation2; /* Quadratic attenuation */ + D3DVALUE dvTheta; /* Inner angle of spotlight cone */ + D3DVALUE dvPhi; /* Outer angle of spotlight cone */ +} D3DLIGHT, *LPD3DLIGHT; + +#if(DIRECT3D_VERSION >= 0x0700) + +typedef struct _D3DLIGHT7 { + D3DLIGHTTYPE dltType; /* Type of light source */ + D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */ + D3DCOLORVALUE dcvSpecular; /* Specular color of light */ + D3DCOLORVALUE dcvAmbient; /* Ambient color of light */ + D3DVECTOR dvPosition; /* Position in world space */ + D3DVECTOR dvDirection; /* Direction in world space */ + D3DVALUE dvRange; /* Cutoff range */ + D3DVALUE dvFalloff; /* Falloff */ + D3DVALUE dvAttenuation0; /* Constant attenuation */ + D3DVALUE dvAttenuation1; /* Linear attenuation */ + D3DVALUE dvAttenuation2; /* Quadratic attenuation */ + D3DVALUE dvTheta; /* Inner angle of spotlight cone */ + D3DVALUE dvPhi; /* Outer angle of spotlight cone */ +} D3DLIGHT7, *LPD3DLIGHT7; + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +#if(DIRECT3D_VERSION >= 0x0500) +/* + * Structure defining a light source and its properties. + */ + +/* flags bits */ +#define D3DLIGHT_ACTIVE 0x00000001 +#define D3DLIGHT_NO_SPECULAR 0x00000002 +#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) + +/* maximum valid light range */ +#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) + +typedef struct _D3DLIGHT2 { + DWORD dwSize; + D3DLIGHTTYPE dltType; /* Type of light source */ + D3DCOLORVALUE dcvColor; /* Color of light */ + D3DVECTOR dvPosition; /* Position in world space */ + D3DVECTOR dvDirection; /* Direction in world space */ + D3DVALUE dvRange; /* Cutoff range */ + D3DVALUE dvFalloff; /* Falloff */ + D3DVALUE dvAttenuation0; /* Constant attenuation */ + D3DVALUE dvAttenuation1; /* Linear attenuation */ + D3DVALUE dvAttenuation2; /* Quadratic attenuation */ + D3DVALUE dvTheta; /* Inner angle of spotlight cone */ + D3DVALUE dvPhi; /* Outer angle of spotlight cone */ + DWORD dwFlags; +} D3DLIGHT2, *LPD3DLIGHT2; + +#endif /* DIRECT3D_VERSION >= 0x0500 */ +typedef struct _D3DLIGHTDATA { + DWORD dwSize; + LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ + DWORD dwInSize; /* Stride of input elements */ + LPD3DTLVERTEX lpOut; /* Output colors */ + DWORD dwOutSize; /* Stride of output colors */ +} D3DLIGHTDATA, *LPD3DLIGHTDATA; + +#if(DIRECT3D_VERSION >= 0x0500) +/* + * Before DX5, these values were in an enum called + * D3DCOLORMODEL. This was not correct, since they are + * bit flags. A driver can surface either or both flags + * in the dcmColorModel member of D3DDEVICEDESC. + */ +#define D3DCOLOR_MONO 1 +#define D3DCOLOR_RGB 2 + +typedef DWORD D3DCOLORMODEL; +#endif /* DIRECT3D_VERSION >= 0x0500 */ + +/* + * Options for clearing + */ +#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ +#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ +#if(DIRECT3D_VERSION >= 0x0600) +#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +/* + * Execute buffers are allocated via Direct3D. These buffers may then + * be filled by the application with instructions to execute along with + * vertex data. + */ + +/* + * Supported op codes for execute instructions. + */ +typedef enum _D3DOPCODE { + D3DOP_POINT = 1, + D3DOP_LINE = 2, + D3DOP_TRIANGLE = 3, + D3DOP_MATRIXLOAD = 4, + D3DOP_MATRIXMULTIPLY = 5, + D3DOP_STATETRANSFORM = 6, + D3DOP_STATELIGHT = 7, + D3DOP_STATERENDER = 8, + D3DOP_PROCESSVERTICES = 9, + D3DOP_TEXTURELOAD = 10, + D3DOP_EXIT = 11, + D3DOP_BRANCHFORWARD = 12, + D3DOP_SPAN = 13, + D3DOP_SETSTATUS = 14, +#if(DIRECT3D_VERSION >= 0x0500) + D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DOPCODE; + +typedef struct _D3DINSTRUCTION { + BYTE bOpcode; /* Instruction opcode */ + BYTE bSize; /* Size of each instruction data unit */ + WORD wCount; /* Count of instruction data units to follow */ +} D3DINSTRUCTION, *LPD3DINSTRUCTION; + +/* + * Structure for texture loads + */ +typedef struct _D3DTEXTURELOAD { + D3DTEXTUREHANDLE hDestTexture; + D3DTEXTUREHANDLE hSrcTexture; +} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; + +/* + * Structure for picking + */ +typedef struct _D3DPICKRECORD { + BYTE bOpcode; + BYTE bPad; + DWORD dwOffset; + D3DVALUE dvZ; +} D3DPICKRECORD, *LPD3DPICKRECORD; + +/* + * The following defines the rendering states which can be set in the + * execute buffer. + */ + +#if(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, +#if(DIRECT3D_VERSION >= 0x0500) + D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DSHADEMODE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, +#if(DIRECT3D_VERSION >= 0x0500) + D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DFILLMODE; + +typedef struct _D3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} D3DLINEPATTERN; + +#endif //(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DTEXTUREFILTER { + D3DFILTER_NEAREST = 1, + D3DFILTER_LINEAR = 2, + D3DFILTER_MIPNEAREST = 3, + D3DFILTER_MIPLINEAR = 4, + D3DFILTER_LINEARMIPNEAREST = 5, + D3DFILTER_LINEARMIPLINEAR = 6, +#if(DIRECT3D_VERSION >= 0x0500) + D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DTEXTUREFILTER; + +#if(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, +#if(DIRECT3D_VERSION >= 0x0500) + D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DBLEND; + +#endif //(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DTEXTUREBLEND { + D3DTBLEND_DECAL = 1, + D3DTBLEND_MODULATE = 2, + D3DTBLEND_DECALALPHA = 3, + D3DTBLEND_MODULATEALPHA = 4, + D3DTBLEND_DECALMASK = 5, + D3DTBLEND_MODULATEMASK = 6, + D3DTBLEND_COPY = 7, +#if(DIRECT3D_VERSION >= 0x0500) + D3DTBLEND_ADD = 8, + D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DTEXTUREBLEND; + +#if(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, +#if(DIRECT3D_VERSION >= 0x0500) + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DTEXTUREADDRESS; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, +#if(DIRECT3D_VERSION >= 0x0500) + D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DCULL; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, +#if(DIRECT3D_VERSION >= 0x0500) + D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DCMPFUNC; + +#if(DIRECT3D_VERSION >= 0x0600) +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSTENCILOP; +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, +#if(DIRECT3D_VERSION >= 0x0500) + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DFOGMODE; + +#if(DIRECT3D_VERSION >= 0x0600) +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, // Z buffering + D3DZB_USEW = 2, // W buffering + D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DZBUFFERTYPE; +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +#endif //(DIRECT3D_VERSION < 0x0800) + +#if(DIRECT3D_VERSION >= 0x0500) +typedef enum _D3DANTIALIASMODE { + D3DANTIALIAS_NONE = 0, + D3DANTIALIAS_SORTDEPENDENT = 1, + D3DANTIALIAS_SORTINDEPENDENT = 2, + D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DANTIALIASMODE; + +// Vertex types supported by Direct3D +typedef enum _D3DVERTEXTYPE { + D3DVT_VERTEX = 1, + D3DVT_LVERTEX = 2, + D3DVT_TLVERTEX = 3, + D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DVERTEXTYPE; + +#if(DIRECT3D_VERSION < 0x0800) + +// Primitives supported by draw-primitive API +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DPRIMITIVETYPE; + +#endif //(DIRECT3D_VERSION < 0x0800) + +#endif /* DIRECT3D_VERSION >= 0x0500 */ +/* + * Amount to add to a state to generate the override for that state. + */ +#define D3DSTATE_OVERRIDE_BIAS 256 + +/* + * A state which sets the override flag for the specified state type. + */ +#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) + +#if(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTRANSFORMSTATE_WORLD = 1, + D3DTRANSFORMSTATE_VIEW = 2, + D3DTRANSFORMSTATE_PROJECTION = 3, +#if(DIRECT3D_VERSION >= 0x0700) + D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend + D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend + D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend + D3DTRANSFORMSTATE_TEXTURE0 = 16, + D3DTRANSFORMSTATE_TEXTURE1 = 17, + D3DTRANSFORMSTATE_TEXTURE2 = 18, + D3DTRANSFORMSTATE_TEXTURE3 = 19, + D3DTRANSFORMSTATE_TEXTURE4 = 20, + D3DTRANSFORMSTATE_TEXTURE5 = 21, + D3DTRANSFORMSTATE_TEXTURE6 = 22, + D3DTRANSFORMSTATE_TEXTURE7 = 23, +#endif /* DIRECT3D_VERSION >= 0x0700 */ +#if(DIRECT3D_VERSION >= 0x0500) + D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DTRANSFORMSTATETYPE; + +#else + +// +// legacy transform state names +// +typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE; +#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1 +#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 +#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3 +#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4 +#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5 +#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6 +#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16 +#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17 +#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18 +#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19 +#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20 +#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21 +#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22 +#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23 + +#endif //(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DLIGHTSTATETYPE { + D3DLIGHTSTATE_MATERIAL = 1, + D3DLIGHTSTATE_AMBIENT = 2, + D3DLIGHTSTATE_COLORMODEL = 3, + D3DLIGHTSTATE_FOGMODE = 4, + D3DLIGHTSTATE_FOGSTART = 5, + D3DLIGHTSTATE_FOGEND = 6, + D3DLIGHTSTATE_FOGDENSITY = 7, +#if(DIRECT3D_VERSION >= 0x0600) + D3DLIGHTSTATE_COLORVERTEX = 8, +#endif /* DIRECT3D_VERSION >= 0x0600 */ +#if(DIRECT3D_VERSION >= 0x0500) + D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DLIGHTSTATETYPE; + +#if(DIRECT3D_VERSION < 0x0800) + +typedef enum _D3DRENDERSTATETYPE { + D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ + D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ + D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ + D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ + D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ + D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ + D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ + D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ + D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ + D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ + D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ + D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ + D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ + D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ + D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ + D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ +#if(DIRECT3D_VERSION >= 0x0500) + D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ + D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */ + D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ + D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ + D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */ + D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ + D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ +#if(DIRECT3D_VERSION >= 0x0700) + D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ + D3DRENDERSTATE_FOGEND = 37, /* Fog end */ + D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */ +#endif /* DIRECT3D_VERSION >= 0x0700 */ +#if(DIRECT3D_VERSION >= 0x0500) + D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ + D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ + D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ + D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ + +#if(DIRECT3D_VERSION >= 0x0600) + D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ + D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ + D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ + D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ + D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ + D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */ + D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */ + D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ + D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +#if(DIRECT3D_VERSION >= 0x0600) + + /* + * 128 values [128, 255] are reserved for texture coordinate wrap flags. + * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using + * a flags word preserves forward compatibility with texture coordinates + * that are >2D. + */ + D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */ + D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */ + D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */ + D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */ + D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */ + D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */ + D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */ + D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */ +#endif /* DIRECT3D_VERSION >= 0x0600 */ +#if(DIRECT3D_VERSION >= 0x0700) + D3DRENDERSTATE_CLIPPING = 136, + D3DRENDERSTATE_LIGHTING = 137, + D3DRENDERSTATE_EXTENTS = 138, + D3DRENDERSTATE_AMBIENT = 139, + D3DRENDERSTATE_FOGVERTEXMODE = 140, + D3DRENDERSTATE_COLORVERTEX = 141, + D3DRENDERSTATE_LOCALVIEWER = 142, + D3DRENDERSTATE_NORMALIZENORMALS = 143, + D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, + D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, + D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, + D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, + D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, + D3DRENDERSTATE_VERTEXBLEND = 151, + D3DRENDERSTATE_CLIPPLANEENABLE = 152, + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +// +// retired renderstates - not supported for DX7 interfaces +// + D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */ + D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ + D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ + D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ + D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ + D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ + D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ + D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ + D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ + D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ + D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ + D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ + D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ +#if(DIRECT3D_VERSION >= 0x0500) + D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ + D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ + D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ + D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ + D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ + D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ +#if(DIRECT3D_VERSION >= 0x0600) + D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */ +#endif /* DIRECT3D_VERSION >= 0x0600 */ + D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ + D3DRENDERSTATE_STIPPLEPATTERN01 = 65, + D3DRENDERSTATE_STIPPLEPATTERN02 = 66, + D3DRENDERSTATE_STIPPLEPATTERN03 = 67, + D3DRENDERSTATE_STIPPLEPATTERN04 = 68, + D3DRENDERSTATE_STIPPLEPATTERN05 = 69, + D3DRENDERSTATE_STIPPLEPATTERN06 = 70, + D3DRENDERSTATE_STIPPLEPATTERN07 = 71, + D3DRENDERSTATE_STIPPLEPATTERN08 = 72, + D3DRENDERSTATE_STIPPLEPATTERN09 = 73, + D3DRENDERSTATE_STIPPLEPATTERN10 = 74, + D3DRENDERSTATE_STIPPLEPATTERN11 = 75, + D3DRENDERSTATE_STIPPLEPATTERN12 = 76, + D3DRENDERSTATE_STIPPLEPATTERN13 = 77, + D3DRENDERSTATE_STIPPLEPATTERN14 = 78, + D3DRENDERSTATE_STIPPLEPATTERN15 = 79, + D3DRENDERSTATE_STIPPLEPATTERN16 = 80, + D3DRENDERSTATE_STIPPLEPATTERN17 = 81, + D3DRENDERSTATE_STIPPLEPATTERN18 = 82, + D3DRENDERSTATE_STIPPLEPATTERN19 = 83, + D3DRENDERSTATE_STIPPLEPATTERN20 = 84, + D3DRENDERSTATE_STIPPLEPATTERN21 = 85, + D3DRENDERSTATE_STIPPLEPATTERN22 = 86, + D3DRENDERSTATE_STIPPLEPATTERN23 = 87, + D3DRENDERSTATE_STIPPLEPATTERN24 = 88, + D3DRENDERSTATE_STIPPLEPATTERN25 = 89, + D3DRENDERSTATE_STIPPLEPATTERN26 = 90, + D3DRENDERSTATE_STIPPLEPATTERN27 = 91, + D3DRENDERSTATE_STIPPLEPATTERN28 = 92, + D3DRENDERSTATE_STIPPLEPATTERN29 = 93, + D3DRENDERSTATE_STIPPLEPATTERN30 = 94, + D3DRENDERSTATE_STIPPLEPATTERN31 = 95, + +// +// retired renderstate names - the values are still used under new naming conventions +// + D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ + D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ + D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ + +#if(DIRECT3D_VERSION >= 0x0500) + D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +#endif /* DIRECT3D_VERSION >= 0x0500 */ +} D3DRENDERSTATETYPE; + +#else + +typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE; + +// +// legacy renderstate names +// +#define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4 +#define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7 +#define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8 +#define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9 +#define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10 +#define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14 +#define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15 +#define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16 +#define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19 +#define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20 +#define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22 +#define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23 +#define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24 +#define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25 +#define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26 +#define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27 +#define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28 +#define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29 +#define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30 +#define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33 +#define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34 +#define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35 +#define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36 +#define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37 +#define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38 +#define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40 +#define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47 +#define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48 +#define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52 +#define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53 +#define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54 +#define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55 +#define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56 +#define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57 +#define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58 +#define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59 +#define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60 +#define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128 +#define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129 +#define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130 +#define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131 +#define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132 +#define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133 +#define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134 +#define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135 + +#define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136 +#define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137 +#define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138 +#define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139 +#define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140 +#define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141 +#define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142 +#define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143 +#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144 +#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145 +#define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146 +#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147 +#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148 +#define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151 +#define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152 + +// +// retired renderstates - not supported for DX7 interfaces +// +#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1 +#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2 +#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3 +#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5 +#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6 +#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11 +#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12 +#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13 +#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17 +#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18 +#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21 +#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31 +#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32 +#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39 +#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42 +#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43 +#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44 +#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45 +#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46 +#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49 +#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50 +#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51 +#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64 +#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65 +#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66 +#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67 +#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68 +#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69 +#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70 +#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71 +#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72 +#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73 +#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74 +#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75 +#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76 +#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77 +#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78 +#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79 +#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80 +#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81 +#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82 +#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83 +#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84 +#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85 +#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86 +#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87 +#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88 +#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89 +#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90 +#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91 +#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92 +#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93 +#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94 +#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95 + +// +// retired renderstates - not supported for DX8 interfaces +// +#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41 +#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144 + +// +// retired renderstate names - the values are still used under new naming conventions +// +#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27 +#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36 +#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37 +#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38 + +#endif //(DIRECT3D_VERSION < 0x0800) + + +#if(DIRECT3D_VERSION < 0x0800) + +// Values for material source +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, // Color from material is used + D3DMCS_COLOR1 = 1, // Diffuse vertex color is used + D3DMCS_COLOR2 = 2, // Specular vertex color is used + D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DMATERIALCOLORSOURCE; + + +#if(DIRECT3D_VERSION >= 0x0500) +// For back-compatibility with legacy compilations +#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE +#endif /* DIRECT3D_VERSION >= 0x0500 */ + +#if(DIRECT3D_VERSION >= 0x0600) + +// Bias to apply to the texture coordinate set to apply a wrap to. +#define D3DRENDERSTATE_WRAPBIAS 128UL + +/* Flags to construct the WRAP render states */ +#define D3DWRAP_U 0x00000001L +#define D3DWRAP_V 0x00000002L + +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +#if(DIRECT3D_VERSION >= 0x0700) + +/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ +#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U +#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V +#define D3DWRAPCOORD_2 0x00000004L +#define D3DWRAPCOORD_3 0x00000008L + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +#endif //(DIRECT3D_VERSION < 0x0800) + +#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) + +typedef struct _D3DSTATE { + union { +#if(DIRECT3D_VERSION < 0x0800) + D3DTRANSFORMSTATETYPE dtstTransformStateType; +#endif //(DIRECT3D_VERSION < 0x0800) + D3DLIGHTSTATETYPE dlstLightStateType; + D3DRENDERSTATETYPE drstRenderStateType; + }; + union { + DWORD dwArg[1]; + D3DVALUE dvArg[1]; + }; +} D3DSTATE, *LPD3DSTATE; + + +/* + * Operation used to load matrices + * hDstMat = hSrcMat + */ +typedef struct _D3DMATRIXLOAD { + D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ + D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */ +} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; + +/* + * Operation used to multiply matrices + * hDstMat = hSrcMat1 * hSrcMat2 + */ +typedef struct _D3DMATRIXMULTIPLY { + D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ + D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */ + D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */ +} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; + +/* + * Operation used to transform and light vertices. + */ +typedef struct _D3DPROCESSVERTICES { + DWORD dwFlags; /* Do we transform or light or just copy? */ + WORD wStart; /* Index to first vertex in source */ + WORD wDest; /* Index to first vertex in local buffer */ + DWORD dwCount; /* Number of vertices to be processed */ + DWORD dwReserved; /* Must be zero */ +} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; + +#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L +#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L +#define D3DPROCESSVERTICES_COPY 0x00000002L +#define D3DPROCESSVERTICES_OPMASK 0x00000007L + +#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L +#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L + + +#if(DIRECT3D_VERSION >= 0x0600) + + +#if(DIRECT3D_VERSION < 0x0800) + +/* + * State enumerants for per-stage texture processing. + */ +typedef enum _D3DTEXTURESTAGESTATETYPE +{ + D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ + D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ + D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ + D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ + D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ + D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ + D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */ + D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */ + D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */ + D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */ + D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ + D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */ + D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */ + D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */ + D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */ + D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */ + D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */ + D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */ + D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */ + D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ + D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */ + D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */ + D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */ +#if(DIRECT3D_VERSION >= 0x0700) + D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ +#endif /* DIRECT3D_VERSION >= 0x0700 */ + D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTEXTURESTAGESTATETYPE; + +#if(DIRECT3D_VERSION >= 0x0700) +// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position +// and normal in the camera space) should be taken as texture coordinates +// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from +// +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +/* + * Enumerations for COLOROP and ALPHAOP texture blending operations set in + * texture processing stage controls in D3DRENDERSTATE. + */ +typedef enum _D3DTEXTUREOP +{ +// Control + D3DTOP_DISABLE = 1, // disables stage + D3DTOP_SELECTARG1 = 2, // the default + D3DTOP_SELECTARG2 = 3, + +// Modulate + D3DTOP_MODULATE = 4, // multiply args together + D3DTOP_MODULATE2X = 5, // multiply and 1 bit + D3DTOP_MODULATE4X = 6, // multiply and 2 bits + +// Add + D3DTOP_ADD = 7, // add arguments together + D3DTOP_ADDSIGNED = 8, // add with -0.5 bias + D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit + D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation + D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product + // Arg1 + Arg2 - Arg1*Arg2 + // = Arg1 + (1-Arg1)*Arg2 + +// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) + D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha + D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha + D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR + // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) + D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha + D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color + +// Specular mapping + D3DTOP_PREMODULATE = 17, // modulate with next texture before use + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB + // COLOROP only + D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A + // COLOROP only + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB + // COLOROP only + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A + // COLOROP only + +// Bump mapping + D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation + D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel + // This can do either diffuse or specular bump mapping with correct input. + // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) + // where each component has been scaled and offset to make it signed. + // The result is replicated into all four (including alpha) channels. + // This is a valid COLOROP only. + D3DTOP_DOTPRODUCT3 = 24, + + D3DTOP_FORCE_DWORD = 0x7fffffff, +} D3DTEXTUREOP; + +/* + * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations + * set in texture processing stage controls in D3DRENDERSTATE. + */ +#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector +#define D3DTA_DIFFUSE 0x00000000 // select diffuse color +#define D3DTA_CURRENT 0x00000001 // select result of previous stage +#define D3DTA_TEXTURE 0x00000002 // select texture color +#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR +#if(DIRECT3D_VERSION >= 0x0700) +#define D3DTA_SPECULAR 0x00000004 // select specular color +#endif /* DIRECT3D_VERSION >= 0x0700 */ +#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x +#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components + +#endif //(DIRECT3D_VERSION < 0x0800) + +/* + * IDirect3DTexture2 State Filter Types + */ +typedef enum _D3DTEXTUREMAGFILTER +{ + D3DTFG_POINT = 1, // nearest + D3DTFG_LINEAR = 2, // linear interpolation + D3DTFG_FLATCUBIC = 3, // cubic + D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel + D3DTFG_ANISOTROPIC = 5, // +#if(DIRECT3D_VERSION >= 0x0700) +#endif /* DIRECT3D_VERSION >= 0x0700 */ + D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DTEXTUREMAGFILTER; + +typedef enum _D3DTEXTUREMINFILTER +{ + D3DTFN_POINT = 1, // nearest + D3DTFN_LINEAR = 2, // linear interpolation + D3DTFN_ANISOTROPIC = 3, // + D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DTEXTUREMINFILTER; + +typedef enum _D3DTEXTUREMIPFILTER +{ + D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter) + D3DTFP_POINT = 2, // nearest + D3DTFP_LINEAR = 3, // linear interpolation + D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DTEXTUREMIPFILTER; + +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +/* + * Triangle flags + */ + +/* + * Tri strip and fan flags. + * START loads all three vertices + * EVEN and ODD load just v3 with even or odd culling + * START_FLAT contains a count from 0 to 29 that allows the + * whole strip or fan to be culled in one hit. + * e.g. for a quad len = 1 + */ +#define D3DTRIFLAG_START 0x00000000L +#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ +#define D3DTRIFLAG_ODD 0x0000001eL +#define D3DTRIFLAG_EVEN 0x0000001fL + +/* + * Triangle edge flags + * enable edges for wireframe or antialiasing + */ +#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ +#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ +#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ +#define D3DTRIFLAG_EDGEENABLETRIANGLE \ + (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) + +/* + * Primitive structures and related defines. Vertex offsets are to types + * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX. + */ + +/* + * Triangle list primitive structure + */ +typedef struct _D3DTRIANGLE { + union { + WORD v1; /* Vertex indices */ + WORD wV1; + }; + union { + WORD v2; + WORD wV2; + }; + union { + WORD v3; + WORD wV3; + }; + WORD wFlags; /* Edge (and other) flags */ +} D3DTRIANGLE, *LPD3DTRIANGLE; + +/* + * Line list structure. + * The instruction count defines the number of line segments. + */ +typedef struct _D3DLINE { + union { + WORD v1; /* Vertex indices */ + WORD wV1; + }; + union { + WORD v2; + WORD wV2; + }; +} D3DLINE, *LPD3DLINE; + +/* + * Span structure + * Spans join a list of points with the same y value. + * If the y value changes, a new span is started. + */ +typedef struct _D3DSPAN { + WORD wCount; /* Number of spans */ + WORD wFirst; /* Index to first vertex */ +} D3DSPAN, *LPD3DSPAN; + +/* + * Point structure + */ +typedef struct _D3DPOINT { + WORD wCount; /* number of points */ + WORD wFirst; /* index to first vertex */ +} D3DPOINT, *LPD3DPOINT; + + +/* + * Forward branch structure. + * Mask is logically anded with the driver status mask + * if the result equals 'value', the branch is taken. + */ +typedef struct _D3DBRANCH { + DWORD dwMask; /* Bitmask against D3D status */ + DWORD dwValue; + BOOL bNegate; /* TRUE to negate comparison */ + DWORD dwOffset; /* How far to branch forward (0 for exit)*/ +} D3DBRANCH, *LPD3DBRANCH; + +/* + * Status used for set status instruction. + * The D3D status is initialised on device creation + * and is modified by all execute calls. + */ +typedef struct _D3DSTATUS { + DWORD dwFlags; /* Do we set extents or status */ + DWORD dwStatus; /* D3D status */ + D3DRECT drExtent; +} D3DSTATUS, *LPD3DSTATUS; + +#define D3DSETSTATUS_STATUS 0x00000001L +#define D3DSETSTATUS_EXTENTS 0x00000002L +#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) + +#if(DIRECT3D_VERSION >= 0x0500) +typedef struct _D3DCLIPSTATUS { + DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ + DWORD dwStatus; /* Clip status */ + float minx, maxx; /* X extents */ + float miny, maxy; /* Y extents */ + float minz, maxz; /* Z extents */ +} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; + +#define D3DCLIPSTATUS_STATUS 0x00000001L +#define D3DCLIPSTATUS_EXTENTS2 0x00000002L +#define D3DCLIPSTATUS_EXTENTS3 0x00000004L + +#endif /* DIRECT3D_VERSION >= 0x0500 */ +/* + * Statistics structure + */ +typedef struct _D3DSTATS { + DWORD dwSize; + DWORD dwTrianglesDrawn; + DWORD dwLinesDrawn; + DWORD dwPointsDrawn; + DWORD dwSpansDrawn; + DWORD dwVerticesProcessed; +} D3DSTATS, *LPD3DSTATS; + +/* + * Execute options. + * When calling using D3DEXECUTE_UNCLIPPED all the primitives + * inside the buffer must be contained within the viewport. + */ +#define D3DEXECUTE_CLIPPED 0x00000001l +#define D3DEXECUTE_UNCLIPPED 0x00000002l + +typedef struct _D3DEXECUTEDATA { + DWORD dwSize; + DWORD dwVertexOffset; + DWORD dwVertexCount; + DWORD dwInstructionOffset; + DWORD dwInstructionLength; + DWORD dwHVertexOffset; + D3DSTATUS dsStatus; /* Status after execute */ +} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; + +/* + * Palette flags. + * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw. + */ +#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */ +#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */ +#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */ + + +#if(DIRECT3D_VERSION >= 0x0600) + +typedef struct _D3DVERTEXBUFFERDESC { + DWORD dwSize; + DWORD dwCaps; + DWORD dwFVF; + DWORD dwNumVertices; +} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; + +#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l +#define D3DVBCAPS_WRITEONLY 0x00010000l +#define D3DVBCAPS_OPTIMIZED 0x80000000l +#define D3DVBCAPS_DONOTCLIP 0x00000001l + +/* Vertex Operations for ProcessVertices */ +#define D3DVOP_LIGHT (1 << 10) +#define D3DVOP_TRANSFORM (1 << 0) +#define D3DVOP_CLIP (1 << 2) +#define D3DVOP_EXTENTS (1 << 3) + + +#if(DIRECT3D_VERSION < 0x0800) + +/* The maximum number of vertices user can pass to any d3d + drawing function or to create vertex buffer with +*/ +#define D3DMAXNUMVERTICES ((1<<16) - 1) +/* The maximum number of primitives user can pass to any d3d + drawing function. +*/ +#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) + +#if(DIRECT3D_VERSION >= 0x0700) + +/* Bits for dwFlags in ProcessVertices call */ +#define D3DPV_DONOTCOPYDATA (1 << 0) + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +#endif //(DIRECT3D_VERSION < 0x0800) + +//------------------------------------------------------------------- + +#if(DIRECT3D_VERSION < 0x0800) + +// Flexible vertex format bits +// +#define D3DFVF_RESERVED0 0x001 +#define D3DFVF_POSITION_MASK 0x00E +#define D3DFVF_XYZ 0x002 +#define D3DFVF_XYZRHW 0x004 +#if(DIRECT3D_VERSION >= 0x0700) +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e + +#endif /* DIRECT3D_VERSION >= 0x0700 */ +#define D3DFVF_NORMAL 0x010 +#define D3DFVF_RESERVED1 0x020 +#define D3DFVF_DIFFUSE 0x040 +#define D3DFVF_SPECULAR 0x080 + +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x000 +#define D3DFVF_TEX1 0x100 +#define D3DFVF_TEX2 0x200 +#define D3DFVF_TEX3 0x300 +#define D3DFVF_TEX4 0x400 +#define D3DFVF_TEX5 0x500 +#define D3DFVF_TEX6 0x600 +#define D3DFVF_TEX7 0x700 +#define D3DFVF_TEX8 0x800 + +#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits + +#else +#define D3DFVF_RESERVED1 0x020 +#endif //(DIRECT3D_VERSION < 0x0800) + +#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) +#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ + D3DFVF_SPECULAR | D3DFVF_TEX1 ) +#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ + D3DFVF_TEX1 ) + + +typedef struct _D3DDP_PTRSTRIDE +{ + LPVOID lpvData; + DWORD dwStride; +} D3DDP_PTRSTRIDE; + +#define D3DDP_MAXTEXCOORD 8 + +typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA +{ + D3DDP_PTRSTRIDE position; + D3DDP_PTRSTRIDE normal; + D3DDP_PTRSTRIDE diffuse; + D3DDP_PTRSTRIDE specular; + D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; +} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA; +//--------------------------------------------------------------------- +// ComputeSphereVisibility return values +// +#define D3DVIS_INSIDE_FRUSTUM 0 +#define D3DVIS_INTERSECT_FRUSTUM 1 +#define D3DVIS_OUTSIDE_FRUSTUM 2 +#define D3DVIS_INSIDE_LEFT 0 +#define D3DVIS_INTERSECT_LEFT (1 << 2) +#define D3DVIS_OUTSIDE_LEFT (2 << 2) +#define D3DVIS_INSIDE_RIGHT 0 +#define D3DVIS_INTERSECT_RIGHT (1 << 4) +#define D3DVIS_OUTSIDE_RIGHT (2 << 4) +#define D3DVIS_INSIDE_TOP 0 +#define D3DVIS_INTERSECT_TOP (1 << 6) +#define D3DVIS_OUTSIDE_TOP (2 << 6) +#define D3DVIS_INSIDE_BOTTOM 0 +#define D3DVIS_INTERSECT_BOTTOM (1 << 8) +#define D3DVIS_OUTSIDE_BOTTOM (2 << 8) +#define D3DVIS_INSIDE_NEAR 0 +#define D3DVIS_INTERSECT_NEAR (1 << 10) +#define D3DVIS_OUTSIDE_NEAR (2 << 10) +#define D3DVIS_INSIDE_FAR 0 +#define D3DVIS_INTERSECT_FAR (1 << 12) +#define D3DVIS_OUTSIDE_FAR (2 << 12) + +#define D3DVIS_MASK_FRUSTUM (3 << 0) +#define D3DVIS_MASK_LEFT (3 << 2) +#define D3DVIS_MASK_RIGHT (3 << 4) +#define D3DVIS_MASK_TOP (3 << 6) +#define D3DVIS_MASK_BOTTOM (3 << 8) +#define D3DVIS_MASK_NEAR (3 << 10) +#define D3DVIS_MASK_FAR (3 << 12) + +#endif /* DIRECT3D_VERSION >= 0x0600 */ + +#if(DIRECT3D_VERSION < 0x0800) + +#if(DIRECT3D_VERSION >= 0x0700) + +// To be used with GetInfo() +#define D3DDEVINFOID_TEXTUREMANAGER 1 +#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 +#define D3DDEVINFOID_TEXTURING 3 + +typedef enum _D3DSTATEBLOCKTYPE +{ + D3DSBT_ALL = 1, // capture all state + D3DSBT_PIXELSTATE = 2, // capture pixel state + D3DSBT_VERTEXSTATE = 3, // capture vertex state + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state. +// +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBLEND_DISABLE = 0, // Disable vertex blending + D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices + D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices + D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, // texture coordinates are passed directly + D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords + D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords + D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords + D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords + D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element + D3DTTFF_FORCE_DWORD = 0x7fffffff, +} D3DTEXTURETRANSFORMFLAGS; + +// Macros to set texture coordinate format bits in the FVF id + +#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values +#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value +#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values +#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values + +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) + + +#endif /* DIRECT3D_VERSION >= 0x0700 */ + +#else +// +// legacy vertex blend names +// +typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS; +#define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0 +#define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1 +#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2 +#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3 + +#endif //(DIRECT3D_VERSION < 0x0800) + +#pragma pack() +#pragma warning(default:4201) + +#endif /* _D3DTYPES_H_ */ + -- cgit v1.2.3