From 01d18e8f28d3de5b22a688fffe57ace1c98fd714 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Wed, 15 Apr 2020 19:37:41 +0300 Subject: Readme update --- README.md | 1 - 1 file changed, 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index c7d83212..53f2136a 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,6 @@ to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) ``` CBulletInfo -CPedPath CWeapon CWorld ``` -- cgit v1.2.3 From a8f0d77b873e3c8dff22e60acd00bffecaf1fc50 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Thu, 16 Apr 2020 00:33:11 +0300 Subject: Update README.md --- README.md | 1 - 1 file changed, 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 53f2136a..9b5f09b1 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,6 @@ to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) ``` -CBulletInfo CWeapon CWorld ``` -- cgit v1.2.3 From 378f1d180d8736cdc55eedcb36b9a2d59796f1e0 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Thu, 16 Apr 2020 00:33:57 +0300 Subject: Update README.md --- README.md | 2 -- 1 file changed, 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 53f2136a..17b00862 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,6 @@ to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) ``` CBulletInfo -CWeapon CWorld ``` @@ -41,7 +40,6 @@ The following classes have only unused or practically unused code left: ``` CCullZone - only mobile stuff CCullZones - only mobile stuff -CSceneEdit ``` ### Coding style -- cgit v1.2.3 From 7e652ef2d3a3a688a2b988b88e767de2df26087a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 17 Apr 2020 18:09:42 +0300 Subject: Remove CWorld from README --- README.md | 4 ---- 1 file changed, 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index e97af343..540a8861 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,6 @@ If a function uses only few unreversed functions that would be inconvenient to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) -``` -CWorld -``` - The following classes have only unused or practically unused code left: ``` CCullZone - only mobile stuff -- cgit v1.2.3 From 4ff01484c8bc4b9012d8bb64ffbd83025da49b43 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 17 Apr 2020 18:22:33 +0300 Subject: Update links --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 540a8861..3b55e44c 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ # re3 [![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) - - + + ## Intro -- cgit v1.2.3 From ac26d9cddaa31004ea0a2f1449830b25031ecdef Mon Sep 17 00:00:00 2001 From: erorcun Date: Fri, 17 Apr 2020 18:30:59 +0300 Subject: Update README.md --- README.md | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 3b55e44c..45bed219 100644 --- a/README.md +++ b/README.md @@ -12,23 +12,18 @@ such that we have a working game at all times. ## How can I try it? -- re3 requires game assets to work, so you need to own a copy of GTA III. -- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader). +- re3 requires game assets to work, so you **must** own a copy of GTA III. - Build re3 or download it from one of the above links (Debug or Release). -- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`. +- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. +- Move re3.exe to GTA 3 directory and run it. -![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it** +> :information_source: **Rendering engine** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. -There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +> :warning: **Notice for builders** There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. https://github.com/GTAmodding/re3/tree/master/src/core/config.h -## I want to contribute, where should I start? - -A good approach is to start at the fringes of the code base, -i.e. classes that don't depend on code that we don't have reversed yet. -If a function uses only few unreversed functions that would be inconvenient -to reverse at the time, calling the original functions is acceptable. +## Contributing ### Unreversed / incomplete classes (at least the ones we know) The following classes have only unused or practically unused code left: @@ -150,4 +145,5 @@ Here you can find a list of variables that you might need to set in windows: ``` "GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run. "GTA_III_DIR" * path to "GTAIII" game folder. +"LIBRW" * path to LIBRW. ``` -- cgit v1.2.3