From 59825a526851715c5593312a5432b7de007241a7 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sun, 10 Jan 2021 20:31:26 +0100 Subject: premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe --- premake5.exe | Bin 1362432 -> 1395712 bytes premake5.lua | 13 +++++++++++-- premake5Linux | Bin 2035312 -> 2035312 bytes 3 files changed, 11 insertions(+), 2 deletions(-) diff --git a/premake5.exe b/premake5.exe index 9048d51e..a8483721 100644 Binary files a/premake5.exe and b/premake5.exe differ diff --git a/premake5.lua b/premake5.lua index e6f34c9f..0d77ae2c 100644 --- a/premake5.lua +++ b/premake5.lua @@ -34,6 +34,11 @@ newoption { description = "Build with opus" } +newoption { + trigger = "lto", + description = "Use link time optimization" +} + if(_OPTIONS["with-librw"]) then Librw = "vendor/librw" else @@ -61,6 +66,7 @@ end workspace "re3" language "C++" configurations { "Debug", "Release" } + startproject "re3" location "build" symbols "Full" staticruntime "off" @@ -109,7 +115,10 @@ workspace "re3" filter "configurations:Release" defines { "NDEBUG" } - optimize "On" + optimize "Speed" + if(_OPTIONS["lto"]) then + flags { "LinkTimeOptimization" } + end filter { "platforms:win*" } system "windows" @@ -166,7 +175,7 @@ workspace "re3" scriptspath = scriptspath or "" if (gamepath) then postbuildcommands { - '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' + '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' } debugdir (gamepath) if (exepath) then diff --git a/premake5Linux b/premake5Linux index 2fd412da..1ca75167 100755 Binary files a/premake5Linux and b/premake5Linux differ -- cgit v1.2.3