From a8f7bf0beca5c200bc3396312f0caaceacd27f94 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 10 Apr 2020 16:44:08 +0500 Subject: CObject complete --- src/control/Pickups.cpp | 10 +- src/entities/Entity.cpp | 4 +- src/entities/Entity.h | 4 +- src/objects/Object.cpp | 291 ++++++++++++++++++++++++++++++++++++++++++-- src/objects/Object.h | 22 +++- src/peds/Ped.cpp | 4 +- src/peds/Population.cpp | 2 +- src/vehicles/Automobile.cpp | 4 +- src/vehicles/Boat.cpp | 2 +- src/vehicles/Floater.cpp | 2 +- 10 files changed, 316 insertions(+), 29 deletions(-) diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 774abd8c..16123c63 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -111,7 +111,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bUsesCollision = false; object->bIsPickup = true; - object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; + object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; switch (m_eType) { @@ -671,9 +671,9 @@ void CPickups::DoPickUpEffects(CEntity *entity) { if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; + entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; - if (!entity->m_flagD80) { + if (!entity->bDoNotRender) { float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); float modifiedSin = 0.3f * (s + 1.0f); @@ -716,7 +716,7 @@ CPickups::DoPickUpEffects(CEntity *entity) size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); CObject *object = (CObject*)entity; - if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) { + if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) { float dist = (TheCamera.GetPosition() - pos).Magnitude(); const float MAXDIST = 12.0f; @@ -734,7 +734,7 @@ CPickups::DoPickUpEffects(CEntity *entity) aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId]; aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f; aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock; - aMessages[NumMessages].m_quantity = object->field_172; + aMessages[NumMessages].m_quantity = object->m_nBonusValue; NumMessages++; } } diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 07d70394..25e5db48 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -62,11 +62,11 @@ CEntity::CEntity(void) bRemoveFromWorld = false; bHasHitWall = false; bImBeingRendered = false; - m_flagD8 = false; + bTouchingWater = false; bIsSubway = false; bDrawLast = false; bNoBrightHeadLights = false; - m_flagD80 = false; + bDoNotRender = false; bDistanceFade = false; m_flagE2 = false; diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 99cc7f17..17a219c3 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -73,11 +73,11 @@ public: uint32 bRemoveFromWorld : 1; uint32 bHasHitWall : 1; uint32 bImBeingRendered : 1; - uint32 m_flagD8 : 1; // used by cBuoyancy::ProcessBuoyancy + uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? uint32 bDrawLast : 1; uint32 bNoBrightHeadLights : 1; - uint32 m_flagD80 : 1; // CObject visibility? + uint32 bDoNotRender : 1; // flagsE uint32 bDistanceFade : 1; diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index aa366aa0..9d08dc72 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -6,12 +6,11 @@ #include "Radar.h" #include "Object.h" #include "DummyObject.h" - -WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); } -WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); } -WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); } -WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); } -WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); } +#include "Particle.h" +#include "General.h" +#include "ObjectData.h" +#include "World.h" +#include "Floater.h" int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2; int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000 @@ -28,13 +27,13 @@ CObject::CObject(void) m_nCollisionDamageEffect = 0; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_bCameraToAvoidThisObject = false; - ObjectCreatedBy = 0; + ObjectCreatedBy = 0; m_nEndOfLifeTime = 0; // m_nRefModelIndex = -1; // duplicate // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; - field_172 = 0; + m_nBonusValue = 0; bIsPickup = false; m_obj_flag2 = false; bOutOfStock = false; @@ -82,10 +81,46 @@ CObject::~CObject(void) nNoTempObjects--; } +void +CObject::ProcessControl(void) +{ + CVector point, impulse; + if (m_nCollisionDamageEffect) + ObjectDamage(m_fDamageImpulse); + CPhysical::ProcessControl(); + if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { + bIsInWater = true; + bIsStatic = false; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); + m_vecMoveSpeed *= fTimeStep; + m_vecTurnSpeed *= fTimeStep; + } + if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible + && CGeneral::GetRandomNumberInRange(0, 31) == 10) { + bExplosionProof = true; + bIsVisible = false; + bUsesCollision = false; + bAffectedByGravity = false; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } +} + +void +CObject::Teleport(CVector vecPos) +{ + CWorld::Remove(this); + m_matrix.GetPosition() = vecPos; + m_matrix.UpdateRW(); + UpdateRwFrame(); + CWorld::Add(this); +} + void CObject::Render(void) { - if(m_flagD80) + if(bDoNotRender) return; if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ @@ -117,6 +152,158 @@ CObject::RemoveLighting(bool reset) WorldReplaceScorchedLightsWithNormal(Scene.world); } +void +CObject::ObjectDamage(float amount) +{ + if (m_nCollisionDamageEffect && bUsesCollision) { + static int8_t nFrameGen = 0; + bool bBodyCastDamageEffect = false; + if (m_modelIndex == MI_BODYCAST){ + if (amount > 50.0f) + nBodyCastHealth = static_cast(nBodyCastHealth - 0.5f * amount); + if (nBodyCastHealth < 0) + nBodyCastHealth = 0; + if (nBodyCastHealth < 200) + bBodyCastDamageEffect = true; + amount = 0.0f; + } + if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { + bRenderDamaged = true; + return; + } + if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) { + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + return; + } + if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { + uint8 audioId = 0; + const CVector& vecPos = m_matrix.GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = {96, 48, 0, 255}; + for (int32_t i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_CARDBOARD_BOX_SMASH; + break; + } + case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = {128, 128, 128, 255}; + for (int32_t i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_WOODEN_BOX_SMASH; + break; + } + case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = {200, 0, 0, 255}; + const RwRGBA color2 = {200, 200, 200, 255}; + for (int32_t i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_TYRE_BUMP; + break; + } + case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = {200, 0, 0, 255}; + const RwRGBA color2 = {200, 200, 200, 255}; + for (int32_t i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_COL_CAR; + break; + } + default: + return; + } + PlayOneShotScriptObject(audioId, vecPos); + return; + } + if (!bRenderDamaged) { + bRenderDamaged = true; + } else { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + } + } + } +} void CObject::RefModelInfo(int32 modelId) @@ -125,6 +312,39 @@ CObject::RefModelInfo(int32 modelId) CModelInfo::GetModelInfo(modelId)->AddRef(); } +void +CObject::Init(void) +{ + m_type = ENTITY_TYPE_OBJECT;; + CObjectData::SetObjectData(m_modelIndex, *this); + m_nEndOfLifeTime = 0; + ObjectCreatedBy = GAME_OBJECT; + bIsStatic = true; + bIsPickup = false; + m_obj_flag2 = false; + bOutOfStock = false; + bGlassCracked = false; + bGlassBroken = false; + bHasBeenDamaged = false; + bUseVehicleColours = false; + m_nRefModelIndex = -1; + m_colour1 = 0; + m_colour2 = 0; + m_nBonusValue = 0; + m_pCollidingEntity = nil; + CColPoint point; + CEntity* outEntity = nil; + const CVector& vecPos = m_matrix.GetPosition(); + if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) + m_pCurSurface = outEntity; + else + m_pCurSurface = nil; + if (m_modelIndex == MI_BODYCAST) + nBodyCastHealth = 1000; + else if (m_modelIndex == MI_BUOY) + bTouchingWater = true; +} + bool CObject::CanBeDeleted(void) { @@ -142,6 +362,45 @@ CObject::CanBeDeleted(void) } } +void +CObject::DeleteAllMissionObjects() +{ + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32_t i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + +void +CObject::DeleteAllTempObjects() +{ + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32_t i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + +void +CObject::DeleteAllTempObjectInArea(CVector point, float fRadius) +{ + CObjectPool *objectPool = CPools::GetObjectPool(); + for (int32_t i = 0; i < objectPool->GetSize(); i++) { + CObject *pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + #include class CObject_ : public CObject @@ -152,6 +411,9 @@ public: CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); } void dtor(void) { CObject::~CObject(); } void Render_(void) { CObject::Render(); } + void ProcessControl_(void) { CObject::ProcessControl(); } + bool SetupLighting_(void) { return CObject::SetupLighting(); } + void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); } }; STARTPATCHES @@ -159,5 +421,16 @@ STARTPATCHES InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP); InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP); InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP); + InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP); + InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP); InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP); + InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP); + InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP); + InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP); + InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP); + InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP); + InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP); + InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP); + InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP); + InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP); ENDPATCHES diff --git a/src/objects/Object.h b/src/objects/Object.h index 27346e23..86fbe119 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -9,6 +9,18 @@ enum { CUTSCENE_OBJECT = 4, }; +enum { + COLDAMAGE_EFFECT_NONE = 0, + COLDAMAGE_EFFECT_CHANGE_MODEL = 1, + COLDAMAGE_EFFECT_SPLIT_MODEL = 2, + COLDAMAGE_EFFECT_SMASH_COMPLETELY = 3, + COLDAMAGE_EFFECT_CHANGE_THEN_SMASH = 4, + COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY = 50, + COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, + COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, + COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, +}; + enum { COLLRESPONSE_NONE, COLLRESPONSE_CHANGE_MODEL, @@ -41,8 +53,8 @@ public: int8 bHasBeenDamaged : 1; int8 bUseVehicleColours : 1; int8 m_obj_flag80 : 1; - int8 field_172; // car for a bonus pickup? - int8 field_173; + int8 m_nBonusValue; + int8 field_173; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; @@ -74,7 +86,7 @@ public: ~CObject(void); void ProcessControl(void); - void Teleport(CVector); + void Teleport(CVector vecPos); void Render(void); bool SetupLighting(void); void RemoveLighting(bool reset); @@ -84,6 +96,8 @@ public: void Init(void); bool CanBeDeleted(void); - static void DeleteAllTempObjectInArea(CVector, float); + static void DeleteAllMissionObjects(); + static void DeleteAllTempObjects(); + static void DeleteAllTempObjectInArea(CVector point, float fRadius); }; static_assert(sizeof(CObject) == 0x198, "CObject: error"); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 2cd942f9..687c9906 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -15027,7 +15027,7 @@ CPed::ProcessBuoyancy(void) #endif if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { - m_flagD8 = true; + bTouchingWater = true; CEntity *entity; CColPoint point; if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false) @@ -15093,7 +15093,7 @@ CPed::ProcessBuoyancy(void) } else return; } else - m_flagD8 = false; + bTouchingWater = false; if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { CVector pos = GetPosition(); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 3bf81066..c4290bd9 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -964,7 +964,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) } else if (obj->m_modelIndex == MI_BUOY) { obj->bIsStatic = false; obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); - obj->m_flagD8 = true; + obj->bTouchingWater = true; obj->AddToMovingList(); } } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 1c0d673e..76f06b0e 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void) CVector impulse, point; if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ - m_flagD8 = true; + bTouchingWater = true; ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); @@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; - m_flagD8 = false; + bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; static RwRGBA smokeCol = {255, 255, 255, 255}; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 9c7cbb4f..0b3dab3d 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -70,7 +70,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) unk1 = 0.0f; m_bIsAnchored = true; field_2C4 = -9999.99f; - m_flagD8 = true; + bTouchingWater = true; field_2CC = 0.0f; field_2D0 = 0; m_nNumWakePoints = 0; diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp index 6b8bf755..62d55925 100644 --- a/src/vehicles/Floater.cpp +++ b/src/vehicles/Floater.cpp @@ -26,7 +26,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec { m_numSteps = 2.0f; - if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->m_flagD8)) + if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater)) return false; m_matrix = phys->GetMatrix(); -- cgit v1.2.3 From bb21cff6390bbbbf81fd1a9ed0add69e2a4adc88 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 10 Apr 2020 17:03:02 +0500 Subject: Fix Object.h and Object.cpp indentation --- src/objects/Object.cpp | 456 ++++++++++++++++++++++++------------------------- src/objects/Object.h | 14 +- 2 files changed, 235 insertions(+), 235 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 9d08dc72..1ff71b23 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -84,37 +84,37 @@ CObject::~CObject(void) void CObject::ProcessControl(void) { - CVector point, impulse; - if (m_nCollisionDamageEffect) - ObjectDamage(m_fDamageImpulse); - CPhysical::ProcessControl(); - if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { - bIsInWater = true; - bIsStatic = false; - ApplyMoveForce(impulse); - ApplyTurnForce(impulse, point); - float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); - m_vecMoveSpeed *= fTimeStep; - m_vecTurnSpeed *= fTimeStep; - } - if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible - && CGeneral::GetRandomNumberInRange(0, 31) == 10) { - bExplosionProof = true; - bIsVisible = false; - bUsesCollision = false; - bAffectedByGravity = false; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - } + CVector point, impulse; + if (m_nCollisionDamageEffect) + ObjectDamage(m_fDamageImpulse); + CPhysical::ProcessControl(); + if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { + bIsInWater = true; + bIsStatic = false; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); + m_vecMoveSpeed *= fTimeStep; + m_vecTurnSpeed *= fTimeStep; + } + if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible + && CGeneral::GetRandomNumberInRange(0, 31) == 10) { + bExplosionProof = true; + bIsVisible = false; + bUsesCollision = false; + bAffectedByGravity = false; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } } void CObject::Teleport(CVector vecPos) { - CWorld::Remove(this); - m_matrix.GetPosition() = vecPos; - m_matrix.UpdateRW(); - UpdateRwFrame(); - CWorld::Add(this); + CWorld::Remove(this); + m_matrix.GetPosition() = vecPos; + m_matrix.UpdateRW(); + UpdateRwFrame(); + CWorld::Add(this); } void @@ -156,7 +156,7 @@ void CObject::ObjectDamage(float amount) { if (m_nCollisionDamageEffect && bUsesCollision) { - static int8_t nFrameGen = 0; + static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; if (m_modelIndex == MI_BODYCAST){ if (amount > 50.0f) @@ -167,141 +167,141 @@ CObject::ObjectDamage(float amount) bBodyCastDamageEffect = true; amount = 0.0f; } - if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { - bRenderDamaged = true; - return; - } - if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) { - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - return; - } - if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { - uint8 audioId = 0; - const CVector& vecPos = m_matrix.GetPosition(); - const float fDirectionZ = 0.0002f * amount; - switch (m_nCollisionDamageEffect) - { - case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {96, 48, 0, 255}; - for (int32_t i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_CARDBOARD_BOX_SMASH; - break; - } - case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {128, 128, 128, 255}; - for (int32_t i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_WOODEN_BOX_SMASH; - break; - } - case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32_t i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_TYRE_BUMP; - break; - } - case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32_t i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_COL_CAR; - break; - } - default: - return; - } - PlayOneShotScriptObject(audioId, vecPos); - return; - } - if (!bRenderDamaged) { - bRenderDamaged = true; - } else { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - } - } - } + if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { + bRenderDamaged = true; + return; + } + if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) { + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + return; + } + if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { + uint8 audioId = 0; + const CVector& vecPos = m_matrix.GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = {96, 48, 0, 255}; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_CARDBOARD_BOX_SMASH; + break; + } + case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = {128, 128, 128, 255}; + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_WOODEN_BOX_SMASH; + break; + } + case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = {200, 0, 0, 255}; + const RwRGBA color2 = {200, 200, 200, 255}; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_TYRE_BUMP; + break; + } + case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = {200, 0, 0, 255}; + const RwRGBA color2 = {200, 200, 200, 255}; + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + audioId = _SCRSOUND_COL_CAR; + break; + } + default: + return; + } + PlayOneShotScriptObject(audioId, vecPos); + return; + } + if (!bRenderDamaged) { + bRenderDamaged = true; + } else { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + } + } } } @@ -315,34 +315,34 @@ CObject::RefModelInfo(int32 modelId) void CObject::Init(void) { - m_type = ENTITY_TYPE_OBJECT;; - CObjectData::SetObjectData(m_modelIndex, *this); - m_nEndOfLifeTime = 0; - ObjectCreatedBy = GAME_OBJECT; - bIsStatic = true; - bIsPickup = false; - m_obj_flag2 = false; - bOutOfStock = false; - bGlassCracked = false; - bGlassBroken = false; - bHasBeenDamaged = false; - bUseVehicleColours = false; - m_nRefModelIndex = -1; - m_colour1 = 0; - m_colour2 = 0; - m_nBonusValue = 0; - m_pCollidingEntity = nil; - CColPoint point; - CEntity* outEntity = nil; - const CVector& vecPos = m_matrix.GetPosition(); - if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) - m_pCurSurface = outEntity; - else - m_pCurSurface = nil; - if (m_modelIndex == MI_BODYCAST) - nBodyCastHealth = 1000; - else if (m_modelIndex == MI_BUOY) - bTouchingWater = true; + m_type = ENTITY_TYPE_OBJECT;; + CObjectData::SetObjectData(m_modelIndex, *this); + m_nEndOfLifeTime = 0; + ObjectCreatedBy = GAME_OBJECT; + bIsStatic = true; + bIsPickup = false; + m_obj_flag2 = false; + bOutOfStock = false; + bGlassCracked = false; + bGlassBroken = false; + bHasBeenDamaged = false; + bUseVehicleColours = false; + m_nRefModelIndex = -1; + m_colour1 = 0; + m_colour2 = 0; + m_nBonusValue = 0; + m_pCollidingEntity = nil; + CColPoint point; + CEntity* outEntity = nil; + const CVector& vecPos = m_matrix.GetPosition(); + if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) + m_pCurSurface = outEntity; + else + m_pCurSurface = nil; + if (m_modelIndex == MI_BODYCAST) + nBodyCastHealth = 1000; + else if (m_modelIndex == MI_BUOY) + bTouchingWater = true; } bool @@ -365,40 +365,40 @@ CObject::CanBeDeleted(void) void CObject::DeleteAllMissionObjects() { - CObjectPool* objectPool = CPools::GetObjectPool(); - for (int32_t i = 0; i < objectPool->GetSize(); i++) { - CObject* pObject = objectPool->GetSlot(i); - if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { - CWorld::Remove(pObject); - delete pObject; - } - } + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } } void CObject::DeleteAllTempObjects() { - CObjectPool* objectPool = CPools::GetObjectPool(); - for (int32_t i = 0; i < objectPool->GetSize(); i++) { - CObject* pObject = objectPool->GetSlot(i); - if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { - CWorld::Remove(pObject); - delete pObject; - } - } + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } } void CObject::DeleteAllTempObjectInArea(CVector point, float fRadius) { - CObjectPool *objectPool = CPools::GetObjectPool(); - for (int32_t i = 0; i < objectPool->GetSize(); i++) { - CObject *pObject = objectPool->GetSlot(i); - if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { - CWorld::Remove(pObject); - delete pObject; - } - } + CObjectPool *objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject *pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { + CWorld::Remove(pObject); + delete pObject; + } + } } #include @@ -411,9 +411,9 @@ public: CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); } void dtor(void) { CObject::~CObject(); } void Render_(void) { CObject::Render(); } - void ProcessControl_(void) { CObject::ProcessControl(); } - bool SetupLighting_(void) { return CObject::SetupLighting(); } - void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); } + void ProcessControl_(void) { CObject::ProcessControl(); } + bool SetupLighting_(void) { return CObject::SetupLighting(); } + void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); } }; STARTPATCHES @@ -421,16 +421,16 @@ STARTPATCHES InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP); InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP); InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP); - InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP); + InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP); + InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP); InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP); - InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP); - InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP); - InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP); - InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP); - InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP); - InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP); - InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP); - InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP); - InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP); + InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP); + InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP); + InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP); + InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP); + InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP); + InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP); + InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP); + InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP); + InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP); ENDPATCHES diff --git a/src/objects/Object.h b/src/objects/Object.h index 86fbe119..d51c9f61 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -59,15 +59,15 @@ public: uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; - int8 field_17B; - int8 field_17C; - int8 field_17D; - int8 field_17E; - int8 field_17F; + int8 field_17B; + int8 field_17C; + int8 field_17D; + int8 field_17E; + int8 field_17F; uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; - int8 field_186; - int8 field_187; + int8 field_186; + int8 field_187; CEntity *m_pCurSurface; CEntity *m_pCollidingEntity; int8 m_colour1, m_colour2; -- cgit v1.2.3 From 5544325acb108da13a3d858b38c2096f500d0add Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 10 Apr 2020 19:32:42 +0500 Subject: Refactor CObject::ObjectDamage --- src/objects/Object.cpp | 282 ++++++++++++++++++++++++------------------------- src/objects/Object.h | 1 + 2 files changed, 141 insertions(+), 142 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 1ff71b23..7eb56a1c 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -27,7 +27,7 @@ CObject::CObject(void) m_nCollisionDamageEffect = 0; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_bCameraToAvoidThisObject = false; - ObjectCreatedBy = 0; + ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; // m_nRefModelIndex = -1; // duplicate // bUseVehicleColours = false; // duplicate @@ -97,7 +97,7 @@ CObject::ProcessControl(void) m_vecMoveSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep; } - if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible + if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible && CGeneral::GetRandomNumberInRange(0, 31) == 10) { bExplosionProof = true; bIsVisible = false; @@ -155,152 +155,150 @@ CObject::RemoveLighting(bool reset) void CObject::ObjectDamage(float amount) { - if (m_nCollisionDamageEffect && bUsesCollision) { - static int8 nFrameGen = 0; - bool bBodyCastDamageEffect = false; - if (m_modelIndex == MI_BODYCAST){ - if (amount > 50.0f) - nBodyCastHealth = static_cast(nBodyCastHealth - 0.5f * amount); - if (nBodyCastHealth < 0) - nBodyCastHealth = 0; - if (nBodyCastHealth < 200) - bBodyCastDamageEffect = true; - amount = 0.0f; + if (!m_nCollisionDamageEffect || !bUsesCollision) + return; + static int8 nFrameGen = 0; + bool bBodyCastDamageEffect = false; + if (m_modelIndex == MI_BODYCAST){ + if (amount > 50.0f) + nBodyCastHealth = int16(nBodyCastHealth - 0.5f * amount); + if (nBodyCastHealth < 0) + nBodyCastHealth = 0; + if (nBodyCastHealth < 200) + bBodyCastDamageEffect = true; + amount = 0.0f; + } + if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { + bRenderDamaged = true; + return; } - if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { - bRenderDamaged = true; - return; - } - if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) { - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - return; - } - if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { - uint8 audioId = 0; - const CVector& vecPos = m_matrix.GetPosition(); - const float fDirectionZ = 0.0002f * amount; - switch (m_nCollisionDamageEffect) - { - case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {96, 48, 0, 255}; - for (int32 i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_CARDBOARD_BOX_SMASH; - break; - } - case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {128, 128, 128, 255}; - for (int32 i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_WOODEN_BOX_SMASH; - break; - } - case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32 i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_TYRE_BUMP; - break; - } - case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32 i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL) + return; + if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + return; + } + if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { + const CVector& vecPos = m_matrix.GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = {96, 48, 0, 255}; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - audioId = _SCRSOUND_COL_CAR; - break; - } - default: - return; - } - PlayOneShotScriptObject(audioId, vecPos); - return; + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = {128, 128, 128, 255}; + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = {200, 0, 0, 255}; + const RwRGBA color2 = {200, 200, 200, 255}; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } - if (!bRenderDamaged) { - bRenderDamaged = true; - } else { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = {200, 0, 0, 255}; + const RwRGBA color2 = {200, 200, 200, 255}; + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } + PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); + break; + } + default: + return; } + return; + } + if (!bRenderDamaged) { + bRenderDamaged = true; + } else { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); } } } diff --git a/src/objects/Object.h b/src/objects/Object.h index d51c9f61..6d04c78a 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -3,6 +3,7 @@ #include "Physical.h" enum { + UNKNOWN_OBJECT = 0, GAME_OBJECT = 1, MISSION_OBJECT = 2, TEMP_OBJECT = 3, -- cgit v1.2.3 From c2b00d7ad9c61a4e9e0ce99f944c57358877fc1a Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 10 Apr 2020 19:37:09 +0500 Subject: Fix cast in CObject::ObjectDamage --- src/objects/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 7eb56a1c..5fe3b4b1 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -161,7 +161,7 @@ CObject::ObjectDamage(float amount) bool bBodyCastDamageEffect = false; if (m_modelIndex == MI_BODYCAST){ if (amount > 50.0f) - nBodyCastHealth = int16(nBodyCastHealth - 0.5f * amount); + nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); if (nBodyCastHealth < 0) nBodyCastHealth = 0; if (nBodyCastHealth < 200) -- cgit v1.2.3 From 16360eb6df7c0febd5847d4746a04f2342c83b44 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 10 Apr 2020 21:52:02 +0500 Subject: Refactor CObject::ObjectDamage switch statement --- src/objects/Object.cpp | 207 ++++++++++++++++++++++++------------------------- 1 file changed, 102 insertions(+), 105 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 5fe3b4b1..aec9eba1 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -169,136 +169,133 @@ CObject::ObjectDamage(float amount) amount = 0.0f; } if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { + const CVector& vecPos = m_matrix.GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case COLDAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; - return; - } - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL) - return; - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { + break; + case COLDAMAGE_EFFECT_SPLIT_MODEL: + break; + case COLDAMAGE_EFFECT_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; bIsStatic = true; bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - return; - } - if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { - const CVector& vecPos = m_matrix.GetPosition(); - const float fDirectionZ = 0.0002f * amount; - switch (m_nCollisionDamageEffect) - { - case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {96, 48, 0, 255}; - for (int32 i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); - break; + case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH: + if (!bRenderDamaged) { + bRenderDamaged = true; } - case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + else { bIsVisible = false; bUsesCollision = false; bIsStatic = true; bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {128, 128, 128, 255}; - for (int32 i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); - break; } - case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32 i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); - break; + break; + case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 96, 48, 0, 255 }; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } - case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32 i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); - break; + PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 128, 128, 128, 255 }; + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } - default: - return; + PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } - return; + PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); + break; } - if (!bRenderDamaged) { - bRenderDamaged = true; - } else { + case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; bIsStatic = true; bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); + break; + } + default: + return; } } } -- cgit v1.2.3 From 4f00576a8c2ae03443848c5548cd5ad0e0e8d002 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 10 Apr 2020 21:59:49 +0500 Subject: Addendum to previous commit --- src/objects/Object.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index aec9eba1..ca0ebf86 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -185,6 +185,7 @@ CObject::ObjectDamage(float amount) bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + break; case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH: if (!bRenderDamaged) { bRenderDamaged = true; @@ -294,8 +295,6 @@ CObject::ObjectDamage(float amount) PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); break; } - default: - return; } } } -- cgit v1.2.3 From ff16ba7801a3532e8bb982238f3d3124f6154e55 Mon Sep 17 00:00:00 2001 From: saml1er Date: Sat, 11 Apr 2020 22:31:32 +0500 Subject: CObject fixes --- src/objects/Object.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index ca0ebf86..867624c7 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -98,7 +98,7 @@ CObject::ProcessControl(void) m_vecTurnSpeed *= fTimeStep; } if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible - && CGeneral::GetRandomNumberInRange(0, 31) == 10) { + && (CGeneral::GetRandomNumber() & 0x1F) == 10) { bExplosionProof = true; bIsVisible = false; bUsesCollision = false; @@ -183,8 +183,8 @@ CObject::ObjectDamage(float amount) bUsesCollision = false; bIsStatic = true; bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); break; case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH: if (!bRenderDamaged) { @@ -195,8 +195,8 @@ CObject::ObjectDamage(float amount) bUsesCollision = false; bIsStatic = true; bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); } break; case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { @@ -204,8 +204,8 @@ CObject::ObjectDamage(float amount) bUsesCollision = false; bIsStatic = true; bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 96, 48, 0, 255 }; for (int32 i = 0; i < 25; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), @@ -227,8 +227,8 @@ CObject::ObjectDamage(float amount) bUsesCollision = false; bIsStatic = true; bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 128, 128, 128, 255 }; for (int32 i = 0; i < 45; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), @@ -250,8 +250,8 @@ CObject::ObjectDamage(float amount) bUsesCollision = false; bIsStatic = true; bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 10; i++) { @@ -275,8 +275,8 @@ CObject::ObjectDamage(float amount) bUsesCollision = false; bIsStatic = true; bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 32; i++) { -- cgit v1.2.3