From a5202435631925c90c25b983d0c94acae589bcb9 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 25 Oct 2020 12:00:57 +0200 Subject: cAudioManager::ProcessFrontEnd done --- src/audio/AudioLogic.cpp | 240 ++++++++++++++++++++++++++++------------------- src/audio/AudioManager.h | 2 +- 2 files changed, 147 insertions(+), 95 deletions(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index c3f969a7..88ef50f0 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -5546,18 +5546,21 @@ cAudioManager::ProcessFrontEnd() bool stereo; bool processedPickup; bool processedMission; - bool frontendBank; + bool staticFreq; + bool center; int16 sample; static uint8 iSound = 0; static uint32 cPickupNextFrame = 0; static uint32 cPartMisComNextFrame = 0; + static uint32 radioDial = SFX_RADIO_DIAL_1; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + staticFreq = false; processedPickup = false; - stereo = false; + center = false; processedMission = false; - frontendBank = false; + stereo = false; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; @@ -5565,102 +5568,124 @@ cAudioManager::ProcessFrontEnd() case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; break; - //case SOUND_GARAGE_NO_MONEY: - //case SOUND_GARAGE_BAD_VEHICLE: - //case SOUND_GARAGE_BOMB_ALREADY_SET: - // m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - // stereo = true; - // break; - //case SOUND_GARAGE_OPENING: - //case SOUND_GARAGE_BOMB1_SET: - //case SOUND_GARAGE_BOMB2_SET: - //case SOUND_GARAGE_BOMB3_SET: - //case SOUND_41: - //case SOUND_GARAGE_VEHICLE_DECLINED: - //case SOUND_GARAGE_VEHICLE_ACCEPTED: - //case SOUND_PICKUP_HEALTH: - //case SOUND_4B: - //case SOUND_PICKUP_ADRENALINE: - //case SOUND_PICKUP_ARMOUR: - //case SOUND_EVIDENCE_PICKUP: - //case SOUND_UNLOAD_GOLD: - // m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; - // processedPickup = true; - // stereo = true; - // break; - //case SOUND_PICKUP_WEAPON_BOUGHT: - //case SOUND_PICKUP_WEAPON: - // m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; - // processedPickup = true; - // stereo = true; - // break; - //case SOUND_PICKUP_ERROR: - // m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - // processedPickup = true; - // stereo = true; - // break; - //case SOUND_PICKUP_BONUS: - //case SOUND_PICKUP_MONEY: - //case SOUND_PICKUP_HIDDEN_PACKAGE: - //case SOUND_PICKUP_PACMAN_PILL: - //case SOUND_PICKUP_PACMAN_PACKAGE: - //case SOUND_PICKUP_FLOAT_PACKAGE: - // m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; - // processedPickup = true; - // stereo = true; - // break; - //case SOUND_PAGER: - // m_sQueueSample.m_nSampleIndex = SFX_PAGER; - // break; - case SOUND_RACE_START_3: - case SOUND_RACE_START_2: - case SOUND_RACE_START_1: - case SOUND_CLOCK_TICK: - m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; + case SOUND_GARAGE_NO_MONEY: + case SOUND_GARAGE_BAD_VEHICLE: + case SOUND_GARAGE_BOMB_ALREADY_SET: + m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; + stereo = true; + staticFreq = true; + center = true; break; - case SOUND_RACE_START_GO: + case SOUND_GARAGE_OPENING: + case SOUND_71: //case SOUND_41: + case SOUND_GARAGE_VEHICLE_DECLINED: + case SOUND_GARAGE_VEHICLE_ACCEPTED: + case SOUND_EVIDENCE_PICKUP: + case SOUND_UNLOAD_GOLD: + stereo = true; + processedPickup = true; + m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; + break; + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: + center = true; + processedPickup = true; + m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; + stereo = true; + break; + case SOUND_PICKUP_HEALTH: + case SOUND_81: //case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + stereo = true; + processedPickup = true; + m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; + break; + case SOUND_80: + stereo = true; + processedPickup = true; + m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; + center = true; + staticFreq = true; + break; + case SOUND_PICKUP_BONUS: + case SOUND_FRONTEND_MENU_STARTING: + case SOUND_HUD_SOUND: + stereo = true; + m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT; + center = true; + break; + case SOUND_PICKUP_MONEY: + stereo = true; + processedPickup = true; + m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; + break; + case SOUND_PICKUP_HIDDEN_PACKAGE: + case SOUND_PICKUP_PACMAN_PILL: + case SOUND_PICKUP_PACMAN_PACKAGE: + case SOUND_PICKUP_FLOAT_PACKAGE: + center = true; + processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; + stereo = true; break; + case SOUND_RACE_START_3: + case SOUND_RACE_START_2: + case SOUND_RACE_START_1: case SOUND_PART_MISSION_COMPLETE: + stereo = true; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; processedMission = true; + center = true; break; - case SOUND_FRONTEND_MENU_STARTING: - m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; + case SOUND_RACE_START_GO: stereo = true; + m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT; + center = true; + break; + case SOUND_CLOCK_TICK: + m_sQueueSample.m_nSampleIndex = SFX_TIMER; + break; + case SOUND_FRONTEND_NO_RADIO: + case SOUND_FRONTEND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; + break; + case SOUND_FRONTEND_RADIO_CHANGE_2: + m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; + break; + case SOUND_BULLETTRACE_1: + case SOUND_BULLETTRACE_2: + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1; + break; + case SOUND_AMMUNATION_IMRAN_ARM_BOMB: + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + break; + case SOUND_194: + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2; + if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12) + m_sQueueSample.m_nSampleIndex -= 12; + radioDial = m_sQueueSample.m_nSampleIndex; break; case SOUND_FRONTEND_MENU_NEW_PAGE: + stereo = true; m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; + break; + case SOUND_FRONTEND_FAIL: stereo = true; - frontendBank = true; - frontendBank = true; + m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; break; case SOUND_FRONTEND_MENU_SETTING_CHANGE: - m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; stereo = true; - frontendBank = true; - - + m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT; break; - //case SOUND_FRONTEND_EXIT: - // m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; - // stereo = true; - // break; - //case SOUND_FRONTEND_AUDIO_TEST: - // m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; - // break; - case SOUND_FRONTEND_FAIL: - m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; - frontendBank = true; + case SOUND_FRONTEND_MENU_BACK: stereo = true; + m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; break; - case SOUND_FRONTEND_NO_RADIO: - case SOUND_FRONTEND_RADIO_CHANGE: - m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; + case SOUND_FRONTEND_AUDIO_TEST: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1; break; - //case SOUND_HUD_SOUND: - // m_sQueueSample.m_nSampleIndex = SFX_INFO; - // break; default: continue; } @@ -5676,37 +5701,64 @@ cAudioManager::ProcessFrontEnd() } sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - if (sample == SFX_RAIN) { + + if (sample == SOUND_FRONTEND_NO_RADIO) m_sQueueSample.m_nFrequency = 28509; - /*} else if (sample == SFX_PICKUP_1_LEFT) { - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f) - m_sQueueSample.m_nFrequency = 32000; - else - m_sQueueSample.m_nFrequency = 48000;*/ - } else { + else if (sample == SOUND_FRONTEND_RADIO_CHANGE) + m_sQueueSample.m_nFrequency = 32000; + else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - } - m_sQueueSample.m_nVolume = 110; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + } else if (staticFreq) + m_sQueueSample.m_nFrequency = 5382; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + + m_sQueueSample.m_nVolume = 127; + if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) + m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0; + m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - if (stereo) - m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31; - else + m_sQueueSample.m_fDistance = 1.0f; + if (stereo) + m_sQueueSample.m_nOffset = 0; + else { + sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + if (sample == SOUND_BULLETTRACE_1) { + m_sQueueSample.m_nOffset = 20; + m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_fDistance = 100.0f; + } + if (sample == SOUND_BULLETTRACE_2) { + m_sQueueSample.m_nOffset = 107; + m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_fDistance = 100.0f; + } m_sQueueSample.m_nOffset = 63; + } m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); if (stereo) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset; + m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset; + AddSampleToRequestedQueue(); + } + if (center) { + ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index d1a3b3b7..665e5b27 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -321,7 +321,7 @@ public: void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done void ProcessFires(int32 entity); // - void ProcessFrontEnd(); // + void ProcessFrontEnd(); // done void ProcessGarages(); // void ProcessCarHeli(cVehicleParams* params); // done void ProcessVehicleFlatTyre(cVehicleParams* params); // done -- cgit v1.2.3