| Commit message (Expand) | Author | Files | Lines |
2020-06-07 | CBike done | aap | 2 | -5/+6 |
2020-06-06 | Use KnockOffRider | eray orçunus | 1 | -1/+17 |
2020-06-03 | Peds, eSound and PedState enum, fixes | eray orçunus | 2 | -59/+79 |
2020-06-02 | some CBike code; vehicle cleanup | aap | 1 | -11/+10 |
2020-06-02 | some vehicle cleanup | aap | 1 | -11/+10 |
2020-05-31 | CAutomobile done | aap | 4 | -2/+16 |
2020-05-29 | R to freeroam, idle anims, weapon and cam enum fix | eray orçunus | 1 | -0/+1 |
2020-05-27 | VC CParticle done | Fire-Head | 1 | -1/+1 |
2020-05-26 | eSurfaceType | aap | 1 | -1/+1 |
2020-05-25 | CVehicle | aap | 1 | -2/+2 |
2020-05-24 | fixed compiler errors | nrb | 4 | -4/+6 |
2020-05-24 | all my fixes live in exes | eray orçunus | 3 | -27/+27 |
2020-05-23 | Cleanup and one needed function | eray orçunus | 1 | -1/+1 |
2020-05-23 | Compatibility with VC weapon.dat + new shotguns | eray orçunus | 4 | -64/+239 |
2020-05-20 | script revision | Nikolay Korolev | 1 | -0/+2 |
2020-05-19 | Melee weapons(half-working), Ped and Hud bits | eray orçunus | 3 | -64/+303 |
2020-05-17 | Weapon fixes and thingies | eray orçunus | 4 | -74/+116 |
2020-05-16 | Weapon fixes | eray orçunus | 3 | -10/+12 |
2020-05-15 | Weapon layer in Peds | eray orçunus | 7 | -93/+269 |
2020-05-13 | More save/load alignment fixes | Sergeanur | 1 | -12/+17 |
2020-05-12 | Fix linux warnings | Filip Gawin | 4 | -5/+17 |
2020-05-12 | fix shotgun | Nikolay Korolev | 1 | -1/+1 |
2020-05-12 | CClouds; disabled object clipping for SA cam | aap | 1 | -1/+1 |
2020-05-12 | Remove odd calculations for bullet hit smoke | Sergeanur | 1 | -5/+21 |
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | 1 | -1/+1 |
2020-05-09 | named anim assoc flags | aap | 2 | -2/+2 |
2020-05-09 | named anim assoc flags | aap | 2 | -2/+2 |
2020-05-06 | IsStatic | Nikolay Korolev | 2 | -7/+7 |
2020-05-05 | colstore support in script | Nikolay Korolev | 2 | -7/+7 |
2020-05-02 | changed saving compatibility | Nikolay Korolev | 2 | -1/+32 |
2020-05-02 | SetPosition, part 1 | Sergeanur | 1 | -1/+1 |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 3 | -16/+16 |
2020-04-28 | Changing prefixes for some audio fields | Sergeanur | 1 | -1/+1 |
2020-04-25 | fixed shooting target | aap | 1 | -2/+2 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -2/+1 |
2020-04-20 | Try to build with mingw | Filip Gawin | 9 | -82/+90 |
2020-04-19 | 1.1 patch stuff | Nikolay Korolev | 1 | -0/+3 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 1 | -1/+0 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -1/+47 |
2020-04-18 | Remove padding fields | Sergeanur | 1 | -1/+0 |
2020-04-17 | Part one | Filip Gawin | 1 | -47/+1 |
2020-04-17 | Remove patches | Sergeanur | 7 | -98/+12 |
2020-04-17 | rem refs | Fire-Head | 2 | -3/+0 |
2020-04-16 | Various fixes | eray orçunus | 1 | -1/+1 |
2020-04-16 | Removed refs from weapons/, WeaponEffects moved | Sergeanur | 6 | -8/+141 |
2020-04-15 | vs botch | Nikolay Korolev | 1 | -11/+11 |
2020-04-15 | definition fix | Nikolay Korolev | 1 | -1/+1 |
2020-04-15 | anim fix | Nikolay Korolev | 1 | -2/+2 |
2020-04-15 | fixed crash | Fire-Head | 1 | -1/+1 |
2020-04-15 | fixed uzi/ak47/m16 trace | Fire-Head | 1 | -1/+1 |
2020-04-15 | 'fix' fix | Fire-Head | 1 | -16/+15 |
2020-04-15 | weapon cosmetic fix | Fire-Head | 1 | -483/+484 |
2020-04-15 | fix | Nikolay Korolev | 1 | -1/+9 |
2020-04-15 | Update Weapon.cpp | Fire_Head | 1 | -1/+1 |
2020-04-15 | CWeapon done, ps2 cheats fix | Fire-Head | 4 | -39/+2267 |
2020-04-15 | bullet info | Nikolay Korolev | 4 | -1/+283 |
2020-04-09 | normalized line endings to LF | aap | 1 | -31/+31 |
2020-04-09 | AddExplosion shadow fix | Sergeanur | 1 | -0/+5 |
2020-04-09 | Finished CExplosion | Sergeanur | 2 | -45/+403 |
2020-04-01 | vehicles missing functions + fixes | Nikolay Korolev | 2 | -0/+3 |
2020-03-29 | CShotInfo, CWanted done, Frontend fix | eray orçunus | 2 | -0/+163 |
2020-03-29 | Wrappers cleanup | Sergeanur | 1 | -2/+0 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2 | -5/+9 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 2 | -3/+6 |
2020-03-16 | Finished CRadar, a bit of CExplosion | Sergeanur | 2 | -0/+161 |
2020-01-13 | Fix molotov | Sergeanur | 1 | -1/+1 |
2020-01-13 | Fix projectile crash | Sergeanur | 1 | -15/+0 |
2020-01-12 | Fixes | Sergeanur | 2 | -12/+27 |
2020-01-11 | ProjectileInfo | Sergeanur | 2 | -10/+298 |
2020-01-07 | Fixing Projectile code | Sergeanur | 4 | -31/+28 |
2020-01-07 | CPlayerPed & CMenuManager (#286) | erorcun | 2 | -3/+17 |
2020-01-03 | script 800-899 | Nikolay Korolev | 2 | -0/+12 |
2020-01-01 | some not fully tested stuff | Nikolay Korolev | 2 | -1/+3 |
2019-12-05 | CPhone, CPlayerInfo, CFire, CWorld | eray orçunus | 2 | -1/+2 |
2019-10-26 | More audio (to hook and test) | Filip Gawin | 2 | -0/+30 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 2 | -0/+2 |
2019-10-16 | Some CPool and CPools funcs, restoring original logic of pool lookup loops | Sergeanur | 2 | -0/+16 |
2019-08-15 | AnimViewer! | eray orçunus | 2 | -0/+2 |
2019-07-25 | Ped & fixes, including peds dive into danger fix | eray orçunus | 2 | -1/+38 |
2019-07-25 | implemented CAutomobile::TankControl | aap | 2 | -0/+3 |
2019-07-23 | bit more CAutomobile | aap | 2 | -1/+7 |
2019-07-15 | Phone, World, Ped | eray orçunus | 2 | -0/+7 |
2019-07-06 | CPed... | eray orçunus | 2 | -0/+7 |
2019-07-04 | Darkel/Wanted update. | _AG | 2 | -9/+15 |
2019-07-04 | Even more CPed | eray orçunus | 1 | -5/+5 |
2019-07-02 | Kangaroo cheat and bug fixes | eray orçunus | 2 | -6/+4 |
2019-07-01 | CPed fixes | eray orçunus | 1 | -1/+1 |
2019-07-01 | More CPed | eray orçunus | 2 | -3/+44 |
2019-06-24 | CPed, CVehicle, mostly entering/exiting car | eray orçunus | 1 | -1/+2 |
2019-06-22 | Shotgun fix, CPed, CWeaponInfo | eray orçunus | 3 | -5/+212 |
2019-06-20 | Big CPed update | eray orçunus | 4 | -1/+84 |
2019-05-29 | implemented some of CCam and dependencies | aap | 2 | -0/+35 |