Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Melee weapons(half-working), Ped and Hud bits | eray orçunus | 2020-05-19 | 1 | -61/+281 |
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* | Weapon fixes and thingies | eray orçunus | 2020-05-17 | 1 | -58/+98 |
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* | Weapon fixes | eray orçunus | 2020-05-16 | 1 | -7/+9 |
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* | Weapon layer in Peds | eray orçunus | 2020-05-15 | 1 | -42/+86 |
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* | Merge branch 'master' into miami | Sergeanur | 2020-05-14 | 1 | -12/+17 |
|\ | | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp | ||||
| * | More save/load alignment fixes | Sergeanur | 2020-05-13 | 1 | -12/+17 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-12 | 1 | -0/+8 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp | ||||
| * | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -0/+8 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-12 | 1 | -6/+22 |
|\| | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp | ||||
| * | fix shotgun | Nikolay Korolev | 2020-05-12 | 1 | -1/+1 |
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| * | Remove odd calculations for bullet hit smoke | Sergeanur | 2020-05-12 | 1 | -5/+21 |
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| * | named anim assoc flags | aap | 2020-05-09 | 1 | -1/+1 |
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* | | CClouds; disabled object clipping for SA cam | aap | 2020-05-12 | 1 | -1/+1 |
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* | | named anim assoc flags | aap | 2020-05-09 | 1 | -1/+1 |
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* | IsStatic | Nikolay Korolev | 2020-05-06 | 1 | -5/+5 |
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* | changed saving compatibility | Nikolay Korolev | 2020-05-02 | 1 | -1/+27 |
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* | Adding getters and setters for type and status | Sergeanur | 2020-04-30 | 1 | -14/+14 |
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* | fixed shooting target | aap | 2020-04-25 | 1 | -2/+2 |
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* | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -2/+1 |
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* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -15/+18 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -36/+2 |
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* | Various fixes | eray orçunus | 2020-04-16 | 1 | -1/+1 |
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* | fixed crash | Fire-Head | 2020-04-15 | 1 | -1/+1 |
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* | fixed uzi/ak47/m16 trace | Fire-Head | 2020-04-15 | 1 | -1/+1 |
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* | 'fix' fix | Fire-Head | 2020-04-15 | 1 | -16/+15 |
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* | weapon cosmetic fix | Fire-Head | 2020-04-15 | 1 | -483/+484 |
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* | Update Weapon.cpp | Fire_Head | 2020-04-15 | 1 | -1/+1 |
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* | CWeapon done, ps2 cheats fix | Fire-Head | 2020-04-15 | 1 | -26/+2209 |
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* | vehicles missing functions + fixes | Nikolay Korolev | 2020-04-01 | 1 | -0/+1 |
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* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -0/+1 |
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* | CPlayerPed & CMenuManager (#286) | erorcun | 2020-01-07 | 1 | -2/+14 |
| | | | Make Frontend great again! | ||||
* | CGame::Process() && CGame::ReloadIPLs | nmzik | 2019-10-19 | 1 | -0/+1 |
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* | AnimViewer! | eray orçunus | 2019-08-15 | 1 | -0/+1 |
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* | Ped & fixes, including peds dive into danger fix | eray orçunus | 2019-07-25 | 1 | -0/+37 |
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* | implemented CAutomobile::TankControl | aap | 2019-07-25 | 1 | -0/+1 |
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* | bit more CAutomobile | aap | 2019-07-23 | 1 | -0/+2 |
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* | Phone, World, Ped | eray orçunus | 2019-07-15 | 1 | -0/+6 |
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* | CPed... | eray orçunus | 2019-07-06 | 1 | -0/+6 |
| | | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com> | ||||
* | More CPed | eray orçunus | 2019-07-01 | 1 | -1/+36 |
| | | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com> | ||||
* | Big CPed update | eray orçunus | 2019-06-20 | 1 | -0/+2 |
| | | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com> | ||||
* | implemented some of CCam and dependencies | aap | 2019-05-29 | 1 | -0/+4 |