| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge branch 'miami' into lcs | Sergeanur | 2021-08-16 | 1 | -11/+60 |
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| * | Fix impossible bullets | erorcun | 2021-08-15 | 1 | -11/+60 |
* | | merge | Nikolay Korolev | 2021-08-08 | 1 | -0/+4 |
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| * | merge | Nikolay Korolev | 2021-08-08 | 1 | -0/+4 |
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| | * | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | 2021-07-26 | 1 | -0/+10 |
| | * | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 2021-07-10 | 1 | -1/+1 |
| | * | Sanitizer fixes 2 | erorcun | 2021-07-03 | 1 | -0/+4 |
| | * | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 2021-06-28 | 1 | -1/+1 |
| | * | Revert "Revert "Redo ReadSaveBuf + common.h cleanup"" | withmorten | 2021-06-26 | 1 | -0/+1 |
| | * | Revert "Redo ReadSaveBuf + common.h cleanup" | erorcun | 2021-06-25 | 1 | -1/+0 |
| | * | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-25 | 1 | -0/+1 |
| | * | Fix muzzleflash rotation | Sergeanur | 2021-02-26 | 1 | -0/+17 |
| | * | Use original animation names from VCS | Sergeanur | 2021-01-26 | 1 | -10/+10 |
| | * | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 2020-12-18 | 1 | -2/+2 |
| | * | Reorganize CPed functions into their original cpp files | Sergeanur | 2020-11-19 | 1 | -0/+10 |
| | * | fix FireShotgun missing normalise | Fire-Head | 2020-10-28 | 1 | -2/+10 |
* | | | Merge branch 'miami' into lcs | Sergeanur | 2021-07-27 | 1 | -0/+26 |
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| * | | Fix muzzleflash rotation | Sergeanur | 2021-07-26 | 1 | -0/+16 |
| * | | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | 2021-07-26 | 1 | -0/+10 |
* | | | Merge branch 'miami' into lcs | Sergeanur | 2021-07-22 | 1 | -1/+1 |
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| * | | Fix enum use | Sergeanur | 2021-07-22 | 1 | -1/+1 |
* | | | Merge branch 'miami' into lcs | Sergeanur | 2021-07-12 | 1 | -1/+1 |
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| * | | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 2021-07-10 | 1 | -1/+1 |
* | | | Merge branch 'miami' into lcs | Sergeanur | 2021-06-30 | 1 | -1/+1 |
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| * | | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 2021-06-28 | 1 | -1/+1 |
* | | | Merge branch 'miami' into lcs | Sergeanur | 2021-06-28 | 1 | -0/+1 |
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| * | | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-28 | 1 | -0/+1 |
* | | | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-04-09 | 1 | -0/+4 |
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| * | | Fix muzzleflash rotation | Sergeanur | 2021-02-26 | 1 | -0/+4 |
* | | | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-02-16 | 1 | -12/+12 |
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| * | | Use original animation names from VCS | Sergeanur | 2021-01-27 | 1 | -12/+12 |
* | | | CPedModelInfo and CTempColModels | aap | 2021-01-24 | 1 | -1/+1 |
* | | | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-01-22 | 1 | -1/+0 |
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| * | | get rid of most --MIAMI comments | withmorten | 2021-01-22 | 1 | -1/+0 |
* | | | Merge branch 'miami' into lcs | Sergeanur | 2021-01-20 | 1 | -0/+15 |
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| * | | add the bad crack "features" behind SECUROM define | withmorten | 2021-01-14 | 1 | -0/+15 |
* | | | Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs | Fire-Head | 2021-01-15 | 1 | -9/+9 |
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| * | | fixed weapon LOS check | aap | 2021-01-13 | 1 | -9/+9 |
* | | | lcs particle | Fire-Head | 2021-01-12 | 1 | -4/+4 |
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* | | Weapon flags changed from bit fields to bit mask (R* vision) | Sergeanur | 2020-12-26 | 1 | -2/+2 |
* | | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 2020-12-18 | 1 | -7/+7 |
* | | sync with upstream | Nikolay Korolev | 2020-12-08 | 1 | -1/+2 |
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| * | | Fixes | Sergeanur | 2020-12-08 | 1 | -3/+4 |
* | | | garages revision + some fixes | Nikolay Korolev | 2020-12-06 | 1 | -5/+5 |
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* | | cAudioManager::ProcessPedOneShots + fixes | Sergeanur | 2020-12-01 | 1 | -15/+1 |
* | | Reorganize CPed functions into their original cpp files | Sergeanur | 2020-11-20 | 1 | -0/+15 |
* | | Fluff done, FireInstantHit fix | majestic | 2020-10-23 | 1 | -5/+4 |
* | | Merge branch 'master' into miami | Sergeanur | 2020-10-18 | 1 | -8/+8 |
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| * | Setter for bIsStatic (became virtual in SA) | Sergeanur | 2020-10-18 | 1 | -8/+8 |
| * | silentpatch fixes | Nikolay Korolev | 2020-09-26 | 1 | -0/+3 |
| * | Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) | erorcun | 2020-07-01 | 1 | -1/+1 |
| * | some vehicle cleanup | aap | 2020-06-02 | 1 | -11/+10 |
| * | all my fixes live in exes | eray orçunus | 2020-05-24 | 1 | -23/+23 |
* | | fix melee car damage | Fire-Head | 2020-08-30 | 1 | -1/+1 |
* | | bike shooting fix + trace temp fix | Fire-Head | 2020-08-27 | 1 | -1/+1 |
* | | weapons | Fire-Head | 2020-08-27 | 1 | -270/+466 |
* | | CWanted, anim fix, ped objs renaming, remove III beta features | eray orçunus | 2020-06-22 | 1 | -4/+4 |
* | | more weapon fixes | eray orçunus | 2020-06-20 | 1 | -10/+22 |
* | | Ducking, shooting vehicle occupants and weapon fixes | eray orçunus | 2020-06-20 | 1 | -20/+108 |
* | | Ped, Weapon and fixes | eray orçunus | 2020-06-17 | 1 | -90/+156 |
* | | some cutscene opcodes and heli guns | eray orçunus | 2020-06-16 | 1 | -46/+148 |
* | | Peds & fixes continues | eray orçunus | 2020-06-15 | 1 | -14/+6 |
* | | CBike done | aap | 2020-06-07 | 1 | -3/+4 |
* | | Use KnockOffRider | eray orçunus | 2020-06-06 | 1 | -1/+17 |
* | | Peds, eSound and PedState enum, fixes | eray orçunus | 2020-06-03 | 1 | -59/+78 |
* | | some CBike code; vehicle cleanup | aap | 2020-06-02 | 1 | -11/+10 |
* | | CAutomobile done | aap | 2020-05-31 | 1 | -0/+12 |
* | | R to freeroam, idle anims, weapon and cam enum fix | eray orçunus | 2020-05-29 | 1 | -0/+1 |
* | | Merge pull request #588 from blingu/miami | aap | 2020-05-26 | 1 | -2/+2 |
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| * | | fixed compiler errors | nrb | 2020-05-24 | 1 | -2/+2 |
* | | | eSurfaceType | aap | 2020-05-26 | 1 | -1/+1 |
* | | | CVehicle | aap | 2020-05-25 | 1 | -2/+2 |
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* | | Cleanup and one needed function | eray orçunus | 2020-05-23 | 1 | -1/+1 |
* | | Compatibility with VC weapon.dat + new shotguns | eray orçunus | 2020-05-23 | 1 | -49/+209 |
* | | Melee weapons(half-working), Ped and Hud bits | eray orçunus | 2020-05-19 | 1 | -61/+281 |
* | | Weapon fixes and thingies | eray orçunus | 2020-05-17 | 1 | -58/+98 |
* | | Weapon fixes | eray orçunus | 2020-05-16 | 1 | -7/+9 |
* | | Weapon layer in Peds | eray orçunus | 2020-05-15 | 1 | -42/+86 |
* | | Merge branch 'master' into miami | Sergeanur | 2020-05-14 | 1 | -12/+17 |
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| * | More save/load alignment fixes | Sergeanur | 2020-05-13 | 1 | -12/+17 |
* | | Merge branch 'master' into miami | Sergeanur | 2020-05-12 | 1 | -0/+8 |
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| * | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -0/+8 |
* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-12 | 1 | -6/+22 |
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| * | fix shotgun | Nikolay Korolev | 2020-05-12 | 1 | -1/+1 |
| * | Remove odd calculations for bullet hit smoke | Sergeanur | 2020-05-12 | 1 | -5/+21 |
| * | named anim assoc flags | aap | 2020-05-09 | 1 | -1/+1 |
* | | CClouds; disabled object clipping for SA cam | aap | 2020-05-12 | 1 | -1/+1 |
* | | named anim assoc flags | aap | 2020-05-09 | 1 | -1/+1 |
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* | IsStatic | Nikolay Korolev | 2020-05-06 | 1 | -5/+5 |
* | changed saving compatibility | Nikolay Korolev | 2020-05-02 | 1 | -1/+27 |
* | Adding getters and setters for type and status | Sergeanur | 2020-04-30 | 1 | -14/+14 |
* | fixed shooting target | aap | 2020-04-25 | 1 | -2/+2 |
* | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -2/+1 |
* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -15/+18 |
* | Remove patches | Sergeanur | 2020-04-17 | 1 | -36/+2 |
* | Various fixes | eray orçunus | 2020-04-16 | 1 | -1/+1 |
* | fixed crash | Fire-Head | 2020-04-15 | 1 | -1/+1 |
* | fixed uzi/ak47/m16 trace | Fire-Head | 2020-04-15 | 1 | -1/+1 |
* | 'fix' fix | Fire-Head | 2020-04-15 | 1 | -16/+15 |
* | weapon cosmetic fix | Fire-Head | 2020-04-15 | 1 | -483/+484 |
* | Update Weapon.cpp | Fire_Head | 2020-04-15 | 1 | -1/+1 |
* | CWeapon done, ps2 cheats fix | Fire-Head | 2020-04-15 | 1 | -26/+2209 |
* | vehicles missing functions + fixes | Nikolay Korolev | 2020-04-01 | 1 | -0/+1 |
* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -0/+1 |
* | CPlayerPed & CMenuManager (#286) | erorcun | 2020-01-07 | 1 | -2/+14 |
* | CGame::Process() && CGame::ReloadIPLs | nmzik | 2019-10-19 | 1 | -0/+1 |
* | AnimViewer! | eray orçunus | 2019-08-15 | 1 | -0/+1 |
* | Ped & fixes, including peds dive into danger fix | eray orçunus | 2019-07-25 | 1 | -0/+37 |
* | implemented CAutomobile::TankControl | aap | 2019-07-25 | 1 | -0/+1 |
* | bit more CAutomobile | aap | 2019-07-23 | 1 | -0/+2 |
* | Phone, World, Ped | eray orçunus | 2019-07-15 | 1 | -0/+6 |
* | CPed... | eray orçunus | 2019-07-06 | 1 | -0/+6 |
* | More CPed | eray orçunus | 2019-07-01 | 1 | -1/+36 |
* | Big CPed update | eray orçunus | 2019-06-20 | 1 | -0/+2 |
* | implemented some of CCam and dependencies | aap | 2019-05-29 | 1 | -0/+4 |