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fully reversed source code for gta III and gta VC
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vehicles
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Vehicle.cpp
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2019-07-17
script fix, bomb fix, flying components fix
Nikolay Korolev
1
-0
/
+3
2019-07-16
more fixes; started CAutomobile::ProcessControl
aap
1
-19
/
+17
2019-07-14
RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)
Nikolay Korolev
1
-2
/
+2
2019-07-11
CAutomobile::ProcessControlInputs
aap
1
-2
/
+2
2019-07-10
and of course the last commit didnt fix everything
aap
1
-2
/
+2
2019-07-10
added wrappers around math functions
aap
1
-9
/
+9
2019-07-10
CVehicle::ProcessWheel
aap
1
-47
/
+151
2019-07-09
more CVehicle
aap
1
-0
/
+195
2019-07-09
more CAutomobile
aap
1
-2
/
+2
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-4
/
+15
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-07-07
made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
aap
1
-1
/
+1
2019-07-05
implemented some CVehicle functions
aap
1
-14
/
+384
2019-07-03
Update Frontend.
_AG
1
-1
/
+2
2019-07-02
Revert "Implemented frontend inputs."
aap
1
-2
/
+1
2019-07-02
Implemented frontend inputs.
_AG
1
-1
/
+2
Fixed #66 and few other stuff.
2019-06-30
Reactivated Store(Restore)StuffIn(From)Mem, fixed bugs
Nikolay Korolev
1
-0
/
+3
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+50
2019-06-24
CPed, CVehicle, mostly entering/exiting car
eray orçunus
1
-0
/
+52
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-17
got rid of upper case types
aap
1
-5
/
+5
2019-06-13
CPad done
Fire-Head
1
-0
/
+6
2019-06-02
added some small bits and stubs
aap
1
-0
/
+7