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path: root/src/vehicles/Boat.cpp (unfollow)
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2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-3/+3
2020-12-01skimmer shadowmajestic1-1/+2
2020-11-24Original enum nameSergeanur1-3/+3
2020-11-23Add some TODO stubs for unused code to be reversedSergeanur1-1/+1
2020-11-06Sfx audio logicFilip Gawin1-2/+2
2020-11-04fixed boats for new rendereraap1-0/+20
2020-11-01RevertSergeanur1-1/+1
2020-11-01RevertSergeanur1-1/+1
2020-11-01Fix virtual SetModelIndex call in CBoat ctorSergeanur1-1/+1
2020-11-01Fix virtual SetModelIndex call in CBoat ctorSergeanur1-1/+1
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-1/+1
2020-10-17saves part 1Nikolay Korolev1-3/+3
2020-10-07Pad, BulletInfo, ProjectileInfo, fixeseray orçunus1-2/+9
2020-09-26VC replaysNikolay Korolev1-0/+4
2020-08-20changed a sound enumaap1-1/+1
2020-08-20fixed sound enumaap1-1/+1
2020-07-19CPlane doneaap1-1/+1
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-1/+1
2020-07-01CBoat and friendsaap1-278/+681
2020-07-01fixes to CBoataap1-26/+26
2020-06-14fixed condition in CBoat::ProcessControl and changed enummajestic1-9/+49
2020-06-14fixed boat wakeaap1-0/+2
2020-06-07CBike doneaap1-1/+1
2020-05-27VC WaterFire-Head1-4/+4
2020-05-27VC CParticle doneFire-Head1-2/+3
2020-05-24Menu borders and weapon fixeseray orçunus1-1/+1
2020-05-22fixes for CPhysical and friendsaap1-1/+1
2020-05-22CPhysicalaap1-1/+1
2020-05-19script revisionNikolay Korolev1-0/+9
2020-05-17Weapon fixes and thingieseray orçunus1-0/+68
2020-05-14some fixesNikolay Korolev1-0/+4
2020-05-12Fix linux warningsFilip Gawin1-0/+1
2020-05-10fix boatsNikolay Korolev1-4/+4
2020-05-10fix boatNikolay Korolev1-1/+1
2020-05-10more car controlNikolay Korolev1-4/+7
2020-05-10CClumpModelInfo; little fixesaap1-4/+4
2020-05-09new curves + boat fixNikolay Korolev1-1/+1
2020-05-07VC vehicles just barely working nowaap1-2/+2
2020-05-05cleaned up MIAMI ifdefsaap1-5/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+2
2020-05-05Remove Miami stuffSergeanur1-2/+0
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+2
2020-05-02changed saving compatibilityNikolay Korolev1-0/+23
2020-05-02SetPosition, part 2Sergeanur1-3/+3
2020-04-30Adding getters and setters for type and statusSergeanur1-5/+5
2020-04-26Fix compilation errorSergeanur1-4/+4
2020-04-26Initial GLFW supporteray orçunus1-4/+4
2020-04-23ps2 particles, sampman oal startedFire-Head1-3/+52
2020-04-20Try to build with mingwFilip Gawin1-7/+7
2020-04-17Remove patchesSergeanur1-22/+1
2020-04-17rem refsFire-Head1-5/+5
2020-04-16More refs removedSergeanur1-5/+5
2020-04-13finished CBoataap1-31/+610
2020-04-10CObject completesaml1er1-1/+1
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-39/+15
2020-03-28remove include <new> from common.haap1-0/+2
2020-01-31Fix boat componentSergeanur1-1/+1
2020-01-24Partial CBoatSergeanur1-6/+242
2019-08-27CleanupFilip Gawin1-1/+1
2019-08-27More more more audioFilip Gawin1-1/+1
2019-08-27CleanupFilip Gawin1-1/+1
2019-08-27More audio pedFilip Gawin1-1/+1
2019-07-25Running script part 3Nikolay Korolev1-1/+1
2019-07-24updateFire-Head1-6/+5
2019-07-11WaterLevel doneFire-Head1-0/+63
2019-07-11WaterLevel doneFire-Head1-0/+63
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-2/+8
2019-07-07the great reorganizationaap1-0/+0
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+14