Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into miami | Sergeanur | 2020-05-23 | 1 | -5/+5 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/control/Script.cpp # src/core/SurfaceTable.cpp # src/core/config.h # src/entities/Physical.cpp # src/entities/Physical.h # src/objects/Object.h # src/skel/skeleton.h # src/vehicles/Vehicle.h | ||||
| * | skeleton typos | aap | 2020-05-23 | 5 | -25/+25 |
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* | | skeleton typos | aap | 2020-05-23 | 5 | -21/+21 |
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* | | Merge pull request #574 from Xinerki/miami | erorcun | 2020-05-22 | 1 | -0/+10 |
|\ \ | | | | | | | many additions | ||||
| * | | focus loss improvement | Xinerki | 2020-05-21 | 1 | -2/+5 |
| | | | | | | | | | | | | for u aap | ||||
| * | | scuffed InitAfterFocusLoss implementation | Xinerki | 2020-05-21 | 1 | -0/+7 |
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* | | | VC CMenuManager struct, ctor etc. | eray orçunus | 2020-05-22 | 2 | -27/+27 |
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* | | remove some unneeded plane paths for the moment; also different exe icon | aap | 2020-05-16 | 3 | -1/+1 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-14 | 1 | -1/+14 |
|\| | | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp | ||||
| * | blacklist for glfw "joysticks" | aap | 2020-05-14 | 1 | -1/+14 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-12 | 1 | -1/+1 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp | ||||
| * | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-12 | 8 | -99/+334 |
|\| | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp | ||||
| * | Fix Windows build and premake | eray orçunus | 2020-05-11 | 4 | -11/+16 |
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| * | Linux build support | eray orçunus | 2020-05-11 | 7 | -91/+321 |
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| * | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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| * | reverting fuckup | aap | 2020-05-06 | 1 | -0/+2 |
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| * | updated librw | aap | 2020-05-06 | 1 | -2/+0 |
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* | | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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* | | most of animation system done; little stuff here and there | aap | 2020-05-08 | 2 | -0/+8 |
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* | | VC vehicles just barely working now | aap | 2020-05-07 | 1 | -2/+0 |
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* | Screen mode selector and persistent map target fix | eray orçunus | 2020-05-01 | 2 | -55/+68 |
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* | improved video modes for glfw | aap | 2020-04-30 | 1 | -40/+146 |
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* | implemented improved video modes for win.cpp | aap | 2020-04-29 | 1 | -5/+108 |
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* | removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? | aap | 2020-04-28 | 1 | -79/+0 |
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* | Merge pull request #489 from Nick007J/master | Nikolay Korolev | 2020-04-26 | 1 | -2/+7 |
|\ | | | | | 1.1 patch stuff + flying controls | ||||
| * | Merge remote-tracking branch 'upstream/master' | Nikolay Korolev | 2020-04-25 | 1 | -0/+8 |
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| * | | more 1.1 patch | Nikolay Korolev | 2020-04-24 | 1 | -2/+7 |
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* | | | fixes for glfw | aap | 2020-04-26 | 1 | -15/+16 |
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* | | | Remove struct workaround in CControllerConfigManager | Sergeanur | 2020-04-26 | 1 | -1/+0 |
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* | | | Initial GLFW support | eray orçunus | 2020-04-26 | 6 | -48/+1723 |
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* | | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -0/+8 |
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* | Crossplatform work continues | eray orçunus | 2020-04-22 | 5 | -8/+159 |
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* | Remove patches | Sergeanur | 2020-04-17 | 3 | -96/+5 |
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* | rem refs | Fire-Head | 2020-04-17 | 4 | -22/+15 |
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* | Default native resolution mode and small camera fixes | Sergeanur | 2020-04-15 | 1 | -4/+25 |
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* | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 2020-04-09 | 1 | -7/+7 |
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* | CShotInfo, CWanted done, Frontend fix | eray orçunus | 2020-03-29 | 1 | -6/+0 |
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* | Limit frontend FPS to 100 | eray orçunus | 2020-03-28 | 1 | -1/+7 |
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* | WaterCannon done, resource ico | Fire-Head | 2020-03-28 | 2 | -1/+12 |
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* | Fixes for Serge's review | Filip Gawin | 2020-03-22 | 1 | -2/+2 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -1/+1 |
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* | Implemented faststrcmp, faststricmp, strcasecmp | Sergeanur | 2019-10-30 | 1 | -0/+7 |
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* | Small CPad fixes | Sergeanur | 2019-10-29 | 1 | -6/+6 |
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* | Merge branch 'master' into master | Fire_Head | 2019-10-27 | 3 | -35/+52 |
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| * | ControllerConfig done | Fire-Head | 2019-10-27 | 3 | -35/+52 |
| | | | | | | | | Fix Cam enum | ||||
* | | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode | Sergeanur | 2019-10-26 | 2 | -2/+3 |
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* | More more more audio | Filip Gawin | 2019-08-27 | 1 | -1/+1 |
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* | AnimViewer! | eray orçunus | 2019-08-15 | 4 | -11/+48 |
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* | Merge branch 'master' of github.com:Fire-Head/re3 | Fire-Head | 2019-08-02 | 1 | -30/+41 |
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| * | fixed dinput | aap | 2019-07-25 | 1 | -30/+41 |
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* | | sampman done | Fire-Head | 2019-08-02 | 1 | -0/+0 |
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* | Merge pull request #153 from ThirteenAG/master | aap | 2019-07-20 | 1 | -4/+4 |
|\ | | | | | premake and appveyor update | ||||
| * | premake and appveyor update | ThirteenAG | 2019-07-20 | 1 | -4/+4 |
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* | | couple of fixes | aap | 2019-07-20 | 1 | -1/+1 |
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* | and of course the last commit didnt fix everything | aap | 2019-07-10 | 1 | -1/+1 |
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* | added wrappers around math functions | aap | 2019-07-10 | 1 | -5/+5 |
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* | Update Frontend. | _AG | 2019-07-03 | 1 | -0/+4 |
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* | cleaned up to be closer to original game | aap | 2019-07-03 | 2 | -29/+17 |
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* | Revert "Implemented frontend inputs." | aap | 2019-07-02 | 2 | -12/+4 |
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* | Implemented frontend inputs. | _AG | 2019-07-02 | 2 | -4/+12 |
| | | | | Fixed #66 and few other stuff. | ||||
* | Cleanup project a bit | Filip Gawin | 2019-06-30 | 2 | -101/+101 |
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* | misc stuff, mostly collision | aap | 2019-06-28 | 1 | -9/+2 |
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* | Initial commit for Frontend. | _AG | 2019-06-25 | 2 | -2/+6 |
| | | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup... | ||||
* | first part of CFileLoader | aap | 2019-06-17 | 1 | -0/+1 |
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* | got rid of upper case types | aap | 2019-06-17 | 2 | -32/+32 |
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* | Merge branch 'master' into master | Fire_Head | 2019-06-13 | 1 | -0/+7 |
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| * | fixed CFileMgr somewhat; still issues when loading saves | aap | 2019-06-13 | 1 | -0/+7 |
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* | | CPad done | Fire-Head | 2019-06-13 | 1 | -2/+2 |
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* | tmp | Fire-Head | 2019-06-11 | 2 | -175/+173 |
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* | VK_LEFT fix | Fire-Head | 2019-06-05 | 1 | -0/+1 |
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* | win.cpp/skeleton.cpp done | Fire-Head | 2019-06-05 | 1 | -34/+34 |
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* | input done, fixed cheats input | Fire-Head | 2019-06-05 | 3 | -31/+864 |
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* | added NO_MOVIES | Fire-Head | 2019-06-03 | 1 | -0/+11 |
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* | gamestates fixed, mpeg now working | Fire-Head | 2019-06-02 | 1 | -43/+147 |
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* | mouse fixed | Fire-Head | 2019-06-02 | 1 | -3/+5 |
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* | fixed merge | aap | 2019-06-02 | 1 | -2/+3 |
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* | skeleton updated, windows specific stuff added | Fire-Head | 2019-06-02 | 8 | -305/+2541 |
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* | rw skeleton | Fire-Head | 2019-05-31 | 5 | -0/+1618 |