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* some fixesNikolay Korolev2020-11-131-15/+13
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* finished save/loadNikolay Korolev2020-10-171-26/+35
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* saves part 1Nikolay Korolev2020-10-171-13/+1
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* Merge branch 'master' into VC/TextFinishSergeanur2020-10-111-0/+1
|\ | | | | | | | | # Conflicts: # src/text/Text.cpp
| * Some unicode funcs belong to Font.cpp + small fixSergeanur2020-10-111-0/+1
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| * Island loading cleanup and fixSergeanur2020-08-191-6/+2
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| * Island loading and PS2 alpha test added to optionsSergeanur2020-08-161-8/+14
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* | Pad, BulletInfo, ProjectileInfo, fixeseray orçunus2020-10-071-7/+4
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* | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+26
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* | stable CScriptPathsmajestic2020-08-201-0/+4
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* | Continue to Frontend, fix savegame list bugeray orçunus2020-08-141-1/+1
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* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+18
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* | Merge branch 'master' into miamiSergeanur2020-07-131-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
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| * Remove island loadingSergeanur2020-07-091-1/+4
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+45
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * mission replayNikolay Korolev2020-05-261-0/+45
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* | game logicNikolay Korolev2020-05-311-0/+4
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* | say goodbye to your savesNikolay Korolev2020-05-241-0/+4
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* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-2/+2
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* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-1/+1
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-1/+1
|\| | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * Fix Windows build and premakeeray orçunus2020-05-111-0/+1
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| * Linux build supporteray orçunus2020-05-111-1/+0
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* | cleaned up MIAMI ifdefsaap2020-05-051-7/+0
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-2/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
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* SetPosition, final partSergeanur2020-05-051-6/+6
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* Put camera modes compatibility under COMPATIBLE_SAVESSergeanur2020-05-021-2/+2
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* Changing prefixes for some audio fieldsSergeanur2020-04-281-0/+1
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* Crossplatform work continueseray orçunus2020-04-221-1/+2
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* Fix savename buffer overflowSergeanur2020-04-181-4/+12
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* Remove patchesSergeanur2020-04-171-20/+1
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* rem refsFire-Head2020-04-171-15/+15
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* More refs removedSergeanur2020-04-161-15/+15
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+19
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* CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placementSergeanur2020-04-141-1/+1
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* FixesWes Hampson2020-04-131-44/+60
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* GenericLoad() doneWes Hampson2020-04-131-25/+135
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+7
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* Wrappers cleanupSergeanur2020-03-291-1/+0
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* removed windows.h for most .cppsaap2020-03-271-0/+1
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* CCopPed 2 and fixeseray orçunus2020-03-261-25/+20
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* Use WriteDataToBufferPointerWes Hampson2020-03-141-35/+35
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* Style fix, use CTimeStepWes Hampson2020-03-131-4/+6
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* Style fixesWes Hampson2020-03-111-1/+1
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* Bugfixes, GenericSave() works now!Wes Hampson2020-03-111-15/+10
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* GenericSave complete, still needs some testingWes Hampson2020-03-111-78/+109
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* Save SimpleVars, Scripts, and a few othersWes Hampson2020-03-111-31/+83
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* Begin work on GenericSaveWes Hampson2020-03-051-1/+83
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* CPlayerPed doneeray orçunus2020-02-131-2/+0
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* Fix corrupt savesSergeanur2020-01-311-3/+3
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* sizeofs n stuffSergeanur2020-01-311-12/+19
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* CDate separatedSergeanur2020-01-271-89/+1
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* saveSergeanur2020-01-271-0/+348