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path: root/src/renderer/WaterLevel.cpp (unfollow)
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2021-07-29CVisibilityPlugins, CRenderer, some fixesaap1-4/+4
2021-07-23syncNikolay Korolev1-0/+0
2021-07-17render -> renderer (original name)Sergeanur1-1554/+0
2021-07-17render -> renderer (original name)Sergeanur1-3377/+0
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-20/+20
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-13/+13
2021-06-24fixSergeanur1-1/+1
2021-06-24Fix IsSphereVisible callsSergeanur1-9/+9
2021-06-24fixSergeanur1-1/+1
2021-06-24Fix IsSphereVisible callsSergeanur1-9/+9
2021-06-24Fix IsSphereVisible callsSergeanur1-10/+5
2021-02-19tiny sync with miamiwithmorten1-2/+2
2021-02-19nil -> falsewithmorten1-2/+2
2021-02-19nil -> falsewithmorten1-2/+2
2021-02-18add debug render groupsaap1-0/+4
2021-02-18add debug render groupsaap1-0/+3
2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin1-4/+1
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin1-1/+4
2021-01-30use macro for waterlevel z offsetwithmorten1-1/+1
2021-01-29waterlevel: use macro for 400.0fwithmorten1-3/+3
2021-01-29fix shutdownaap1-0/+1
2021-01-29waterlevel fix fixwithmorten1-2/+2
2021-01-29waterlevel fixwithmorten1-2/+2
2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head1-34/+34
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head1-34/+34
2021-01-13move stuff back into class; securom commentswithmorten1-34/+34
2021-01-08Disable water creaturesSergeanur1-6/+7
2021-01-01Encode files to UTF-8Filip Gawin1-2/+2
2021-01-01Encode files to UTF-8Filip Gawin1-2/+2
2020-12-16;end of fucking waterlevelaap1-0/+4
2020-12-16more tidy water syncaap1-43/+43
2020-12-16more tiny water syncaap1-4/+0
2020-12-16tiny water syncaap1-1/+1
2020-12-16tidy water syncaap1-1/+5
2020-12-15sync WaterLevelInit with master, and other small fixeswithmorten1-31/+341
2020-12-15fixed water.dat codeaap1-59/+59
2020-12-15add dev build code for generating waterpro.datwithmorten1-35/+330
2020-11-26start using CMemoryHeapaap1-0/+5
2020-10-31couple of fixes and cleanupaap1-1/+1
2020-10-24WaterLevel (Beachtoys)erorcun1-13/+106
2020-10-08CWaterCreaturesmajestic1-1/+1
2020-09-26VC replaysNikolay Korolev1-0/+8
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus1-11/+11
2020-05-29Add files via uploadrollschuh22821-0/+7
2020-05-28rem unnecessary assertsFire-Head1-5/+9
2020-05-27surfacetable includedFire-Head1-0/+1
2020-05-27fix SURFACE_SANDFire-Head1-2/+2
2020-05-27seagulls, shipsFire-Head1-70/+345
2020-05-27VC WaterFire-Head1-582/+2002
2020-05-12Fix linux warningsFilip Gawin1-1/+1
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur1-0/+5
2020-05-07use water color and new water textureaap1-8/+5
2020-05-06waterlevel with offset (from Fire_Head)aap1-27/+49
2020-04-20Try to build with mingwFilip Gawin1-5/+5
2020-04-17Remove patchesSergeanur1-20/+1
2020-04-17rem refsFire-Head1-2/+2
2019-08-27CleanupFilip Gawin1-5/+5
2019-08-27More more more audioFilip Gawin1-5/+5
2019-08-27CleanupFilip Gawin1-5/+5
2019-08-27More audio pedFilip Gawin1-6/+6
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-3/+3
2019-07-24updateFire-Head1-6/+6
2019-07-24shadows doneFire-Head1-7/+7
2019-07-23implemented cBuoyancyaap1-1/+1
2019-07-20couple of fixesaap1-3/+2
2019-07-19implemented col line renderingaap1-0/+1
2019-07-11fixfixfixFire-Head1-25/+0
2019-07-11waterupdFire-Head1-0/+1
2019-07-11WaterLevel doneFire-Head1-2/+1252
2019-07-11WaterLevel doneFire-Head1-2/+1247
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5