Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | sync | Nikolay Korolev | 1 | -0/+0 | |
2021-07-17 | render -> renderer (original name) | Sergeanur | 1 | -55/+0 | |
2021-07-17 | render -> renderer (original name) | Sergeanur | 1 | -57/+0 | |
2020-08-03 | Squeeze performance option, minor fixes | eray orçunus | 1 | -0/+4 | |
Fixes are already in miami | |||||
2020-07-20 | CPlaneTrails and CPlaneBanners done | aap | 1 | -0/+2 | |
2020-04-07 | implemented CRubbish | aap | 1 | -1/+38 | |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -0/+1 | |
2020-03-22 | CGame::Initialise | Nikolay Korolev | 1 | -0/+1 | |
2020-02-15 | script 900-999 | Nikolay Korolev | 1 | -0/+1 | |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 1 | -0/+1 | |
2019-07-17 | more CAutomobile::ProcessControl | aap | 1 | -0/+3 | |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 1 | -0/+7 | |