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path: root/src/renderer/Glass.cpp (unfollow)
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2021-07-23syncNikolay Korolev1-0/+0
2021-07-17render -> renderer (original name)Sergeanur1-719/+0
2021-07-17render -> renderer (original name)Sergeanur1-1027/+0
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-2/+2
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-2/+2
2021-02-18add debug render groupsaap1-0/+4
2021-02-18add debug render groupsaap1-0/+4
2021-01-24make building with Codewarrior 7 possiblewithmorten1-1/+1
2021-01-21make building with Codewarrior 7 possiblewithmorten1-1/+1
2020-11-09CGlass indices fixmajestic1-1/+1
2020-10-25small glass fixNikolay Korolev1-4/+4
2020-10-18Tweak comparison in CFallingGlassPane::RenderFilip Gawin1-2/+6
2020-10-14Miami GlassFire-Head1-87/+395
2020-10-12fix AskForObjectToBeRenderedInGlassFire-Head1-2/+2
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-1/+1
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-1/+1
2020-07-27CCollision done and fixesaap1-8/+8
2020-07-27collision fixesaap1-8/+8
2020-05-16Remove unused audio enumSergeanur1-5/+6
2020-05-02SetPosition, part 2Sergeanur1-1/+1
2020-04-20Try to build with mingwFilip Gawin1-7/+7
2020-04-17Remove patchesSergeanur1-24/+1
2020-04-15glass NULL->nilFire-Head1-8/+8
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-2/+14
2020-04-02Glass cosmetic fixesFire_Head1-7/+7
2020-04-01Glass doneFire-Head1-10/+710
2020-03-22CGame::InitialiseNikolay Korolev1-0/+1
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-06-30finished CEntityaap1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+2