| Commit message (Expand) | Author | Files | Lines |
2021-08-11 | Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls, part 2 | Sergeanur | 1 | -1/+1 |
2021-07-23 | sync | Nikolay Korolev | 1 | -0/+0 |
2021-07-17 | render -> renderer (original name) | Sergeanur | 1 | -870/+0 |
2021-07-17 | render -> renderer (original name) | Sergeanur | 1 | -1364/+0 |
2021-07-10 | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 1 | -1/+41 |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 1 | -1/+1 |
2021-06-28 | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 1 | -2/+3 |
2021-02-18 | add debug render groups | aap | 1 | -0/+2 |
2021-02-18 | add debug render groups | aap | 1 | -0/+2 |
2021-01-12 | escalator fix | aap | 1 | -1/+1 |
2021-01-12 | escalator fix | aap | 1 | -1/+1 |
2021-01-08 | first commit for LCS | aap | 1 | -2/+3 |
2020-12-18 | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 1 | -2/+2 |
2020-12-18 | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 1 | -5/+5 |
2020-12-06 | pool stuff fix | Nikolay Korolev | 1 | -1/+1 |
2020-11-01 | finished script and replay | Nikolay Korolev | 1 | -1/+1 |
2020-10-31 | couple of fixes and cleanup | aap | 1 | -52/+60 |
2020-10-21 | Fluff done | majestic | 1 | -544/+136 |
2020-10-21 | /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.h | majestic | 1 | -544/+136 |
2020-10-11 | Control updates | Nikolay Korolev | 1 | -1/+3 |
2020-10-09 | Fix sniper and water creatures bug, mark some files | eray orçunus | 1 | -2/+2 |
2020-10-08 | CWaterCreatures | majestic | 1 | -1/+1 |
2020-09-01 | cheats, fixes, cosmetic changes | majestic | 1 | -3/+3 |
2020-08-20 | stable CScriptPaths | majestic | 1 | -0/+193 |
2020-08-09 | pointlights done | aap | 1 | -1/+4 |
2020-08-04 | CEscalators done | majestic | 1 | -0/+230 |
2020-08-03 | Squeeze performance option, minor fixes | eray orçunus | 1 | -2/+3 |
2020-07-27 | CHeli and CRopes done | aap | 1 | -2/+2 |
2020-07-24 | 64-bit on Windows | eray orçunus | 1 | -1/+1 |
2020-07-22 | 64-bit on Windows | eray orçunus | 1 | -1/+1 |
2020-07-20 | CPlaneTrails and CPlaneBanners done | aap | 1 | -12/+283 |
2020-07-19 | CPlane done | aap | 1 | -0/+12 |
2020-06-27 | mips overdose | Fire-Head | 1 | -2/+2 |
2020-06-13 | small fixes | Sergeanur | 1 | -17/+18 |
2020-06-13 | script fix | Nikolay Korolev | 1 | -1/+2 |
2020-06-11 | removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigun | majestic | 1 | -1/+1 |
2020-06-10 | m_density renamed to m_opacity | majestic | 1 | -4/+4 |
2020-06-10 | SmokeTrail(s) moved to Fluff, variables' names fixed, floats rounded | majestic | 1 | -1/+131 |
2020-06-10 | more original cheats | majestic | 1 | -0/+7 |
2020-05-22 | VC CMenuManager struct, ctor etc. | eray orçunus | 1 | -2/+2 |
2020-05-07 | some quick cosmetic fixes | aap | 1 | -1/+3 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 1 | -6/+6 |
2020-04-17 | Remove patches | Sergeanur | 1 | -29/+1 |
2020-04-09 | fixed questionable RW usage; changed radar mask to PS2 techinque | aap | 1 | -2/+2 |
2020-03-22 | Remove unneeded double to float casts | Filip Gawin | 1 | -19/+19 |
2020-01-20 | MLO, XtraCompsModelInfo, MovingThing, Solid | Sergeanur | 1 | -10/+74 |
2019-08-27 | More more more audio | Filip Gawin | 1 | -1/+1 |
2019-07-19 | implemented col line rendering | aap | 1 | -2/+1 |
2019-07-17 | Fluff | guard3 | 1 | -1/+827 |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 1 | -0/+5 |