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2021-06-30Fix text in elevator camSergeanur1-1/+0
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten9-47/+47
2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur3-3/+7
2021-06-25Fix Particle FPEerorcun1-2/+17
2021-06-24fixSergeanur1-1/+1
2021-06-24Fix IsSphereVisible callsSergeanur1-9/+9
2021-06-24CEntity done; C(Vu)Vector fixes and cleanupaap3-6/+6
2021-06-24Use bool8 in audio codeSergeanur1-1/+1
2021-06-24fixSergeanur1-1/+1
2021-06-24Fix IsSphereVisible callsSergeanur1-9/+9
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap2-3/+3
2021-06-24Use bool8 in audio codeSergeanur1-1/+1
2021-02-19nil -> falsewithmorten1-2/+2
2021-02-18add debug render groupsaap15-1/+99
2021-02-18Add russian supportSergeanur2-139/+134
2021-02-16FixSergeanur1-2/+2
2021-02-15fix mailbox particleFire-Head1-17/+16
2021-02-15fix mailbox particleFire-Head1-14/+13
2021-02-14cannon fixFire-Head1-1/+1
2021-02-13Redone the entire grouping to follow the textures, added ifdefs, added a small legend for the Pricedown characters in EFIGS font1IlDucci1-24/+76
2021-02-13clean up debug menuaap1-2/+2
2021-02-12Sync aspect ratio setting with masterSergeanur2-9/+33
2021-02-11Fix black screen during creditsSergeanur1-0/+3
2021-02-10Controller menuSergeanur2-5/+40
2021-02-09fix cloudsaap1-2/+2
2021-02-09fix cloudsaap1-2/+2
2021-02-05Restoring original sorting.IlDucci1-53/+25
2021-02-05[Miami] Updating font widths.IlDucci1-12/+55
2021-02-04CHud::Draw fixwithmorten1-4/+4
2021-02-01Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun1-1/+1
2021-01-31fix UB and new renderer crasheswithmorten1-0/+4
2021-01-30use macro for waterlevel z offsetwithmorten1-1/+1
2021-01-30Font fixesSergeanur2-6/+11
2021-01-29waterlevel: use macro for 400.0fwithmorten1-3/+3
2021-01-29fix shutdownaap1-0/+1
2021-01-29waterlevel fix fixwithmorten1-2/+2
2021-01-29waterlevel fixwithmorten1-2/+2
2021-01-27fix fixSergeanur1-2/+1
2021-01-27Fix subtitle shadowSergeanur1-5/+7
2021-01-27Use original animation names from VCSSergeanur1-1/+1
2021-01-25configFire-Head1-1/+1
2021-01-25lcs WaterCannonFire-Head2-20/+43
2021-01-24make building with Codewarrior 7 possiblewithmorten7-9/+11
2021-01-24Partial hudSergeanur2-121/+311
2021-01-24syncNikolay Korolev6-22/+24
2021-01-23Add PSP scaling macrosSergeanur1-16/+17
2021-01-23Store all settings in .INIerorcun2-1/+3
2021-01-23colstore doneaap1-2/+2
2021-01-23Includes overhaul, fix some compiler warningserorcun3-3/+2
2021-01-22get rid of most --MIAMI commentswithmorten13-28/+0
2021-01-22CMessages::GetTokenPadKeyStringSergeanur3-10/+11
2021-01-22lcs pobjFire-Head2-8/+1
2021-01-22A bit of frontend and GXTSergeanur1-1/+1
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-4/+4
2021-01-20Sync matrix with masterSergeanur1-1/+1
2021-01-20More fontsSergeanur2-156/+158
2021-01-20Fix CFont::PrintStringFromBottomSergeanur1-1/+1
2021-01-19pc radar fixaap1-1/+5
2021-01-19more fontSergeanur2-15/+28
2021-01-18Use of sized bool types for CFontSergeanur2-373/+462
2021-01-17syncNikolay Korolev2-0/+4
2021-01-17script until 1497Nikolay Korolev1-0/+2
2021-01-17fix ida's sweet little liesFire-Head1-17/+17
2021-01-17fix crash on exitFire-Head1-3/+8
2021-01-16script7Nikolay Korolev1-0/+2
2021-01-16fontSergeanur2-469/+197
2021-01-16Use of sized bool types for CFontSergeanur2-432/+515
2021-01-15rem null checksFire-Head1-4/+2
2021-01-14add the bad crack "features" behind SECUROM definewithmorten2-2/+19
2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head4-67/+128
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head4-128/+67
2021-01-13hud ammo fixerorcun1-4/+4
2021-01-13some loose endsaap1-1/+1
2021-01-13move stuff back into class; securom commentswithmorten2-36/+35
2021-01-13More font fixesSergeanur1-30/+92
2021-01-12escalator fixaap1-1/+1
2021-01-12escalator fixaap1-1/+1
2021-01-12assert, temp fixesFire-Head2-10/+50
2021-01-12lcs particleFire-Head9-633/+443
2021-01-12mobile vehicle renderingaap1-1/+2
2021-01-11fix explosion jetFire-Head1-3/+3
2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2-2/+3
2021-01-11fixNikolay Korolev1-0/+1
2021-01-11500-599Nikolay Korolev2-0/+32
2021-01-10More font fixSergeanur1-4/+4
2021-01-10env map tweaksaap1-0/+1
2021-01-10env map renderingaap2-0/+187
2021-01-09moved new renderer; implemented leeds building renderingaap1-319/+9
2021-01-09moved new rendereraap1-319/+9
2021-01-09Fix fontSergeanur1-2/+2
2021-01-09useless fixFire-Head1-1/+1
2021-01-08timecycle back to normalaap1-1/+1
2021-01-08sync with re3Fire-Head4-14/+48
2021-01-08Use original namesSergeanur1-1/+1
2021-01-08Disable water creaturesSergeanur3-8/+12
2021-01-08little fixesaap1-2/+3
2021-01-08timecycle; some renderingaap2-54/+226
2021-01-08first commit for LCSaap2-3/+4
2021-01-07Fix font on green screen counterSergeanur1-2/+2
2021-01-03hud fixNikolay Korolev1-2/+2
2021-01-02CVarConsoleSergeanur6-6/+897
2021-01-02Partial controller buttons supportSergeanur2-24/+47
2021-01-01Encode files to UTF-8Filip Gawin1-2/+2
2021-01-01rain fixaap1-4/+4
2021-01-01Restore some marker codeSergeanur1-4/+14
2020-12-31CMoneyMessages::RegisterOne v2Filip Gawin1-14/+18
2020-12-31CMoneyMessages::RegisterOne v2Filip Gawin1-14/+18
2020-12-31Fix CMoneyMessages::RegisterOneFilip Gawin1-13/+13
2020-12-31Fix CMoneyMessages::RegisterOneFilip Gawin1-13/+13
2020-12-29Reorder CEntity functions into their original orderSergeanur4-0/+321
2020-12-29Reorder CEntity functions into their original orderSergeanur3-0/+240
2020-12-28Add shadow to subtitles with cutscene borders offSergeanur1-0/+4
2020-12-28Fix original wanted stars positionerorcun1-0/+10
2020-12-27NO_ISLAND_LOADING ported from re3Sergeanur1-2/+14
2020-12-26fix mblur stencilaap1-1/+1
2020-12-26unfix particle bugaap1-1/+3
2020-12-26unfix particle bugaap1-1/+3
2020-12-25Small type use fixesSergeanur1-1/+1
2020-12-25Small type use fixesSergeanur1-1/+1
2020-12-20some PS2 thingsaap1-0/+2
2020-12-20fixes to last HUD commitserorcun2-7/+12
2020-12-19restore original code, fixes, ps2 fontFire-Head3-31/+109
2020-12-19removed renderer stuffNikolay Korolev2-10/+0
2020-12-19removed cullzones stuff from rendererNikolay Korolev2-51/+0
2020-12-18silly mistakeaap1-1/+1
2020-12-18added MemoryHeap from III, MemoryMgraap1-0/+1
2020-12-18little cleanup and synch on templates and configaap1-11/+0
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur7-15/+15
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur7-16/+16
2020-12-16finished CMBluraap4-42/+411
2020-12-16update librw with stencil statesaap1-47/+23
2020-12-16;end of fucking waterlevelaap1-0/+4
2020-12-16more tidy water syncaap1-43/+43
2020-12-16more tiny water syncaap1-4/+0
2020-12-16tiny water syncaap1-1/+1
2020-12-16tidy water syncaap1-1/+5
2020-12-15sync WaterLevelInit with master, and other small fixeswithmorten2-50/+363
2020-12-15fixed water.dat codeaap2-65/+61
2020-12-15add dev build code for generating waterpro.datwithmorten2-37/+339
2020-12-13some rendering thingsaap2-10/+11
2020-12-08Fix vanilla font bugSergeanur1-0/+4
2020-12-07Fix font bugSergeanur1-3/+3
2020-12-07ps2 hud, restore original codeFire-Head5-332/+774
2020-12-06pool stuff fixNikolay Korolev1-1/+1
2020-12-03AnimViewer done, comment cleanuperorcun1-0/+5
2020-12-02PlayerPed and "Redefine controls" menu done, fixeserorcun2-0/+19
2020-11-29GTA_VERSION define and some config.h cleanupaap5-40/+40
2020-11-29fix backface culling on vehiclesaap1-0/+1
2020-11-28moved some stuff to MemoryMgraap1-0/+1
2020-11-26start using CMemoryHeapaap1-0/+5
2020-11-22Renderer fixSergeanur1-2/+2
2020-11-22Renderer fixSergeanur1-2/+2
2020-11-22finished cullzonesaap2-22/+206
2020-11-20Reorganize CPed functions into their original cpp filesSergeanur1-0/+39
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+31
2020-11-19Infamous XBOX subtitle outlineerorcun3-1/+49
2020-11-11fix wrong blend mode (original bug)aap1-0/+4
2020-11-09Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun3-18/+32
2020-11-09CGlass indices fixmajestic1-1/+1
2020-11-08Revert "Font: Fix text dimensions"erorcun3-15/+15
2020-11-08Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun4-28/+42
2020-11-07Check if buttons txd exsistSergeanur2-23/+33
2020-11-05Button iconsSergeanur2-3/+202
2020-11-04more fixes to new rendereraap2-15/+22
2020-11-04fixed vehicle and ped sorting for new rendereraap1-2/+16
2020-11-04fixed boats for new rendereraap2-36/+110
2020-11-03new LCS-style rendereraap3-14/+563
2020-11-03only do backface culling on buildingsaap1-2/+2
2020-11-01finished script and replayNikolay Korolev1-1/+1
2020-11-01tiny cleanupaap1-2/+3
2020-10-31fix sniper crosshairaap1-1/+1
2020-10-31fix sniper/camera crosshairaap1-1/+1
2020-10-31couple of fixes and cleanupaap5-132/+146
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+29
2020-10-27fix rainraindropFire-Head1-1/+1
2020-10-25Font: Fix text dimensionserorcun3-15/+15
2020-10-25small glass fixNikolay Korolev1-4/+4
2020-10-25Fix weapon icon drawingerorcun1-10/+19
2020-10-24Fix WindModifiersSergeanur1-1/+1
2020-10-24WaterLevel (Beachtoys)erorcun2-19/+116
2020-10-21Fluff donemajestic2-590/+140
2020-10-21/c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.hmajestic2-590/+140
2020-10-20Messages, fix Fonterorcun1-0/+5
2020-10-20Messages, fix Fonterorcun1-1/+6
2020-10-18Tweak comparison in CFallingGlassPane::RenderFilip Gawin1-2/+6
2020-10-18Fixes and style changes from miamierorcun4-28/+29
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-1/+1
2020-10-17finished save/loadNikolay Korolev1-1/+1
2020-10-17typo fixesRoman Masanin2-22/+20
2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus2-11/+15
2020-10-15fix buildRoman Masanin1-2/+2
2020-10-15SpecialFX fixesRoman Masanin1-11/+24
2020-10-15fix bullet traces rener and some renamingRoman Masanin2-125/+146
2020-10-14Miami GlassFire-Head2-92/+402
2020-10-12fix AskForObjectToBeRenderedInGlassFire-Head1-2/+2
2020-10-12mark file and fix screen offsetRoman Masanin2-61/+62
2020-10-12CBrightLight::renderRoman Masanin2-3/+30
2020-10-12Fix forgotten wanted/busted texteray orçunus1-8/+4
2020-10-12Cutscene aspect ratio fixeray orçunus1-2/+7
2020-10-12Hud, Fire, OnscreenBlaBlaeray orçunus4-354/+477
2020-10-11final stepRoman Masanin2-20/+12
2020-10-11SpecialFX almost doneRoman Masanin2-92/+292
2020-10-11Control updatesNikolay Korolev4-62/+76
2020-10-11UnicodeMakeUpperCase move + arg fixSergeanur2-0/+15
2020-10-11Some unicode funcs belong to Font.cpp + small fixSergeanur2-0/+31
2020-10-09CSpecialFX and some other classesRoman Masanin2-119/+171
2020-10-09Fix sniper and water creatures bug, mark some fileseray orçunus1-2/+2
2020-10-08Fixes, some thanks to ASaneray orçunus2-4/+20
2020-10-08CWaterCreaturesmajestic4-2/+314
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus1-4/+4
2020-09-30Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus5-68/+73
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus4-31/+44
2020-09-27Fixeseray orçunus1-5/+14
2020-09-27another clampRoman Masanin1-2/+2
2020-09-27correction of defects and another two audio functionsRoman Masanin1-2/+2
2020-09-27Credits & fixeseray orçunus2-430/+756
2020-09-26VC replaysNikolay Korolev2-0/+12
2020-09-26return bridge, crane and fix structures in fluff.hRoman Masanin1-3/+6
2020-09-26Fix coronas reflectionsSergeanur1-0/+4
2020-09-26Fix coronas reflectionsSergeanur1-0/+4
2020-09-22ProcessEscalators + some fixesRoman Masanin1-3/+3
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur3-6/+6
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur3-6/+6
2020-09-01cheats, fixes, cosmetic changesmajestic3-4/+55
2020-08-30CGame done, Peds, fixeseray orçunus3-1/+11
2020-08-27bike shooting fix + trace temp fixFire-Head1-1/+4
2020-08-27weaponsFire-Head3-0/+7
2020-08-24PlayerSkin doneSergeanur1-7/+5
2020-08-24finished spritesaap2-11/+13
2020-08-23weather fixesaap1-6/+6
2020-08-23CWeather doneaap2-122/+189
2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-20stable CScriptPathsmajestic2-2/+223
2020-08-19small stuffaap2-2/+2
2020-08-19neo pipelines; postfx fixaap1-0/+6
2020-08-18neo pipelinesaap1-1/+11
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur1-6/+10
2020-08-14fixed clouds renderaap1-41/+43
2020-08-14fixed clouds renderaap1-41/+43
2020-08-14Stats(except displaying), PlayerInfo, marker fixeray orçunus4-8/+37
2020-08-13fixes to HUD and sprite2daap3-163/+136
2020-08-13extended postfx and sniper hud fixaap3-37/+59
2020-08-13fix render poly bugaap1-2/+7
2020-08-13fix render poly bugaap1-2/+7
2020-08-12sun reflection fixaap1-2/+2
2020-08-11implemented extended postfxaap1-10/+22
2020-08-10update librw (shadows are working now)aap1-2/+2
2020-08-09CWindModifiersmajestic2-5/+46
2020-08-09drunk blur doneaap1-1/+35
2020-08-09little timecycle cleanupaap2-146/+146
2020-08-09timecycle doneaap3-214/+353
2020-08-09finished skidmarksaap1-7/+6
2020-08-09rubbish doneaap2-39/+30
2020-08-09pointlight fixesaap1-7/+6
2020-08-09pointlights doneaap3-14/+64
2020-08-09coronas doneaap2-38/+176
2020-08-09corona fixesaap1-20/+21
2020-08-08Revert "little emergecy fix for shadows with librw"Fire-Head1-1/+1
2020-08-08static shadows fix, cutscene shadows switchesFire-Head1-10/+15
2020-08-07little emergecy fix for shadows with librwaap1-1/+1
2020-08-05Update CutsceneShadow.hFire_Head1-2/+2
2020-08-04fixesFire-Head2-4/+4
2020-08-04CEscalators donemajestic2-4/+256
2020-08-03VU0 collisionaap1-1/+3
2020-08-03Squeeze performance option, minor fixeseray orçunus5-4/+22
2020-08-03shadow fixesFire-Head2-39/+31
2020-07-31Update CutsceneShadow.hFire-Head1-3/+1
2020-07-31NULL -> nilFire-Head3-191/+191
2020-07-30new opcodes, buyable properties, minor fixeseray orçunus2-0/+7
2020-07-30cutsceneshadow fixesFire-Head4-72/+77
2020-07-29The real pickup reflection fixSergeanur1-0/+3
2020-07-29miami shadowsFire-Head6-235/+1899
2020-07-27CCollision done and fixesaap1-8/+8
2020-07-27collision fixesaap1-8/+8
2020-07-27CHeli and CRopes doneaap1-2/+2
2020-07-2490% fixes, 10% skel refactoringeray orçunus1-0/+12
2020-07-2464-bit on Windowseray orçunus1-1/+1
2020-07-22New math wrapperseray orçunus1-4/+4
2020-07-2264-bit on Windowseray orçunus1-1/+1
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus4-164/+199
2020-07-21fixed to rendereraap1-9/+16
2020-07-21fixed to rendereraap1-9/+14
2020-07-20fixed COcclusionaap2-53/+70
2020-07-20CPlaneTrails and CPlaneBanners doneaap6-22/+314
2020-07-20cosmetic fixesmajestic2-4/+450
2020-07-19CPlane doneaap2-0/+62
2020-07-18Actual fix now xDSergeanur1-1/+1
2020-07-18Fix TempVertexBuffer overflowSergeanur3-5/+5
2020-07-17Fix CalcScreenCoors... againSergeanur1-4/+0
2020-07-17Add missing f'sSergeanur1-74/+74
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-2/+2
2020-07-11Add cutscene borders switch to the menuSergeanur1-1/+5
2020-07-09Remove island loadingSergeanur1-1/+9
2020-07-09VC fighting, Peds, many fixes including ghost bikeseray orçunus2-9/+18
2020-07-07Miami Colors.Dominik1-4/+4
2020-07-01CBoat and friendsaap2-1/+2
2020-06-30Fix glfw buildSergeanur1-0/+2
2020-06-30Fix MBlurSergeanur1-4/+10
2020-06-29cleanupaap2-8/+8
2020-06-29cleanupaap2-6/+6
2020-06-29Update MBlur.cppFire-Head1-3/+3
2020-06-29Update MBlur.cppFire-Head1-1/+1
2020-06-29fix linux build?Fire-Head1-1/+5
2020-06-28renamed 2dfx shadowRange to Sizeaap1-1/+1
2020-06-28renamed 2dfx shadowRange to Sizeaap1-1/+1
2020-06-27fixfixfixFire-Head1-3/+3
2020-06-27mips overdoseFire-Head6-62/+147
2020-06-25rename attractor flag to typeaap1-3/+3
2020-06-25rename attractor flag to typeaap1-3/+3
2020-06-22CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus1-1/+5
2020-06-21FOV fixaap2-6/+12
2020-06-21FOV fixaap2-6/+12
2020-06-20CCamera doneaap2-5/+12
2020-06-17fix clipped subtitleseray orçunus1-3/+0
2020-06-14some camera codeaap2-1/+4
2020-06-13small fixesSergeanur2-22/+23
2020-06-13script fixNikolay Korolev1-1/+2
2020-06-11removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigunmajestic1-1/+1
2020-06-10m_density renamed to m_opacitymajestic2-5/+5
2020-06-10SmokeTrail(s) moved to Fluff, variables' names fixed, floats roundedmajestic4-163/+152
2020-06-10more original cheatsmajestic3-0/+169
2020-06-08Scale font shadowSergeanur1-6/+6
2020-06-07Message box, letterbox and ped attachingeray orçunus1-1/+1
2020-06-07HUD sizeseray orçunus2-50/+46
2020-06-07cleanupSergeanur4-54/+45
2020-06-07more fontSergeanur4-329/+253
2020-06-07font fixSergeanur1-0/+2
2020-06-07more font stuffSergeanur3-31/+143
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head5-17/+17
2020-06-07fixesSergeanur3-9/+5
2020-06-07a bit of fontsSergeanur6-192/+446
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur5-17/+17
2020-06-06CFont crash workarounderay orçunus1-7/+19
2020-06-04fixes, mostly from miamieray orçunus1-1/+1
2020-06-03Peds, eSound and PedState enum, fixeseray orçunus1-1/+1
2020-06-02fixed radar renderingaap1-8/+2
2020-06-02few bike thingsaap1-3/+3
2020-06-01fixed timebar toggleaap1-1/+0
2020-05-31game logicNikolay Korolev1-0/+2
2020-05-31fixed to CAutomobile and friendsaap1-1/+1
2020-05-31CAutomobile doneaap4-24/+63
2020-05-31some more CAutomobileaap1-3/+1
2020-05-31some CAutomobileaap2-1/+5
2020-05-29R to freeroam, idle anims, weapon and cam enum fixeray orçunus1-2/+1
2020-05-29Add files via uploadrollschuh22822-0/+9
2020-05-28rem unnecessary assertsFire-Head1-5/+9
2020-05-27cockbuilding ejaculation fixFire_Head1-1/+21
2020-05-27surfacetable includedFire-Head1-0/+1
2020-05-27fix SURFACE_SANDFire-Head1-2/+2
2020-05-27seagulls, shipsFire-Head1-70/+345
2020-05-27VC WaterFire-Head3-601/+2098
2020-05-27VC CParticle doneFire-Head9-484/+1121
2020-05-26fix UB shitaap1-2/+2
2020-05-26fix UB shitaap1-2/+2
2020-05-26fixaap1-1/+5
2020-05-25small fixesaap4-9/+9
2020-05-25CVehicleaap8-13/+18
2020-05-24fixed compiler errorsnrb1-1/+1
2020-05-24Menu borders and weapon fixeseray orçunus4-28/+24
2020-05-23Compatibility with VC weapon.dat + new shotgunseray orçunus1-22/+19
2020-05-22fixes for CPhysical and friendsaap1-1/+1
2020-05-22CPhysicalaap1-1/+1
2020-05-22VC CMenuManager struct, ctor etc.eray orçunus4-59/+90
2020-05-21wasted/busted text colorXinerki1-1/+1
2020-05-21make reloadables optionalXinerki2-0/+4
2020-05-21fancy HUD.TXD reloaderXinerki2-0/+23
2020-05-21radardisc shadowXinerki1-1/+11
2020-05-21script revisionNikolay Korolev1-2/+3
2020-05-19CEntity and friendsaap7-14/+37
2020-05-19Melee weapons(half-working), Ped and Hud bitseray orçunus2-58/+277
2020-05-19Zone and Vehicle text slantXinerki1-4/+14
2020-05-19finished CFileLoader; some COcclusion stubsaap2-0/+55
2020-05-18fixes for braking and cloud rotation at high fpsaap1-0/+7
2020-05-18fixes for braking and cloud rotation at high fpsaap1-0/+5
2020-05-17some HUD colorsaap1-21/+46
2020-05-17collect HUD colors at top of fileaap1-21/+41
2020-05-16minimal weather stuff + multiple bugfixesNikolay Korolev3-84/+129
2020-05-16Remove unused audio enumSergeanur2-7/+9
2020-05-16ped attractors doneNikolay Korolev1-1/+1
2020-05-15Weapon layer in Pedseray orçunus3-21/+56
2020-05-13ped attractor: startNikolay Korolev1-1/+8
2020-05-12Fix linux warningsFilip Gawin4-3/+9
2020-05-12little fixes to CClouds; disabled object clipping for SA camaap1-6/+5
2020-05-12CClouds; disabled object clipping for SA camaap10-121/+148
2020-05-11Linux build supporteray orçunus5-22/+12
2020-05-11random fixesaap1-15/+15
2020-05-11CRendereraap4-79/+167
2020-05-10Fixed typos and made all assert functions optionalbigbossbro087-14/+5
2020-05-10defined out asserts.bigbossbro086-2/+27
2020-05-09Place debug menu under ifdefSergeanur2-0/+4
2020-05-09Fix corona scalingSergeanur1-4/+8
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur1-0/+5
2020-05-07small fixesaap1-0/+2
2020-05-07CBaseModelInfo doneaap1-0/+2
2020-05-07some quick cosmetic fixesaap2-34/+12
2020-05-07use water color and new water textureaap2-8/+10
2020-05-06waterlevel with offset (from Fire_Head)aap2-30/+54
2020-05-06IsStaticNikolay Korolev1-1/+1
2020-05-06new zone stuffaap2-113/+40
2020-05-06reverting fuckupaap1-2/+0
2020-05-06updated librwaap1-0/+2
2020-05-06implemented most of timecycle and mbluraap4-68/+246
2020-05-05getting the vice city map to workaap2-4/+6
2020-05-05colstore support in scriptNikolay Korolev1-1/+1
2020-05-05cleaned up MIAMI ifdefsaap2-264/+0
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur2-0/+14
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2-14/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+291
2020-05-05Remove Miami stuffSergeanur1-291/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-5/+5
2020-05-05More use of GetModelIndexSergeanur1-9/+5
2020-05-05implemented most of streamed collisions and big buildingsaap2-14/+318
2020-05-03implemented most of vice city path systemaap1-0/+2
2020-05-02Ceil health and armor values in hud (fix 99 health)Sergeanur1-0/+8
2020-05-02SetPosition, part 2Sergeanur1-1/+1
2020-05-02SetPosition, part 1Sergeanur4-4/+4
2020-04-30Adding getters and setters for type and statusSergeanur1-4/+4
2020-04-27FixesSergeanur3-1502/+1144
2020-04-27fix (temporary?) for black bullet tracesaap1-0/+6
2020-04-26tried to fix some half-pixel bugsaap1-6/+6
2020-04-24implemented skinned peds, no cutscene hands yetaap1-2/+8
2020-04-23ps2 particles, sampman oal startedFire-Head4-28/+25
2020-04-21fix RenderExtraPlayerShadows 2Fire_Head1-1/+1
2020-04-21fix RenderExtraPlayerShadowsFire_Head1-1/+1
2020-04-20Try to build with mingwFilip Gawin14-135/+138
2020-04-20beta OddJob(unique jump etc) sliding textFire-Head1-0/+7
2020-04-19Add polish lang supportFire-Head2-3/+61
2020-04-191.1 patch stuffNikolay Korolev4-0/+42
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus3-8/+8
2020-04-18replays bug fixNikolay Korolev1-0/+7
2020-04-18Hide Vehicle/Zone name during Wasted/Busted...gennariarmando1-0/+9
2020-04-18Revert "Part one"Filip Gawin1-2/+76
2020-04-18Remove padding fieldsSergeanur5-12/+0
2020-04-18Various fixeseray orçunus1-2/+0
2020-04-17Part oneFilip Gawin1-76/+2
2020-04-17Remove patchesSergeanur29-445/+29
2020-04-17implemented CVector2D::NormaliseSafe for SkidMarksaap1-1/+2
2020-04-17rem refsFire-Head31-433/+412
2020-04-17Ped fixes and ref removaleray orçunus6-31/+31
2020-04-16Some refs removed, little fixes and teleporteray orçunus2-2/+2
2020-04-16More refs removedSergeanur4-14/+48
2020-04-16Removed refs from weapons/, WeaponEffects movedSergeanur2-133/+0
2020-04-16Fix misplaced targetingSergeanur1-4/+2
2020-04-15More japaneseSergeanur3-57/+424
2020-04-15glass NULL->nilFire-Head1-8/+8
2020-04-15Many fixes and cleanuperay orçunus2-16/+17
2020-04-15fixed clouds and spritesaap2-10/+10
2020-04-15implemented most of librw wrapperaap3-2/+2
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-2/+14
2020-04-13CFileLoader last funcs and Frontend cleanuperay orçunus1-1/+1
2020-04-11CMenuManager done and CHud fixeseray orçunus2-157/+195
2020-04-11Link with RW libsSergeanur4-1373/+0
2020-04-10implemented CTrafficLightsaap1-0/+2
2020-04-10PlayerSkin small cleanupSergeanur2-0/+189
2020-04-10Fixing mixed IsCutsceneProcessing and IsRunningSergeanur1-1/+1
2020-04-10Fix sprite vertical scaleSergeanur3-7/+9
2020-04-10fix weather initNikolay Korolev1-3/+3
2020-04-09normalized line endings to LFaap4-724/+724
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap7-257/+263
2020-04-09txd.img creatorSergeanur2-0/+55
2020-04-09PS2 Cheats, restored R*namesFire-Head1-2/+2
2020-04-08fixed random number retrievalNikolay Korolev1-4/+4
2020-04-08review fixNikolay Korolev1-1/+1
2020-04-08review fixesNikolay Korolev1-15/+15
2020-04-08final fixesNikolay Korolev1-10/+17
2020-04-08fixNikolay Korolev1-1/+1
2020-04-08Fix target sprite sizeSergeanur1-1/+1
2020-04-08implemented CSkidmarksaap2-9/+262
2020-04-08rain fixNikolay Korolev1-8/+8
2020-04-08fixesNikolay Korolev1-25/+17
2020-04-07weather stuffNikolay Korolev3-6/+488
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap2-19/+269
2020-04-07implemented CRubbishaap2-8/+285
2020-04-07implemented CShinyTextsaap3-60/+250
2020-04-07CFontSergeanur2-6/+6
2020-04-07implemented CRubbishaap2-7/+454
2020-04-05JapaneseSergeanur4-101/+598
2020-04-02Fix CFont type uint16 -> wcharSergeanur2-31/+31
2020-04-02fixesSergeanur1-2/+4
2020-04-02Glass cosmetic fixesFire_Head1-7/+7
2020-04-01Glass doneFire-Head3-16/+756
2020-03-30Add russian lang supportSergeanur2-515/+652
2020-03-29style & cosmetic fixesFire-Head1-1/+1
2020-03-29style & cosmetic fixesFire-Head1-18/+18
2020-03-29Wrappers cleanupSergeanur2-44/+1
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head8-38/+109
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+1
2020-03-28WaterCannon uv macrosFire-Head1-13/+13
2020-03-28WaterCannon done, resource icoFire-Head2-17/+340
2020-03-27Finished CCam; various smaller thingsaap3-22/+25
2020-03-22Remove unneeded double to float castsFilip Gawin2-332/+332
2020-03-22Fixes for Serge's reviewFilip Gawin4-426/+426
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin2-2/+3
2020-03-22missing endlinesNikolay Korolev2-2/+2
2020-03-22console initNikolay Korolev1-0/+1
2020-03-22CGame::InitialiseNikolay Korolev16-0/+101
2020-03-22ConsoleSergeanur2-0/+119
2020-03-22bullet traces fixesNikolay Korolev2-27/+18
2020-03-21bullet tracesNikolay Korolev2-5/+112
2020-03-11CPopulation done, CCopPed and fixeseray orçunus2-6/+6
2020-03-02script utilsNikolay Korolev2-0/+2
2020-03-02Fixes and cleanuperay orçunus1-1/+6
2020-02-22removed extra includeNikolay Korolev1-2/+0
2020-02-22merge + bug fixNikolay Korolev1-5/+8
2020-02-22fixesNikolay Korolev1-11/+10
2020-02-16script 1000-1154Nikolay Korolev2-1/+86
2020-02-15script 900-999Nikolay Korolev2-0/+2
2020-02-04CullZone fixSergeanur1-1/+1
2020-02-02Some fixes and some cosmetic thingseray orçunus2-5/+5
2020-02-01Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTargetSergeanur1-8/+8
2020-02-01Fix damage bar assert crashSergeanur1-1/+5
2020-01-24Partial CBoatSergeanur1-0/+2
2020-01-23CPlayerPed continues (#294)erorcun2-7/+21
2020-01-20MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur2-18/+97
2020-01-10Fixeseray orçunus1-2/+0
2020-01-07CPlayerPed & CMenuManager (#286)erorcun3-29/+36
2019-11-27Shadow/blood fade and scale fixeray orçunus1-2/+2
2019-11-26CCivilianPed done & restore peds running to phoneeray orçunus1-3/+3
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus2-0/+4
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus2-0/+4
2019-11-03Renderer fixeseray orçunus2-12/+16
2019-10-27Fixed credits not workingSergeanur2-1/+6
2019-10-27ControllerConfig doneFire-Head4-16/+16
2019-10-26Revert m_alphaEntityList capacitySergeanur1-1/+1
2019-10-26VisibilityPlugins callbacks and fixesSergeanur1-12/+18
2019-10-26Fixed markers rotation speedSergeanur1-1/+1
2019-10-26Fixes for nitpicksFilip Gawin2-6/+10
2019-10-26More audio windowsFilip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin2-3/+17
2019-10-25Fixes&Pedseray orçunus3-4/+17
2019-10-21script 500-599 plus bugfixNikolay Korolev2-0/+31
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik12-0/+12
2019-10-17Gangs save and missed sound enumsSergeanur1-1/+1
2019-10-17Changed math functionsSergeanur1-2/+2
2019-10-17Full C3dMarkersSergeanur2-2/+344
2019-10-12script 400-499 startNikolay Korolev2-0/+14
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur4-113/+110
2019-10-07CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur1-8/+3
2019-10-07Corona streaks fixSergeanur1-3/+5
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur1-3/+3
2019-10-06CHud: timer and damage fixesSergeanur1-46/+70
2019-10-05Fixed a bunch of calculation mistakes in CHudSergeanur3-132/+158
2019-10-05Triangular radar blipsSergeanur2-0/+16
2019-10-05Corona widescreen fixSergeanur1-2/+2
2019-10-03Fixed disappearing ammo countSergeanur1-17/+13
2019-10-03Fix formatting mistakesSergeanur1-1/+1
2019-10-03No dwSergeanur1-3/+3
2019-10-03CMoneyMessagesSergeanur2-0/+110
2019-08-27CleanupFilip Gawin8-51/+51
2019-08-27More more more audioFilip Gawin12-71/+71
2019-08-27CleanupFilip Gawin8-51/+51
2019-08-27More audio pedFilip Gawin8-53/+53
2019-08-15AnimViewer!eray orçunus2-2/+3
2019-08-15CParticleObject done, cDMAudio doneFire-Head3-10/+10
2019-08-09finished CPathFindaap1-2/+2
2019-08-02fixFire-Head1-18/+4
2019-07-29restore original shadows fadingFire-Head1-17/+3
2019-07-28CAutomobile::PreRender; whole class finishedaap8-5/+16
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap2-0/+2
2019-07-25Running script part 3Nikolay Korolev1-1/+1
2019-07-24updateFire-Head2-14/+9
2019-07-24shadows doneFire-Head10-45/+2017
2019-07-23implemented cBuoyancyaap2-1/+2
2019-07-20couple of fixesaap1-3/+2
2019-07-19implemented col line renderingaap6-2/+108
2019-07-17more CAutomobile::ProcessControlaap2-0/+4
2019-07-17Fluffguard32-2/+912
2019-07-14started making frontend accurate to gameaap1-0/+2
2019-07-12little change to aspect ratio definesaap1-1/+4
2019-07-11Frontend fixes._AG1-1/+1
2019-07-11fixfixfixFire-Head2-68/+0
2019-07-11waterupdFire-Head2-1/+1
2019-07-11water fixFire-Head1-28/+28
2019-07-11WaterLevel doneFire-Head5-10/+1358
2019-07-11WaterLevel doneFire-Head5-10/+1353
2019-07-10and of course the last commit didnt fix everythingaap3-4/+4
2019-07-10added wrappers around math functionsaap7-33/+33
2019-07-09more CAutomobileaap1-1/+1
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-0/+1
2019-07-07More scriptNikolay Korolev1-1/+1
2019-07-07More scriptsNikolay Korolev1-1/+1
2019-07-07IntoTheScripts!Nikolay Korolev1-5/+5
2019-07-07the great reorganizationaap5-1/+538
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2-23/+23
2019-07-06misc classes finishedaap4-1/+20
2019-07-04Darkel/Wanted update._AG2-0/+21
2019-07-04Fixed type of m_ItemToFlashNikolay Korolev2-2/+2
2019-07-04Script stuff + bug fixesNikolay Korolev2-2/+2
2019-07-03Update Frontend._AG7-44/+71
2019-07-03fixed boat renderingaap1-9/+12
2019-07-03cleaned up to be closer to original gameaap4-58/+66
2019-07-02Revert "Implemented frontend inputs."aap3-74/+21
2019-07-02Implemented frontend inputs._AG3-21/+74
2019-07-02Kangaroo cheat and bug fixeseray orçunus1-6/+6
2019-06-30little cleanupaap2-0/+22
2019-06-30finished CEntityaap9-12/+69
2019-06-30Cleanup project a bitFilip Gawin6-102/+102
2019-06-29fix hud render states; bug in coronasaap2-715/+707
2019-06-28Footstepseray orçunus3-5/+5
2019-06-28Little ops._AG1-2/+2
2019-06-28Some Hud.cpp fixes._AG1-38/+23
2019-06-28CHud cleanup: fixes and cosmetic treatmentaap3-215/+232
2019-06-27CStreaming almost doneaap1-5/+5
2019-06-27Finished Hud.cpp_AG2-72/+164
2019-06-27yet more CStreamingaap1-1/+2
2019-06-25Initial commit for Frontend._AG3-21/+52
2019-06-25More replay stuffNikolay Korolev2-0/+3
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-1/+5
2019-06-22First commit of replay systemNikolay Korolev1-2/+2
2019-06-20Update Radar.cpp_AG2-11/+13
2019-06-20Code clean up._AG1-27/+44
2019-06-20started CStreamingaap1-1/+1
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG4-137/+199
2019-06-20typo in visibility pluginsaap1-1/+1
2019-06-17first part of CFileLoaderaap7-7/+27
2019-06-17Fixed health icon._AG1-1/+1
2019-06-17Update HUD stuff, bug and format fixes._AG2-134/+129
2019-06-17got rid of upper case typesaap6-207/+207
2019-06-16fix the cleanup...aap1-39/+39
2019-06-16some cleanupaap2-156/+156
2019-06-16Changes for the pull request._AG1-3/+3
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+23
2019-06-15New updates for Hud.cpp and more._AG3-9/+1379
2019-06-13finished some classesaap2-0/+9
2019-06-12implemented CutsceneObject; little fixesaap5-2/+20
2019-06-12implemented CTimeCycleaap3-3/+2
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-0/+4
2019-06-03added NO_MOVIESFire-Head1-26/+26
2019-06-02added some small bits and stubsaap1-0/+1
2019-06-01implemented splashes; fixed zonesaap4-8/+8
2019-06-01added CPointLightsaap2-1/+316
2019-06-01more RW lightsaap2-2/+173
2019-06-01added CCoronasaap4-2/+721
2019-05-31more high level functionsaap10-14/+80
2019-05-31CCredits name cleanupaap2-391/+391
2019-05-31added CCreditsaap3-0/+525
2019-05-30fixed CParticle crash && RandTableFire-Head2-7/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap32-35/+196
2019-05-30added CMBluraap4-1/+265
2019-05-30added CAntennasaap2-0/+164
2019-05-30clean upaap5-14/+461
2019-05-29Updates, CTimer startedFire-Head2-27/+21
2019-05-29Particle, ParticleMgr doneFire-Head4-75/+1973
2019-05-28implemented bits of CWorldaap1-3/+3
2019-05-22added CFontaap3-4/+626
2019-05-21finished CSprite(2d)aap5-192/+730
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-5/+3