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* Merge branch 'miami' into lcsSergeanur2021-02-261-0/+2
|\ | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
| * add debug render groupsaap2021-02-181-0/+2
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
| * cannon fixFire-Head2021-02-141-1/+1
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| * Use original animation names from VCSSergeanur2021-01-271-1/+1
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| * get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
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* | configFire-Head2021-01-251-1/+1
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* | lcs WaterCannonFire-Head2021-01-251-19/+41
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* Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-7/+15
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* Hud, Fire, OnscreenBlaBlaeray orçunus2020-10-121-3/+7
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* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-2/+1
| | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
* Try to build with mingwFilip Gawin2020-04-201-6/+6
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* Remove patchesSergeanur2020-04-171-15/+1
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* WaterCannon uv macrosFire-Head2020-03-281-13/+13
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* WaterCannon done, resource icoFire-Head2020-03-281-5/+315
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* merge with upstreamNikolay Korolev2020-03-221-1/+1
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| * Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-1/+1
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* | CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* Fixes for nitpicksFilip Gawin2019-10-261-2/+2
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* More audio windowsFilip Gawin2019-10-261-1/+1
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* More audio (to hook and test)Filip Gawin2019-10-261-2/+4
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-0/+1
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5