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2021-06-24experiment: sorted building list for new rendereraap1-5/+40
2021-06-24fix new rendereraap1-8/+14
2021-02-28update librw; little fixaap1-1/+1
2021-02-18add debug render groupsaap1-0/+28
2021-01-31renderer fix from miamiwithmorten1-0/+4
2021-01-17Includes overhaul, fix some compiler warningserorcun1-1/+1
2021-01-09moved new renderer, fixed a bugaap1-319/+11
2021-01-05first version of new rendereraap1-8/+601
2020-12-29Reorder CEntity functions into their original orderSergeanur1-0/+13
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-2/+2
2020-11-29fix backface culling on vehiclesaap1-0/+1
2020-11-22Renderer fixSergeanur1-2/+2
2020-11-22finished cullzonesaap1-22/+184
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+31
2020-11-03only do backface culling on buildingsaap1-2/+2
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+29
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-1/+1
2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-18neo pipelinesaap1-1/+11
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur1-6/+10
2020-08-13fix render poly bugaap1-2/+7
2020-08-03Squeeze performance option, minor fixeseray orçunus1-1/+5
Fixes are already in miami
2020-07-22New math wrapperseray orçunus1-4/+4
from miami
2020-07-21fixed to rendereraap1-9/+14
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-2/+2
2020-07-09Remove island loadingSergeanur1-1/+9
2020-05-12Fix linux warningsFilip Gawin1-1/+4
2020-05-11random fixesaap1-15/+15
2020-05-06IsStaticNikolay Korolev1-1/+1
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-12/+0
2020-05-05Remove Miami stuffSergeanur1-291/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-5/+5
2020-05-05More use of GetModelIndexSergeanur1-9/+5
2020-05-05implemented most of streamed collisions and big buildingsaap1-14/+316
2020-05-03implemented most of vice city path systemaap1-0/+2
2020-04-30Adding getters and setters for type and statusSergeanur1-4/+4
2020-04-18Various fixeseray orçunus1-2/+0
2020-04-17Remove patchesSergeanur1-38/+1
2020-04-15Many fixes and cleanuperay orçunus1-8/+9
2020-03-27Finished CCam; various smaller thingsaap1-0/+6
2020-02-02Some fixes and some cosmetic thingseray orçunus1-4/+4
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-0/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-0/+2
2019-11-03Renderer fixeseray orçunus1-10/+14
2019-10-27ControllerConfig doneFire-Head1-5/+5
Fix Cam enum
2019-08-09finished CPathFindaap1-2/+2
2019-07-28CAutomobile::PreRender; whole class finishedaap1-2/+2
2019-07-19implemented col line renderingaap1-0/+21
2019-07-09more CAutomobileaap1-1/+1
2019-07-06misc classes finishedaap1-0/+7
2019-07-03fixed boat renderingaap1-9/+12
2019-06-27CStreaming almost doneaap1-5/+5
2019-06-20started CStreamingaap1-1/+1
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-12implemented CutsceneObject; little fixesaap1-0/+13
2019-06-02added some small bits and stubsaap1-0/+1
2019-05-31more high level functionsaap1-0/+24
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-4/+4
2019-05-28implemented bits of CWorldaap1-3/+3
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-5/+3