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* Merge branch 'master' into miamiSergeanur2020-08-191-2/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # gamefiles/TEXT/american.gxt # src/control/Garages.cpp # src/control/Record.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/ModelInfo.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # utils/gxt/american.txt
| * Call CWorld::Remove before the delete, the original game does this and its safer.Jack Powell2020-08-181-2/+1
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+4
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+11
| | | | | | | | Fixes are already in miami
* | Merge branch 'master' into miamiSergeanur2020-07-131-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-5/+5
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| * small fixesaap2020-05-191-18/+2
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| * some work on zonesaap2020-05-061-1/+1
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* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-23/+34
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* | Some wait stateseray orçunus2020-06-061-0/+6
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* | Bike riding anims, SA bike/heli cameray orçunus2020-06-051-1/+1
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-0/+13
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* | Merge pull request #569 from aap/miamiaap2020-05-201-18/+4
|\ \ | | | | | | CEntity and friends
| * | CEntity and friendsaap2020-05-191-18/+4
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* | | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-8/+6
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* | Merge pull request #555 from erorcun/miamiaap2020-05-171-22/+4
|\ \ | | | | | | Weapon fixes and thingies
| * | Weapon fixes and thingieseray orçunus2020-05-171-22/+4
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* | | gangs, script and replay fixesNikolay Korolev2020-05-161-13/+1
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* | more attractor fixesNikolay Korolev2020-05-161-1/+2
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* | Weapon layer in Pedseray orçunus2020-05-151-6/+27
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* | more car controlNikolay Korolev2020-05-101-5/+10
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* | CCarCtrl::GenerateOneRandomCarNikolay Korolev2020-05-081-1/+59
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* | sync with upstreamNikolay Korolev2020-05-071-4/+2
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| * | CZoneInfo mostly done; not its dependenciesaap2020-05-071-4/+2
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* | | sync with upstreamNikolay Korolev2020-05-071-1/+2
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| * | VC vehicles just barely working nowaap2020-05-071-1/+2
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* | | car control and friendsNikolay Korolev2020-05-071-0/+1
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* | new zone stuffaap2020-05-061-1/+1
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* | getting the vice city map to workaap2020-05-051-41/+6
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* | cleaned up MIAMI ifdefsaap2020-05-051-84/+0
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-2/+0
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* merged masteraap2020-05-051-8/+7
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| * More use of GetModelIndexSergeanur2020-05-051-8/+7
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
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* SetPosition, final partSergeanur2020-05-051-14/+14
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* Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
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* Try to build with mingwFilip Gawin2020-04-201-2/+2
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* Various fixeseray orçunus2020-04-181-3/+3
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* Remove patchesSergeanur2020-04-171-14/+1
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* Fixed bridge despawnsNikolay Korolev2020-04-161-6/+6
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* Many fixes and cleanuperay orçunus2020-04-151-30/+30
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* Some cleanup erorcun2020-04-141-33/+48
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* Merge pull request #399 from saml1er/masterNikolay Korolev2020-04-121-1/+1
|\ | | | | CObject complete
| * CObject completesaml1er2020-04-101-1/+1
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* | disabling the code that freezes gang membersSergeanur2020-04-101-0/+3
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* CCopPed done and #include cleanuperay orçunus2020-03-281-3/+7
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* CCopPed 2 and fixeseray orçunus2020-03-261-1/+1
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* fix and cleanup in AddToPopulationaap2020-03-241-11/+11
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
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* ProcessButtonPresses and fixeseray orçunus2020-03-211-5/+6
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-21/+174
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* fixed dummyobject bugNikolay Korolev2020-03-041-2/+2
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* fixeseray orçunus2020-03-011-6/+5
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* CPopulation 3 and fixeseray orçunus2020-02-271-8/+297
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* merge + bug fixNikolay Korolev2020-02-221-0/+2
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* CPopulation 2eray orçunus2020-02-191-6/+342
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* CPopulation 1eray orçunus2020-02-171-0/+393