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* Weapon fixeseray orçunus2020-05-161-1/+4
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* CPedIKaap2020-05-151-369/+168
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* Fix compilationSergeanur2020-05-141-2/+2
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* Merge branch 'master' into miamiSergeanur2020-05-141-2/+2
|\ | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp
| * fixed RotateTorsoaap2020-05-141-2/+2
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| * some fixes and cosmetic changesaap2020-05-101-3/+8
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* | peds starting to workaap2020-05-091-3/+8
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-120/+311
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* Remove patchesSergeanur2020-04-171-17/+1
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-2/+2
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* CCopPed done and #include cleanuperay orçunus2020-03-281-1/+1
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* Fixes and cleanuperay orçunus2020-03-021-9/+9
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* suggested fixesSergeanur2020-01-301-10/+9
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* acosSergeanur2020-01-291-4/+4
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* CPedIK finishedSergeanur2020-01-291-6/+153
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* CPedIK limb movement info reversedSergeanur2019-10-261-5/+5
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* World and Pedseray orçunus2019-09-121-0/+2
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* CPed::ProcessControl and some cleanuperay orçunus2019-09-031-0/+1
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* Pedseray orçunus2019-08-231-9/+76
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* Peds and fixeseray orçunus2019-07-291-0/+1
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-2/+1
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* CPed continues, including some fixeseray orçunus2019-07-201-0/+55
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-2/+2
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* the great reorganizationaap2019-07-071-0/+109