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2021-05-12Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur1-2/+2
2021-02-07Use our synonyms for attack anims againerorcun1-25/+25
2021-01-27Use original animation names from VCSSergeanur1-231/+231
2021-01-22get rid of most --MIAMI commentswithmorten1-36/+0
2021-01-13more renamesaap1-6/+6
2021-01-03Ped: PlayerPed: fixeserorcun1-26/+22
2021-01-02slightly better variable nameaap1-1/+1
2021-01-01Fix wrong sound when bumping pedsSergeanur1-4/+4
2020-12-28Ped: Real weapon fixerorcun1-28/+20
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur1-41/+42
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur1-6/+6
2020-12-26Fix not being able to hit lying peds with melee weaponSergeanur1-2/+2
2020-12-25Fix use of strncmpSergeanur1-2/+2
2020-12-25Fix use of strncmpSergeanur1-1/+1
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-1/+1
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-1/+1
2020-12-16Fixes and style changeserorcun1-10/+11
2020-12-15Use SetPedStateSergeanur1-7/+7
2020-12-07uint8 enums fixedwithmorten1-2/+2
2020-12-07uint8 enums fixedwithmorten1-2/+2
2020-12-03AnimViewer done, comment cleanuperorcun1-2/+2
2020-12-01cAudioManager::ProcessPedOneShots + fixesSergeanur1-24/+2
2020-11-25Some TODOs done in Peds codeSergeanur1-4/+14
2020-11-20Reorganize CPed functions into their original cpp filesSergeanur1-0/+4235
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+3250