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fully reversed source code for gta III and gta VC
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src
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peds
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CopPed.cpp
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2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-1
/
+1
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-1
/
+1
2020-12-15
fix
Sergeanur
1
-1
/
+1
2020-12-15
Use SetPedState
Sergeanur
1
-3
/
+3
2020-12-15
SetPedState fixes
Sergeanur
1
-1
/
+1
2020-12-14
CPed::SetWeaponLockOnTarget
Sergeanur
1
-5
/
+2
2020-12-02
PlayerPed and "Redefine controls" menu done, fixes
erorcun
1
-10
/
+3
2020-11-29
GTA_VERSION define and some config.h cleanup
aap
1
-1
/
+1
2020-09-27
Credits & fixes
eray orçunus
1
-18
/
+10
2020-09-01
Enable Stinger
eray orçunus
1
-6
/
+36
2020-08-31
Stinger done
Sergeanur
1
-0
/
+4
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
1
-2
/
+2
Fixes are already in miami
2020-07-28
CCopPed, except spike traps
eray orçunus
1
-117
/
+222
2020-07-27
CHeli and CRopes done
aap
1
-0
/
+1
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
1
-1
/
+1
2020-07-09
VC fighting, Peds, many fixes including ghost bikes
eray orçunus
1
-0
/
+1
2020-07-04
Peds & fixes
eray orçunus
1
-0
/
+1
2020-06-09
Peds, bike center of mass and reversing fixes
eray orçunus
1
-9
/
+7
2020-06-03
Peds, eSound and PedState enum, fixes
eray orçunus
1
-3
/
+4
2020-05-24
Update CopPed.cpp
blingu
1
-1
/
+1
2020-05-24
fixed compiler errors
nrb
1
-1
/
+1
2020-05-23
Compatibility with VC weapon.dat + new shotguns
eray orçunus
1
-1
/
+1
2020-05-19
Melee weapons(half-working), Ped and Hud bits
eray orçunus
1
-1
/
+1
2020-05-17
Weapon fixes and thingies
eray orçunus
1
-1
/
+1
2020-05-15
Weapon layer in Peds
eray orçunus
1
-11
/
+8
2020-05-10
more car control
Nikolay Korolev
1
-2
/
+18
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-12
/
+2
2020-05-05
Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"
Sergeanur
1
-1
/
+1
This reverts commit 1eb817de7713ea95bbbcbd7543ffce61ced8ffec. # Conflicts: # src/core/Game.cpp
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
1
-1
/
+1
2020-05-05
Revert "Remove Miami stuff"
Sergeanur
1
-0
/
+8
This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
2020-05-05
Remove Miami stuff
Sergeanur
1
-8
/
+0
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-1
/
+3
2020-05-03
implemented most of vice city path system
aap
1
-7
/
+13
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-1
/
+1
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-2
/
+1
2020-04-20
Try to build with mingw
Filip Gawin
1
-2
/
+2
2020-04-19
1.1 patch stuff
Nikolay Korolev
1
-0
/
+2
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-1
/
+3
2020-04-17
Remove patches
Sergeanur
1
-23
/
+1
2020-03-28
CCopPed done and #include cleanup
eray orçunus
1
-9
/
+197
2020-03-28
remove include <new> from common.h
aap
1
-0
/
+2
2020-03-26
CCopPed 2 and fixes
eray orçunus
1
-5
/
+282
2020-03-21
ProcessButtonPresses and fixes
eray orçunus
1
-7
/
+7
2020-03-11
CPopulation done, CCopPed and fixes
eray orçunus
1
-2
/
+214
2019-09-07
Peds
eray orçunus
1
-0
/
+1
2019-07-14
fixed cops
Nikolay Korolev
1
-0
/
+2
2019-07-14
Partial RunningScript part2
Nikolay Korolev
1
-0
/
+58
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-2
/
+8
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+14