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2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-4/+105
2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-5/+104
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2-4/+4
2021-06-25Pool fixeserorcun2-8/+30
2021-06-24CEntity done; C(Vu)Vector fixes and cleanupaap1-0/+1
2021-06-24Use bool8 in audio codeSergeanur1-1/+1
2021-06-24Use bool8 in audio codeSergeanur1-1/+1
2021-06-24Pool fixes + peds not forming circle fixerorcun3-14/+54
2021-06-24Use bool8 in audio codeSergeanur1-1/+1
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2-7/+6
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur1-6/+6
2021-03-06Pool fixes + peds not forming circle fixerorcun3-14/+54
2021-02-28Fixeserorcun1-0/+3
2021-02-20A saner way to remove Stingers, may fix Physical crasherorcun1-0/+6
2021-01-27Use original animation names from VCSSergeanur1-3/+3
2021-01-22get rid of most --MIAMI commentswithmorten3-6/+0
2021-01-22Update ParticleObject.hFire_Head1-2/+2
2021-01-22lcs pobjFire-Head2-2/+14
2021-01-18syncNikolay Korolev1-0/+1
2021-01-18script fullNikolay Korolev1-0/+1
2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head1-1/+1
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head1-1/+1
2021-01-13Fix backface culling of cutscene objectsSergeanur1-2/+2
2021-01-13anim velocity unionaap1-1/+1
2021-01-13anim velocity unionaap1-1/+1
2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur1-2/+5
2020-12-08fix CObject::DeleteAllTempObjectsInAreaaap1-2/+1
2020-12-08fix CObject::DeleteAllTempObjectsInAreaaap1-2/+1
2020-12-08Fix DeleteAllTempObjectsInArea and bunch of random gen rangesWalied K. Yassen1-22/+23
2020-12-07Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixesWalied K. Yassen1-35/+83
2020-12-06pool stuff fixNikolay Korolev1-1/+1
2020-11-30Fix the code style issuesWalied K. Yassen2-95/+110
2020-11-30Implement the missing damage effects and fix the existing onesWalied K. Yassen2-144/+326
2020-11-29Implement MI_BEACHBALL behavioursWalied K. Yassen1-4/+49
2020-11-29Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosiveWalied K. Yassen1-1/+9
2020-11-29Fix CObject::DeleteAllTempObjectsInArea not considering the given pointWalied K. Yassen1-1/+2
2020-11-19neo screen dropletsaap2-0/+8
2020-11-19neo screen dropletsaap2-0/+8
2020-11-16pragma twiceSergeanur1-2/+0
2020-11-16pragma twiceSergeanur1-2/+0
2020-11-11changes to RW layer so loading foreign files worksaap1-0/+37
2020-11-08Possibly fix pickup money textSergeanur1-2/+2
2020-11-01CObject::Rendermajestic1-2/+104
2020-10-23ObjectDataSergeanur1-4/+69
2020-10-21Rename CObject flagSergeanur1-1/+1
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-8/+8
2020-10-18object field renamedNikolay Korolev1-1/+1
2020-10-17saves part 1Nikolay Korolev1-1/+2
2020-10-17Partial PickupsSergeanur1-1/+2
2020-10-09Fix sniper and water creatures bug, mark some fileseray orçunus5-7/+24
2020-10-08CWaterCreaturesmajestic2-2/+2
2020-09-02More stinger fixSergeanur1-2/+4
2020-09-02Stinger fixesSergeanur1-33/+30
2020-09-01Enable Stingereray orçunus2-10/+11
2020-09-01Rename varsSergeanur1-5/+4
2020-08-31Rename statesSergeanur2-12/+12
2020-08-31vars renameSergeanur1-6/+6
2020-08-31use SetOrientationSergeanur1-10/+3
2020-08-31Stinger doneSergeanur2-0/+280
2020-08-09rem pobj assertFire-Head1-2/+0
2020-08-04CEscalators donemajestic1-0/+1
2020-07-31NULL -> nilFire-Head1-5/+5
2020-07-29miami shadowsFire-Head2-19/+100
2020-07-04Peds & fixeseray orçunus1-1/+1
2020-07-03NULL->nilFire-Head2-91/+91
2020-07-03miami pobjFire-Head2-380/+368
2020-05-22fixes for CPhysical and friendsaap1-8/+1
2020-05-22CPhysicalaap2-18/+17
2020-05-20Fixes for melees and various thingseray orçunus1-5/+5
2020-05-19CEntity and friendsaap2-3/+11
2020-05-19script revisionNikolay Korolev2-0/+17
2020-05-16Remove unused audio enumSergeanur1-4/+5
2020-05-13Revert to memcpyFilip Gawin1-2/+2
2020-05-12Fix linux warningsFilip Gawin1-1/+9
2020-05-12fixed bug in cutscene headaap1-1/+9
2020-05-10Fixed typos and made all assert functions optionalbigbossbro085-9/+5
2020-05-10defined out asserts.bigbossbro082-0/+6
2020-05-09peds starting to workaap2-61/+0
2020-05-09removed cutscene headsaap2-214/+0
2020-05-07car control and friendsNikolay Korolev2-2/+0
2020-05-06fixed object collision stuff at least somewhataap1-2/+18
2020-05-06sorted out object collision enumsaap2-18/+27
2020-05-06sorted out object collision enumsaap2-18/+27
2020-05-06got rid of superfluous enumaap2-20/+8
2020-05-06got rid of superfluous enumaap2-20/+8
2020-05-06setting some areas so objects dont disappearaap2-0/+2
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-1/+1
2020-05-05More use of GetModelIndexSergeanur3-8/+8
2020-05-02SetPosition, part 2Sergeanur1-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur2-2/+2
2020-04-28Changing prefixes for some audio fieldsSergeanur1-0/+1
2020-04-24implemented skinned peds, no cutscene hands yetaap4-11/+174
2020-04-23ps2 particles, sampman oal startedFire-Head1-0/+148
2020-04-20Try to build with mingwFilip Gawin2-4/+5
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus2-4/+3
2020-04-18Revert "Part one"Filip Gawin1-1/+1
2020-04-18Remove padding fieldsSergeanur2-5/+3
2020-04-17Part oneFilip Gawin1-1/+1
2020-04-17Remove patchesSergeanur7-151/+7
2020-04-17rem refsFire-Head4-12/+12
2020-04-16Reverse CWorldsaml1er2-3/+3
2020-04-11CPoolsNikolay Korolev2-0/+2
2020-04-11CObject fixessaml1er1-13/+13
2020-04-10fuck you git, i fixed this alreadyaap1-1/+1
2020-04-10Addendum to previous commitsaml1er1-2/+1
2020-04-10Refactor CObject::ObjectDamage switch statementsaml1er1-105/+102
2020-04-10Fix cast in CObject::ObjectDamagesaml1er1-1/+1
2020-04-10Refactor CObject::ObjectDamagesaml1er2-142/+141
2020-04-10Fix Object.h and Object.cpp indentationsaml1er2-235/+235
2020-04-10CObject completesaml1er2-13/+300
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap2-2/+2
2020-04-01Glass doneFire-Head2-4/+4
2020-03-28CCopPed done and #include cleanuperay orçunus2-1/+2
2020-03-28remove include <new> from common.haap3-0/+6
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-03-11CPopulation done, CCopPed and fixeseray orçunus2-2/+6
2020-02-27CPopulation 3 and fixeseray orçunus2-1/+42
2020-02-15script 900-999Nikolay Korolev1-1/+1
2020-01-31Fix Projectile Air ResistanceSergeanur1-1/+1
2020-01-07Fixing Projectile codeSergeanur3-1/+16
2020-01-01bug fixesNikolay Korolev2-0/+4
2019-12-28making particleobject compile on vs2015aap1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+2
2019-10-12Logic fix in CParticleObject::UpdateAllSergeanur1-2/+2
2019-10-03CPickupsSergeanur2-3/+7
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus1-4/+4
2019-08-15CParticleObject done, cDMAudio doneFire-Head2-17/+1193
2019-07-25Running script part 3Nikolay Korolev2-0/+12
2019-07-24fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2-6/+8
2019-07-19CAutomobile ctor, car spawner, fixesaap1-1/+1
2019-07-09more CAutomobileaap2-0/+2
2019-07-08more CAutomobileaap2-1/+9
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap12-45/+71
2019-07-07the great reorganizationaap14-0/+682