| Commit message (Expand) | Author | Files | Lines |
2021-07-10 | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 1 | -4/+105 |
2021-07-10 | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 1 | -5/+104 |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 2 | -4/+4 |
2021-06-25 | Pool fixes | erorcun | 2 | -8/+30 |
2021-06-24 | CEntity done; C(Vu)Vector fixes and cleanup | aap | 1 | -0/+1 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -1/+1 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -1/+1 |
2021-06-24 | Pool fixes + peds not forming circle fix | erorcun | 3 | -14/+54 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -1/+1 |
2021-06-24 | Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix | Sergeanur | 2 | -7/+6 |
2021-05-10 | Use some GetMatrix/SetMatrix logic based on SA | Sergeanur | 1 | -6/+6 |
2021-03-06 | Pool fixes + peds not forming circle fix | erorcun | 3 | -14/+54 |
2021-02-28 | Fixes | erorcun | 1 | -0/+3 |
2021-02-20 | A saner way to remove Stingers, may fix Physical crash | erorcun | 1 | -0/+6 |
2021-01-27 | Use original animation names from VCS | Sergeanur | 1 | -3/+3 |
2021-01-22 | get rid of most --MIAMI comments | withmorten | 3 | -6/+0 |
2021-01-22 | Update ParticleObject.h | Fire_Head | 1 | -2/+2 |
2021-01-22 | lcs pobj | Fire-Head | 2 | -2/+14 |
2021-01-18 | sync | Nikolay Korolev | 1 | -0/+1 |
2021-01-18 | script full | Nikolay Korolev | 1 | -0/+1 |
2021-01-13 | Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"" | Fire-Head | 1 | -1/+1 |
2021-01-13 | Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs" | Fire-Head | 1 | -1/+1 |
2021-01-13 | Fix backface culling of cutscene objects | Sergeanur | 1 | -2/+2 |
2021-01-13 | anim velocity union | aap | 1 | -1/+1 |
2021-01-13 | anim velocity union | aap | 1 | -1/+1 |
2021-01-11 | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit | Sergeanur | 1 | -2/+5 |
2020-12-08 | fix CObject::DeleteAllTempObjectsInArea | aap | 1 | -2/+1 |
2020-12-08 | fix CObject::DeleteAllTempObjectsInArea | aap | 1 | -2/+1 |
2020-12-08 | Fix DeleteAllTempObjectsInArea and bunch of random gen ranges | Walied K. Yassen | 1 | -22/+23 |
2020-12-07 | Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes | Walied K. Yassen | 1 | -35/+83 |
2020-12-06 | pool stuff fix | Nikolay Korolev | 1 | -1/+1 |
2020-11-30 | Fix the code style issues | Walied K. Yassen | 2 | -95/+110 |
2020-11-30 | Implement the missing damage effects and fix the existing ones | Walied K. Yassen | 2 | -144/+326 |
2020-11-29 | Implement MI_BEACHBALL behaviours | Walied K. Yassen | 1 | -4/+49 |
2020-11-29 | Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive | Walied K. Yassen | 1 | -1/+9 |
2020-11-29 | Fix CObject::DeleteAllTempObjectsInArea not considering the given point | Walied K. Yassen | 1 | -1/+2 |
2020-11-19 | neo screen droplets | aap | 2 | -0/+8 |
2020-11-19 | neo screen droplets | aap | 2 | -0/+8 |
2020-11-16 | pragma twice | Sergeanur | 1 | -2/+0 |
2020-11-16 | pragma twice | Sergeanur | 1 | -2/+0 |
2020-11-11 | changes to RW layer so loading foreign files works | aap | 1 | -0/+37 |
2020-11-08 | Possibly fix pickup money text | Sergeanur | 1 | -2/+2 |
2020-11-01 | CObject::Render | majestic | 1 | -2/+104 |
2020-10-23 | ObjectData | Sergeanur | 1 | -4/+69 |
2020-10-21 | Rename CObject flag | Sergeanur | 1 | -1/+1 |
2020-10-18 | Setter for bIsStatic (became virtual in SA) | Sergeanur | 1 | -8/+8 |
2020-10-18 | object field renamed | Nikolay Korolev | 1 | -1/+1 |
2020-10-17 | saves part 1 | Nikolay Korolev | 1 | -1/+2 |
2020-10-17 | Partial Pickups | Sergeanur | 1 | -1/+2 |
2020-10-09 | Fix sniper and water creatures bug, mark some files | eray orçunus | 5 | -7/+24 |
2020-10-08 | CWaterCreatures | majestic | 2 | -2/+2 |
2020-09-02 | More stinger fix | Sergeanur | 1 | -2/+4 |
2020-09-02 | Stinger fixes | Sergeanur | 1 | -33/+30 |
2020-09-01 | Enable Stinger | eray orçunus | 2 | -10/+11 |
2020-09-01 | Rename vars | Sergeanur | 1 | -5/+4 |
2020-08-31 | Rename states | Sergeanur | 2 | -12/+12 |
2020-08-31 | vars rename | Sergeanur | 1 | -6/+6 |
2020-08-31 | use SetOrientation | Sergeanur | 1 | -10/+3 |
2020-08-31 | Stinger done | Sergeanur | 2 | -0/+280 |
2020-08-09 | rem pobj assert | Fire-Head | 1 | -2/+0 |
2020-08-04 | CEscalators done | majestic | 1 | -0/+1 |
2020-07-31 | NULL -> nil | Fire-Head | 1 | -5/+5 |
2020-07-29 | miami shadows | Fire-Head | 2 | -19/+100 |
2020-07-04 | Peds & fixes | eray orçunus | 1 | -1/+1 |
2020-07-03 | NULL->nil | Fire-Head | 2 | -91/+91 |
2020-07-03 | miami pobj | Fire-Head | 2 | -380/+368 |
2020-05-22 | fixes for CPhysical and friends | aap | 1 | -8/+1 |
2020-05-22 | CPhysical | aap | 2 | -18/+17 |
2020-05-20 | Fixes for melees and various things | eray orçunus | 1 | -5/+5 |
2020-05-19 | CEntity and friends | aap | 2 | -3/+11 |
2020-05-19 | script revision | Nikolay Korolev | 2 | -0/+17 |
2020-05-16 | Remove unused audio enum | Sergeanur | 1 | -4/+5 |
2020-05-13 | Revert to memcpy | Filip Gawin | 1 | -2/+2 |
2020-05-12 | Fix linux warnings | Filip Gawin | 1 | -1/+9 |
2020-05-12 | fixed bug in cutscene head | aap | 1 | -1/+9 |
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | 5 | -9/+5 |
2020-05-10 | defined out asserts. | bigbossbro08 | 2 | -0/+6 |
2020-05-09 | peds starting to work | aap | 2 | -61/+0 |
2020-05-09 | removed cutscene heads | aap | 2 | -214/+0 |
2020-05-07 | car control and friends | Nikolay Korolev | 2 | -2/+0 |
2020-05-06 | fixed object collision stuff at least somewhat | aap | 1 | -2/+18 |
2020-05-06 | sorted out object collision enums | aap | 2 | -18/+27 |
2020-05-06 | sorted out object collision enums | aap | 2 | -18/+27 |
2020-05-06 | got rid of superfluous enum | aap | 2 | -20/+8 |
2020-05-06 | got rid of superfluous enum | aap | 2 | -20/+8 |
2020-05-06 | setting some areas so objects dont disappear | aap | 2 | -0/+2 |
2020-05-05 | Make CBaseModelInfo fields protected | Sergeanur | 1 | -1/+1 |
2020-05-05 | More use of GetModelIndex | Sergeanur | 3 | -8/+8 |
2020-05-02 | SetPosition, part 2 | Sergeanur | 1 | -2/+2 |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 2 | -2/+2 |
2020-04-28 | Changing prefixes for some audio fields | Sergeanur | 1 | -0/+1 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 4 | -11/+174 |
2020-04-23 | ps2 particles, sampman oal started | Fire-Head | 1 | -0/+148 |
2020-04-20 | Try to build with mingw | Filip Gawin | 2 | -4/+5 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 2 | -4/+3 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -1/+1 |
2020-04-18 | Remove padding fields | Sergeanur | 2 | -5/+3 |
2020-04-17 | Part one | Filip Gawin | 1 | -1/+1 |
2020-04-17 | Remove patches | Sergeanur | 7 | -151/+7 |
2020-04-17 | rem refs | Fire-Head | 4 | -12/+12 |
2020-04-16 | Reverse CWorld | saml1er | 2 | -3/+3 |
2020-04-11 | CPools | Nikolay Korolev | 2 | -0/+2 |
2020-04-11 | CObject fixes | saml1er | 1 | -13/+13 |
2020-04-10 | fuck you git, i fixed this already | aap | 1 | -1/+1 |
2020-04-10 | Addendum to previous commit | saml1er | 1 | -2/+1 |
2020-04-10 | Refactor CObject::ObjectDamage switch statement | saml1er | 1 | -105/+102 |
2020-04-10 | Fix cast in CObject::ObjectDamage | saml1er | 1 | -1/+1 |
2020-04-10 | Refactor CObject::ObjectDamage | saml1er | 2 | -142/+141 |
2020-04-10 | Fix Object.h and Object.cpp indentation | saml1er | 2 | -235/+235 |
2020-04-10 | CObject complete | saml1er | 2 | -13/+300 |
2020-04-09 | fixed questionable RW usage; changed radar mask to PS2 techinque | aap | 2 | -2/+2 |
2020-04-01 | Glass done | Fire-Head | 2 | -4/+4 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 2 | -1/+2 |
2020-03-28 | remove include <new> from common.h | aap | 3 | -0/+6 |
2020-03-22 | Fixes for Serge's review | Filip Gawin | 1 | -1/+1 |
2020-03-11 | CPopulation done, CCopPed and fixes | eray orçunus | 2 | -2/+6 |
2020-02-27 | CPopulation 3 and fixes | eray orçunus | 2 | -1/+42 |
2020-02-15 | script 900-999 | Nikolay Korolev | 1 | -1/+1 |
2020-01-31 | Fix Projectile Air Resistance | Sergeanur | 1 | -1/+1 |
2020-01-07 | Fixing Projectile code | Sergeanur | 3 | -1/+16 |
2020-01-01 | bug fixes | Nikolay Korolev | 2 | -0/+4 |
2019-12-28 | making particleobject compile on vs2015 | aap | 1 | -1/+1 |
2019-11-12 | Frontend, Peds & logic and overflow fixes | eray orçunus | 1 | -1/+2 |
2019-11-12 | Frontend, Peds & logic and overflow fixes | eray orçunus | 1 | -1/+2 |
2019-10-12 | Logic fix in CParticleObject::UpdateAll | Sergeanur | 1 | -2/+2 |
2019-10-03 | CPickups | Sergeanur | 2 | -3/+7 |
2019-08-17 | AnimViewer messages, Particle fix, Peds | eray orçunus | 1 | -4/+4 |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 2 | -17/+1193 |
2019-07-25 | Running script part 3 | Nikolay Korolev | 2 | -0/+12 |
2019-07-24 | fixed buoyancy; implemented CAutomobile::ProcessBuoyancy | aap | 2 | -6/+8 |
2019-07-19 | CAutomobile ctor, car spawner, fixes | aap | 1 | -1/+1 |
2019-07-09 | more CAutomobile | aap | 2 | -0/+2 |
2019-07-08 | more CAutomobile | aap | 2 | -1/+9 |
2019-07-08 | cleaned up patching of virtual functions; started CAutomobile | aap | 12 | -45/+71 |
2019-07-07 | the great reorganization | aap | 14 | -0/+682 |