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2020-05-06fixed object collision stuff at least somewhataap1-2/+18
2020-05-06sorted out object collision enumsaap1-10/+19
2020-05-06sorted out object collision enumsaap1-10/+19
2020-05-06got rid of superfluous enumaap1-12/+0
2020-05-06got rid of superfluous enumaap1-12/+0
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-2/+1
2020-04-18Remove padding fieldsSergeanur1-3/+3
2020-04-17rem refsFire-Head1-2/+2
2020-04-16Reverse CWorldsaml1er1-1/+1
2020-04-11CPoolsNikolay Korolev1-0/+1
2020-04-10Refactor CObject::ObjectDamagesaml1er1-0/+1
2020-04-10Fix Object.h and Object.cpp indentationsaml1er1-7/+7
2020-04-10CObject completesaml1er1-4/+18
2020-04-01Glass doneFire-Head1-2/+2
2020-03-28CCopPed done and #include cleanuperay orçunus1-1/+1
2020-03-11CPopulation done, CCopPed and fixeseray orçunus1-1/+1
2020-02-27CPopulation 3 and fixeseray orçunus1-0/+3
2020-01-01bug fixesNikolay Korolev1-0/+2
2019-10-03CPickupsSergeanur1-2/+4
2019-07-25Running script part 3Nikolay Korolev1-0/+2
2019-07-09more CAutomobileaap1-0/+1
2019-07-08more CAutomobileaap1-0/+1
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-3/+0
2019-07-07the great reorganizationaap1-0/+0
2019-07-06misc classes finishedaap1-0/+2
2019-06-30finished CEntityaap1-1/+1
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+1
2019-06-25More replay stuffNikolay Korolev1-0/+1
2019-06-19implemented CObjectDataaap1-3/+18
2019-06-12implemented CCutsceneHead and dependenciesaap1-1/+12
2019-05-28implemented bits of CWorldaap1-1/+0
2019-05-19CPhysical almost doneaap1-1/+1
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-1/+3