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fully reversed source code for gta III and gta VC
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objects
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Object.cpp
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Author
Files
Lines
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
withmorten
1
-3
/
+3
2021-06-24
Pool fixes + peds not forming circle fix
erorcun
1
-4
/
+26
2021-05-10
Use some GetMatrix/SetMatrix logic based on SA
Sergeanur
1
-6
/
+6
2020-12-08
fix CObject::DeleteAllTempObjectsInArea
aap
1
-2
/
+1
2020-12-08
fix CObject::DeleteAllTempObjectsInArea
aap
1
-2
/
+1
2020-12-08
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges
Walied K. Yassen
1
-22
/
+23
2020-12-07
Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes
Walied K. Yassen
1
-35
/
+83
2020-12-06
pool stuff fix
Nikolay Korolev
1
-1
/
+1
2020-11-30
Fix the code style issues
Walied K. Yassen
1
-94
/
+109
2020-11-30
Implement the missing damage effects and fix the existing ones
Walied K. Yassen
1
-138
/
+320
2020-11-29
Implement MI_BEACHBALL behaviours
Walied K. Yassen
1
-4
/
+49
2020-11-29
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive
Walied K. Yassen
1
-1
/
+9
2020-11-29
Fix CObject::DeleteAllTempObjectsInArea not considering the given point
Walied K. Yassen
1
-1
/
+2
2020-11-08
Possibly fix pickup money text
Sergeanur
1
-2
/
+2
2020-11-01
CObject::Render
majestic
1
-2
/
+104
2020-10-18
Setter for bIsStatic (became virtual in SA)
Sergeanur
1
-8
/
+8
2020-10-09
Fix sniper and water creatures bug, mark some files
eray orçunus
1
-5
/
+18
2020-05-22
CPhysical
aap
1
-1
/
+5
2020-05-20
Fixes for melees and various things
eray orçunus
1
-5
/
+5
2020-05-19
CEntity and friends
aap
1
-2
/
+8
2020-05-19
script revision
Nikolay Korolev
1
-0
/
+15
2020-05-16
Remove unused audio enum
Sergeanur
1
-4
/
+5
2020-05-06
sorted out object collision enums
aap
1
-8
/
+8
2020-05-06
sorted out object collision enums
aap
1
-8
/
+8
2020-05-06
got rid of superfluous enum
aap
1
-8
/
+8
2020-05-06
got rid of superfluous enum
aap
1
-8
/
+8
2020-05-06
setting some areas so objects dont disappear
aap
1
-0
/
+1
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-1
/
+1
2020-05-05
More use of GetModelIndex
Sergeanur
1
-6
/
+6
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-1
/
+1
2020-04-20
Try to build with mingw
Filip Gawin
1
-2
/
+2
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-2
/
+2
2020-04-17
Remove patches
Sergeanur
1
-35
/
+1
2020-04-17
rem refs
Fire-Head
1
-2
/
+2
2020-04-16
Reverse CWorld
saml1er
1
-2
/
+2
2020-04-11
CPools
Nikolay Korolev
1
-0
/
+1
2020-04-11
CObject fixes
saml1er
1
-13
/
+13
2020-04-10
Addendum to previous commit
saml1er
1
-2
/
+1
2020-04-10
Refactor CObject::ObjectDamage switch statement
saml1er
1
-105
/
+102
2020-04-10
Fix cast in CObject::ObjectDamage
saml1er
1
-1
/
+1
2020-04-10
Refactor CObject::ObjectDamage
saml1er
1
-142
/
+140
2020-04-10
Fix Object.h and Object.cpp indentation
saml1er
1
-228
/
+228
2020-04-10
CObject complete
saml1er
1
-9
/
+282
2020-04-01
Glass done
Fire-Head
1
-2
/
+2
2020-03-28
CCopPed done and #include cleanup
eray orçunus
1
-0
/
+1
2020-03-28
remove include <new> from common.h
aap
1
-0
/
+2
2020-02-27
CPopulation 3 and fixes
eray orçunus
1
-1
/
+39
2020-01-01
bug fixes
Nikolay Korolev
1
-0
/
+2
2019-10-03
CPickups
Sergeanur
1
-1
/
+3
2019-07-25
Running script part 3
Nikolay Korolev
1
-0
/
+10
2019-07-09
more CAutomobile
aap
1
-0
/
+1
2019-07-08
more CAutomobile
aap
1
-1
/
+8
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-2
/
+9
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-07-06
misc classes finished
aap
1
-0
/
+22
2019-06-30
finished CEntity
aap
1
-1
/
+1
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+1
2019-06-25
More replay stuff
Nikolay Korolev
1
-0
/
+2
2019-06-19
implemented CObjectData
aap
1
-2
/
+2
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-2
/
+61