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path: root/src/objects/Object.cpp (unfollow)
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2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-3/+3
2021-06-25Pool fixeserorcun1-4/+26
2021-06-24Pool fixes + peds not forming circle fixerorcun1-4/+26
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur1-5/+5
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur1-6/+6
2021-03-06Pool fixes + peds not forming circle fixerorcun1-4/+26
2020-12-08fix CObject::DeleteAllTempObjectsInAreaaap1-2/+1
2020-12-08fix CObject::DeleteAllTempObjectsInAreaaap1-2/+1
2020-12-08Fix DeleteAllTempObjectsInArea and bunch of random gen rangesWalied K. Yassen1-22/+23
2020-12-07Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixesWalied K. Yassen1-35/+83
2020-12-06pool stuff fixNikolay Korolev1-1/+1
2020-11-30Fix the code style issuesWalied K. Yassen1-94/+109
2020-11-30Implement the missing damage effects and fix the existing onesWalied K. Yassen1-138/+320
2020-11-29Implement MI_BEACHBALL behavioursWalied K. Yassen1-4/+49
2020-11-29Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosiveWalied K. Yassen1-1/+9
2020-11-29Fix CObject::DeleteAllTempObjectsInArea not considering the given pointWalied K. Yassen1-1/+2
2020-11-08Possibly fix pickup money textSergeanur1-2/+2
2020-11-01CObject::Rendermajestic1-2/+104
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-8/+8
2020-10-09Fix sniper and water creatures bug, mark some fileseray orçunus1-5/+18
2020-05-22CPhysicalaap1-1/+5
2020-05-20Fixes for melees and various thingseray orçunus1-5/+5
2020-05-19CEntity and friendsaap1-2/+8
2020-05-19script revisionNikolay Korolev1-0/+15
2020-05-16Remove unused audio enumSergeanur1-4/+5
2020-05-06sorted out object collision enumsaap1-8/+8
2020-05-06sorted out object collision enumsaap1-8/+8
2020-05-06got rid of superfluous enumaap1-8/+8
2020-05-06got rid of superfluous enumaap1-8/+8
2020-05-06setting some areas so objects dont disappearaap1-0/+1
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-1/+1
2020-05-05More use of GetModelIndexSergeanur1-6/+6
2020-04-30Adding getters and setters for type and statusSergeanur1-1/+1
2020-04-20Try to build with mingwFilip Gawin1-2/+2
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-2/+2
2020-04-17Remove patchesSergeanur1-35/+1
2020-04-17rem refsFire-Head1-2/+2
2020-04-16Reverse CWorldsaml1er1-2/+2
2020-04-11CPoolsNikolay Korolev1-0/+1
2020-04-11CObject fixessaml1er1-13/+13
2020-04-10Addendum to previous commitsaml1er1-2/+1
2020-04-10Refactor CObject::ObjectDamage switch statementsaml1er1-105/+102
2020-04-10Fix cast in CObject::ObjectDamagesaml1er1-1/+1
2020-04-10Refactor CObject::ObjectDamagesaml1er1-142/+140
2020-04-10Fix Object.h and Object.cpp indentationsaml1er1-228/+228
2020-04-10CObject completesaml1er1-9/+282
2020-04-01Glass doneFire-Head1-2/+2
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+1
2020-03-28remove include <new> from common.haap1-0/+2
2020-02-27CPopulation 3 and fixeseray orçunus1-1/+39
2020-01-01bug fixesNikolay Korolev1-0/+2
2019-10-03CPickupsSergeanur1-1/+3
2019-07-25Running script part 3Nikolay Korolev1-0/+10
2019-07-09more CAutomobileaap1-0/+1
2019-07-08more CAutomobileaap1-1/+8
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-2/+9
2019-07-07the great reorganizationaap1-0/+0
2019-07-06misc classes finishedaap1-0/+22
2019-06-30finished CEntityaap1-1/+1
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+1
2019-06-25More replay stuffNikolay Korolev1-0/+2
2019-06-19implemented CObjectDataaap1-2/+2
2019-06-12implemented CCutsceneHead and dependenciesaap1-2/+61