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fully reversed source code for gta III and gta VC
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objects
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CutsceneObject.cpp
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2021-01-13
Fix backface culling of cutscene objects
Sergeanur
1
-2
/
+2
2021-01-13
anim velocity union
aap
1
-1
/
+1
2021-01-11
CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
Sergeanur
1
-2
/
+5
2020-07-31
NULL -> nil
Fire-Head
1
-5
/
+5
2020-07-29
miami shadows
Fire-Head
1
-19
/
+92
2020-07-04
Peds & fixes
eray orçunus
1
-1
/
+1
2020-05-09
peds starting to work
aap
1
-44
/
+0
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-1
/
+1
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-1
/
+64
2020-04-17
Remove patches
Sergeanur
1
-23
/
+1
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-7
/
+19
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+1
2019-06-30
Cleanup project a bit
Filip Gawin
1
-2
/
+2
2019-06-27
CStreaming almost done
aap
1
-1
/
+1
2019-06-22
More CRadar stuff.
_AG
1
-1
/
+1
2019-06-17
first part of CFileLoader
aap
1
-0
/
+1
2019-06-12
implemented CutsceneObject; little fixes
aap
1
-0
/
+86
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-0
/
+10