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path: root/src/modelinfo/VehicleModelInfo.cpp (follow)
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* make game load all platform dffsaap2020-07-161-1/+1
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* CBoat and friendsaap2020-07-011-0/+10
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* some CBike code; vehicle cleanupaap2020-06-021-5/+5
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-3/+3
|\ | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * Merge pull request #533 from erorcun/mastererorcun2020-05-111-3/+3
| |\ | | | | | | Linux build support
| | * Linux build supporteray orçunus2020-05-111-3/+3
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| * | few fixesaap2020-05-111-2/+2
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* | vehicle model descriptions; a bit of heli codeaap2020-05-101-15/+22
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* | update file loader for new VC fieldsaap2020-05-101-0/+1
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* | CVehicleModelInfoaap2020-05-101-26/+115
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* | few changes for vehicle model infoaap2020-05-071-68/+29
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* 1.1 patch stuffNikolay Korolev2020-04-191-0/+2
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* Remove patchesSergeanur2020-04-171-63/+1
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* rem refsFire-Head2020-04-171-8/+8
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* finished CBoataap2020-04-131-3/+4
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
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* garage update part 2Nikolay Korolev2020-03-281-0/+2
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* More more more audioFilip Gawin2019-08-271-1/+1
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* implemented CHeliaap2019-08-041-7/+8
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* implemented CPlaneaap2019-07-311-3/+4
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* implemented CTrainaap2019-07-311-7/+9
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* CAutomobile effect stuffaap2019-07-261-1/+1
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* more CAutomobileaap2019-07-081-3/+5
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-3/+11
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* some work on vehiclesaap2019-07-061-28/+0
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* fixed car colour texture bugaap2019-07-031-0/+1
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* Cleanup project a bitFilip Gawin2019-06-301-1/+1
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* PS2-like MatFX from skygfxaap2019-06-281-0/+2
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* finally finished CVehicleModelInfoaap2019-06-201-6/+42
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* more CVehicleModelInfoaap2019-05-281-0/+223
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* first commitaap2019-05-151-0/+917