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* Merge branch 'miami' into lcsSergeanur2021-05-101-1/+1
|\ | | | | | | | | * miami: fabs -> fabsf
| * fabs -> fabsfSergeanur2021-05-101-1/+1
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* | Merge branch 'miami' into lcsSergeanur2021-05-101-16/+0
|\| | | | | | | | | # Conflicts: # src/core/World.cpp
| * Use some GetMatrix/SetMatrix logic based on SASergeanur2021-05-101-16/+0
| | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
* | add w to CVector; adjust col structs a bitaap2021-02-013-3/+25
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* Sync matrix with masterSergeanur2021-01-203-272/+298
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* merge master to miamiNikolay Korolev2021-01-011-1/+18
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| * Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-193-25/+18
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| | * anim fixesaap2020-12-181-0/+5
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| | * PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-182-25/+13
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| * | ps2 hud, restore original codeFire-Head2020-12-071-1/+18
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* | anim compressionaap2020-12-181-0/+5
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* | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-183-34/+13
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* | some nasty FIX_BUGS for SLIDE_OBJECTNikolay Korolev2020-11-281-2/+2
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* | Merge branch 'master' into miamiSergeanur2020-10-181-0/+8
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| * fix buildSergeanur2020-10-171-1/+1
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| * Pickup fixesSergeanur2020-10-171-0/+8
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| * Fix RotateYSergeanur2020-09-141-8/+8
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| * Move a bunch of math to cpp files + small fixesSergeanur2020-09-1410-516/+844
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* | Control updatesNikolay Korolev2020-10-111-0/+3
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* | Fix RotateYSergeanur2020-09-141-8/+8
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* | Move a bunch of math to cpp files + small fixesSergeanur2020-09-1410-502/+814
| | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-073-0/+170
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * VU0 collisionaap2020-08-033-0/+170
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| * New math wrapperseray orçunus2020-07-221-0/+2
| | | | | | | | from miami
| * fixes to CBoataap2020-07-011-0/+8
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* | Merge pull request #1 from GTAmodding/miamiFire_Head2020-07-291-0/+2
|\ \ | | | | | | Miami
| * | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-0/+2
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* | | miami shadowsFire-Head2020-07-291-0/+18
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* | Merge branch 'master' into miamiSergeanur2020-06-071-0/+4
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+4
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| * minor stuffaap2020-06-042-0/+12
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| * fixed to CAutomobile and friendsaap2020-05-312-0/+7
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* | more CBike and fixesaap2020-06-042-0/+12
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* | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-06-011-0/+8
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| * | roadblocksNikolay Korolev2020-05-301-0/+8
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* | | CAutomobile doneaap2020-05-312-4/+16
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* | CVehicleaap2020-05-252-16/+1
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* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-141-0/+5
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| * Redoing some pool reading for better alignmentSergeanur2020-05-131-0/+5
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* | ped attractor: startNikolay Korolev2020-05-131-1/+2
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+19
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* SetPosition, final partSergeanur2020-05-051-9/+0
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* fixed CVector !=aap2020-04-301-0/+4
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+12
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* Try to build with mingwFilip Gawin2020-04-201-0/+5
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* Merge remote-tracking branch 'origin/master' into StandaloneSergeanur2020-04-172-5/+20
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| * implemented CVector2D::NormaliseSafe for SkidMarksaap2020-04-172-5/+20
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* | Remove patchesSergeanur2020-04-171-6/+1
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-152-3/+11
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-152-3/+11
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* | CPacManPickupsSergeanur2020-04-131-1/+1
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* cranes initNikolay Korolev2020-04-051-0/+11
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* WaterCannon done, resource icoFire-Head2020-03-281-0/+8
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* ProjectileInfoSergeanur2020-01-111-1/+1
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* Merge pull request #267 from ShFil119/audio12erorcun2019-11-051-15/+21
|\ | | | | cAudioManager::UpdateReflections
| * RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-15/+21
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* | Peds & a few fixeseray orçunus2019-11-051-3/+10
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* cAudioManager::TranslateEntity cleanupSergeanur2019-10-272-11/+9
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* Full C3dMarkersSergeanur2019-10-171-14/+8
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* Fixing ColPoints againSergeanur2019-10-062-4/+4
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* CPickupsSergeanur2019-10-031-0/+16
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* Moar pedseray orçunus2019-10-012-0/+7
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* Pedseray orçunus2019-08-232-0/+7
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* finished CPathFindaap2019-08-091-1/+27
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* implemented CHeliaap2019-08-041-0/+23
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* CAutomobile::PreRender; whole class finishedaap2019-07-282-2/+6
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* CAutomobile::Render; moved some math code into .cppaap2019-07-272-120/+167
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-1/+2
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| * shadows doneFire-Head2019-07-241-1/+2
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* | couple of fixesaap2019-07-201-1/+0
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* | CAutomobile::ProcessControl doneaap2019-07-181-0/+1
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* and of course the last commit didnt fix everythingaap2019-07-104-5/+9
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* added wrappers around math functionsaap2019-07-106-20/+32
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* more CAutomobileaap2019-07-081-0/+27
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* little changes; one more function of CAutomobileaap2019-07-081-23/+23
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* implemented CDooraap2019-07-071-0/+9
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-5/+5
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+15
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* Merged with upstreamNikolay Korolev2019-06-291-0/+1
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| * miscellaneous, mostly world relatedaap2019-06-291-0/+1
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* | more replay stuff, bug fixNikolay Korolev2019-06-291-1/+1
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* | ProcessPedUpdateNikolay Korolev2019-06-291-0/+20
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* Merge with upstreamNikolay Korolev2019-06-262-0/+40
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| * CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+24
| | | | | | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
| * some Radar and Hud cleanup; fix in Physicalaap2019-06-231-0/+16
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* | StorePedUpdateNikolay Korolev2019-06-231-0/+34
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* fixed tabNikolay Korolev2019-06-221-3/+3
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* First commit of replay systemNikolay Korolev2019-06-221-0/+3
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* cleanup on CPed and CPedTypeaap2019-06-191-0/+6
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* implemented CCutsceneHead and dependenciesaap2019-06-121-6/+6
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* added animation system (with skin support for now)aap2019-06-112-0/+140
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* added CCoronasaap2019-06-011-0/+1
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-302-11/+14
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* clean upaap2019-05-302-191/+56
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* Particle, ParticleMgr doneFire-Head2019-05-292-42/+201
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* CPhysical almost doneaap2019-05-191-0/+1
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* first commitaap2019-05-154-0/+395