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2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-13/+12
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-13/+12
2020-11-28some nasty FIX_BUGS for SLIDE_OBJECTNikolay Korolev1-2/+2
2020-10-17More Pickup stuffSergeanur1-0/+8
2020-10-17fix buildSergeanur1-1/+1
2020-10-17Pickup fixesSergeanur1-0/+8
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-27/+9
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-27/+9
2020-05-05SetPosition, final partSergeanur1-9/+0
2020-04-30fixed CVector !=aap1-0/+4
2020-04-20Try to build with mingwFilip Gawin1-0/+5
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-0/+7
2020-04-13CPacManPickupsSergeanur1-1/+1
2020-03-28WaterCannon done, resource icoFire-Head1-0/+8
2020-01-11ProjectileInfoSergeanur1-1/+1
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin1-15/+21
2019-07-28CAutomobile::PreRender; whole class finishedaap1-1/+5
2019-07-18CAutomobile::ProcessControl doneaap1-0/+1
2019-07-10and of course the last commit didnt fix everythingaap1-1/+1
2019-07-10added wrappers around math functionsaap1-3/+3
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap1-5/+5
2019-06-29miscellaneous, mostly world relatedaap1-0/+1
2019-06-01added CCoronasaap1-0/+1
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5
2019-05-30clean upaap1-113/+56
2019-05-29Particle, ParticleMgr doneFire-Head1-42/+123
2019-05-19CPhysical almost doneaap1-0/+1