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* cleaned up to be closer to original gameaap2019-07-031-20/+20
* Revert "Implemented frontend inputs."aap2019-07-021-6/+1
* Implemented frontend inputs._AG2019-07-021-1/+6
* Cleanup project a bitFilip Gawin2019-06-301-1/+1
* island load screen, some more CTextaap2019-06-281-2/+38
* fixed CFileMgr, the craziest bug i ever hadaap2019-06-281-5/+0
* misc stuff, mostly collisionaap2019-06-281-0/+31
* started filling debug menuaap2019-06-271-0/+9
* Initial commit for Frontend._AG2019-06-251-0/+22
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-12/+12
* finished CFileLoader, except a crash!aap2019-06-181-0/+24
* first part of CFileLoaderaap2019-06-171-0/+3
* Update HUD stuff, bug and format fixes._AG2019-06-171-8/+10
* some cleanupaap2019-06-161-8/+4
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-6/+8
* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+1
* Merge branch 'master' into masterFire_Head2019-06-121-3/+4
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| * CameraCreate/CameraDestroy/CameraSize doneFire-Head2019-06-121-3/+2
* | implemented CTimeCycleaap2019-06-121-0/+1
* | added NodeName pluginaap2019-06-121-3/+1
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* fixed debugmenuaap2019-06-121-2/+5
* added animation system (with skin support for now)aap2019-06-111-1/+2
* fixed mergeaap2019-06-021-1/+1
* Merge branch 'master' into masterFire_Head2019-06-021-2/+163
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| * implemented splashes; fixed zonesaap2019-06-011-2/+163
* | skeleton updated, windows specific stuff addedFire-Head2019-06-021-102/+101
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* rw skeletonFire-Head2019-05-311-3/+180
* more high level functionsaap2019-05-311-4/+177
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-79/+223
* added CMBluraap2019-05-301-6/+1
* clean upaap2019-05-301-15/+0
* Updates, CTimer startedFire-Head2019-05-291-1/+21
* implemented bits of CWorldaap2019-05-281-0/+3
* implemented CFileMgr (barf)aap2019-05-241-1/+12
* first commitaap2019-05-151-0/+98