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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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fakerw
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Author
Files
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2021-08-11
Add sprite to the waypoint marker
Sergeanur
2
-2
/
+10
2021-08-09
Add sprite to the waypoint marker
Sergeanur
2
-2
/
+10
2021-02-12
Add missing rtpng.h
Sergeanur
1
-0
/
+4
2021-02-12
enable screenshots with F12
aap
1
-0
/
+37
2021-02-12
imrove readme; enable screenshots with F12
aap
2
-0
/
+41
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
1
-1
/
+1
2021-01-21
fixed anisotropic filtering; updated librw
aap
2
-0
/
+15
2021-01-21
fuck
aap
1
-0
/
+6
2021-01-21
fixed anisotropic filtering; updated librw
aap
1
-0
/
+9
2021-01-17
Includes overhaul, fix some compiler warnings
erorcun
1
-1
/
+1
2021-01-04
Fixes from miami Entity/Physical proof-read 1
erorcun
2
-3
/
+3
2021-01-04
Entity/Physical proof-read 1
erorcun
2
-2
/
+3
2020-12-26
make screendrops independent of neo.txd; enable new rendering by default
aap
1
-6
/
+6
2020-12-26
make screendrops independent of neo.txd; enable new rendering by default
aap
1
-6
/
+6
2020-12-18
added MemoryHeap from III, MemoryMgr
aap
1
-3
/
+3
2020-12-01
Add multisampling to librw
Sergeanur
2
-0
/
+5
2020-11-28
Add multisampling to librw
Sergeanur
2
-0
/
+5
2020-11-25
memory heap starting to work
aap
2
-7
/
+31
2020-11-18
changes to librw layer, GLES now runtime choice
aap
1
-13
/
+0
2020-11-18
changes to librw layer, GLES now runtime choice
aap
1
-13
/
+0
2020-11-16
change gl caps.dat constants
aap
1
-1
/
+3
2020-11-16
change gl caps.dat constants
aap
1
-1
/
+3
2020-11-11
changes to RW layer so loading foreign files works
aap
1
-21
/
+4
2020-11-05
RwRenderStateGet
aap
1
-0
/
+47
2020-11-05
RwRenderStateGet
aap
1
-0
/
+47
2020-07-29
synch fakerw with reVC; update librw
aap
1
-5
/
+6
2020-07-29
some fakerw additions for shadows; update librw
aap
1
-4
/
+4
2020-07-28
Fix casepath chaos
eray orçunus
1
-20
/
+45
2020-07-28
Fix casepath chaos
eray orçunus
1
-33
/
+29
2020-07-26
Provide more memory for casepath's arg
Filip Gawin
1
-3
/
+3
2020-07-25
fix windows build, don't use crossplatform
Filip Gawin
1
-6
/
+24
2020-07-25
Small fixes for linux build
Filip Gawin
1
-6
/
+17
2020-07-24
fixed hanim for 64 bit
aap
1
-2
/
+10
2020-07-24
fixed hanim for 64 bit
aap
1
-2
/
+10
2020-07-22
update librw
aap
1
-1
/
+1
2020-07-22
update librw
aap
1
-1
/
+1
2020-06-20
CCamera done
aap
1
-1
/
+2
2020-05-27
librw update
aap
1
-0
/
+6
2020-05-27
librw update
aap
1
-0
/
+6
2020-05-27
RwCameraGetCurrentCamera
aap
1
-1
/
+1
2020-05-27
RwCameraGetCurrentCamera
aap
1
-1
/
+1
2020-05-27
MT function for fakerw
aap
1
-2
/
+2
2020-05-27
MT function for fakerw
aap
1
-2
/
+2
2020-05-16
fixes for 64 bit build
aap
1
-1
/
+1
2020-05-11
Linux build support
eray orçunus
1
-0
/
+19
2020-05-07
got rid of superfluous enum; update librw
aap
1
-2
/
+18
2020-05-07
few changes for vehicle model info
aap
1
-2
/
+18
2020-05-06
updated librw
aap
2
-7
/
+6
2020-05-06
updated librw
aap
2
-7
/
+6
2020-05-04
fixed fog color for librw
aap
1
-1
/
+9
2020-05-02
update librw (vsynch)
aap
1
-2
/
+2
2020-05-01
update librw
aap
1
-2
/
+2
2020-04-30
improved video modes for glfw
aap
1
-3
/
+2
2020-04-27
little support for gl3 textures; txd.img enabled again
aap
1
-4
/
+16
2020-04-26
fixes for glfw
aap
1
-1
/
+21
2020-04-26
Initial GLFW support
eray orçunus
1
-2
/
+6
2020-04-25
update librw
aap
3
-4
/
+17
2020-04-25
few fixes
aap
1
-3
/
+3
2020-04-24
implemented debugmenu
aap
1
-2
/
+2
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
5
-8
/
+116
2020-04-18
RpClumpRemoveAtomic update
eray orçunus
1
-1
/
+1
2020-04-17
fixed raster from image conversion
aap
1
-37
/
+2
2020-04-16
add textures in correct order
aap
1
-1
/
+1
2020-04-16
first fake RW implementation working
aap
2
-28
/
+47
2020-04-15
implemented most of librw wrapper
aap
8
-0
/
+2117