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path: root/src/entities/Physical.cpp (follow)
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* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-4/+4
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* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-3/+3
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* Revert "First batch of fixes (CallAndMessage)"Filip Gawin2021-01-311-16/+11
| | | | This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
* First batch of fixes (CallAndMessage)Filip Gawin2021-01-311-11/+16
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* make building with Codewarrior 7 possiblewithmorten2021-01-211-5/+5
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* Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-131-1/+36
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* Fixes from miami Entity/Physical proof-read 1erorcun2021-01-041-9/+15
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* Add bike leftoversSergeanur2020-12-281-1/+6
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* GTA_VERSION define and some config.h cleanupaap2020-11-291-1/+1
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* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-151-12/+12
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* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-13/+13
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* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
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* minor fixesNikolay Korolev2020-06-061-0/+4
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* fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+3
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* eSurfaceTypeaap2020-05-261-1/+1
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* fixes for CPhysical and friendsaap2020-05-221-46/+51
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* small fixesaap2020-05-191-4/+4
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* Fixed arguments for sound collisionsSergeanur2020-05-071-2/+2
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* IsStaticNikolay Korolev2020-05-061-7/+7
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* sorted out object collision enumsaap2020-05-061-2/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
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* SetPosition, final partSergeanur2020-05-051-4/+4
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* implemented most of vice city path systemaap2020-05-031-0/+2
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* Rename m_phy_flagA80 to bSkipLineColSergeanur2020-04-301-11/+11
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* Rename m_ped_flagA2 into bWasStandingSergeanur2020-04-301-2/+2
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* Adding getters and setters for type and statusSergeanur2020-04-301-17/+17
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-20/+20
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| * Try to build with mingwFilip Gawin2020-04-201-20/+20
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* | sync with masterNikolay Korolev2020-04-191-6/+6
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| * Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-6/+6
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* | 1.1 patch stuffNikolay Korolev2020-04-191-0/+4
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* Remove patchesSergeanur2020-04-171-56/+1
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
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* | Many fixes and cleanuperay orçunus2020-04-151-3/+3
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* | finished CBoataap2020-04-131-1/+1
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
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* Fixes and cleanuperay orçunus2020-03-021-1/+1
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* Fixes for aap review (audio8)Filip Gawin2019-10-261-1/+1
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* More audio (to hook and test)Filip Gawin2019-10-261-1/+1
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* Fixeseray orçunus2019-10-051-1/+1
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* P.e.d.s.eray orçunus2019-09-141-1/+1
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* finished CPathFindaap2019-08-091-12/+13
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* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+1
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* added wrappers around math functionsaap2019-07-101-16/+16
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* Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcuneray orçunus2019-07-101-6/+6
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| * more CAutomobileaap2019-07-091-2/+2
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| * more CAutomobileaap2019-07-081-4/+4
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* | Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-1/+1
|/ | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* little changes; one more function of CAutomobileaap2019-07-081-2/+2
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-8/+21
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* the great reorganizationaap2019-07-071-4/+4
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* finished CPhysicalaap2019-07-071-7/+48
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-1/+1
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* some work on vehiclesaap2019-07-061-4/+4
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
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* miscellaneous, mostly world relatedaap2019-06-291-1/+1
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* Footstepseray orçunus2019-06-281-2/+2
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+1
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* fixed key binding, head shots, freezesaap2019-06-231-1/+1
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* implemented CObjectDataaap2019-06-191-4/+4
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* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+54
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* added CPhysical flags from Nickaap2019-06-021-5/+5
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
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* CPhysical almost doneaap2019-05-191-48/+629
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* more work on CPhysicalaap2019-05-181-95/+303
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* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-0/+175
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* first commitaap2019-05-151-0/+916