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* lcs specific hackNikolay Korolev2021-08-071-6/+80
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* CPhysical almost doneaap2021-08-021-132/+204
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* Merge branch 'miami' into lcsSergeanur2021-07-121-0/+4
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # src/audio/AudioManager.h # src/control/Garages.cpp # src/control/Garages.h # src/control/Script5.cpp # src/core/config.h # utils/gxt/american.txt # utils/gxt/spanish.txt
| * Physical: division by zero fixerorcun2021-07-101-0/+4
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* | Merge branch 'miami' into lcsSergeanur2021-06-301-8/+8
|\| | | | | | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp
| * rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-1/+1
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| * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-4/+4
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* | CEntity done; C(Vu)Vector fixes and cleanupaap2021-06-241-4/+4
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* | Merge branch 'miami' into lcsSergeanur2021-05-101-3/+3
|\| | | | | | | | | # Conflicts: # src/core/World.cpp
| * Use some GetMatrix/SetMatrix logic based on SASergeanur2021-05-101-3/+3
| | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
* | Merge branch 'miami' into lcsSergeanur2021-01-251-5/+5
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Script.h # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/rw/VisibilityPlugins.cpp # src/rw/VisibilityPlugins.h
| * make building with Codewarrior 7 possiblewithmorten2021-01-241-5/+5
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| * get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
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| * vehicle fixesaap2021-01-171-11/+11
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* | lcs pobjFire-Head2021-01-221-0/+1
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* | initial work on vehiclesaap2021-01-181-40/+101
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* Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-131-1/+36
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* Entity/Physical proof-read 1erorcun2021-01-041-22/+53
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* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-151-12/+12
| | | | | | | | # Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
* Merge branch 'master' into miamiSergeanur2020-10-181-13/+13
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-13/+13
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* | wall climb cheat from LCSNikolay Korolev2020-09-111-2/+28
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* | Merge branch 'master' into miamiSergeanur2020-07-131-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
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* | more script commandsNikolay Korolev2020-06-071-1/+1
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* | Merge branch 'master' into miamiSergeanur2020-06-071-0/+7
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * minor fixesNikolay Korolev2020-06-061-0/+4
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| * fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+3
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| * eSurfaceTypeaap2020-05-261-1/+1
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| * fixes for CPhysical and friendsaap2020-05-221-46/+51
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| * small fixesaap2020-05-191-4/+4
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* | forgot to delete debug codeaap2020-06-041-10/+0
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* | more CBike and fixesaap2020-06-041-1/+11
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* | few bike thingsaap2020-06-021-2/+7
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* | CAutomobile doneaap2020-05-311-1/+3
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* | eSurfaceTypeaap2020-05-261-4/+4
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* | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-05-221-1/+1
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| * | new script commands - mostly stubsNikolay Korolev2020-05-221-0/+3
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* | | CPhysicalaap2020-05-221-144/+419
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* | Fixes for melees and various thingseray orçunus2020-05-201-4/+4
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* | CEntity and friendsaap2020-05-191-6/+6
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* | Merge branch 'master' into miamiSergeanur2020-05-071-2/+2
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| * Fixed arguments for sound collisionsSergeanur2020-05-071-2/+2
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| * IsStaticNikolay Korolev2020-05-061-7/+7
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| * sorted out object collision enumsaap2020-05-061-2/+2
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* | VC vehicles just barely working nowaap2020-05-071-1/+2
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* | added flagNikolay Korolev2020-05-061-1/+2
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* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-2/+2
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| * | sorted out object collision enumsaap2020-05-061-2/+2
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* | | colstore support in scriptNikolay Korolev2020-05-051-7/+7
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* | cleaned up MIAMI ifdefsaap2020-05-051-13/+1
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-2/+0
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* SetPosition, final partSergeanur2020-05-051-4/+4
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* implemented most of vice city path systemaap2020-05-031-0/+2
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* Rename m_phy_flagA80 to bSkipLineColSergeanur2020-04-301-11/+11
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* Rename m_ped_flagA2 into bWasStandingSergeanur2020-04-301-2/+2
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* Adding getters and setters for type and statusSergeanur2020-04-301-17/+17
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-20/+20
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| * Try to build with mingwFilip Gawin2020-04-201-20/+20
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* | sync with masterNikolay Korolev2020-04-191-6/+6
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| * Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-6/+6
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* | 1.1 patch stuffNikolay Korolev2020-04-191-0/+4
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* Remove patchesSergeanur2020-04-171-56/+1
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
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* | Many fixes and cleanuperay orçunus2020-04-151-3/+3
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* | finished CBoataap2020-04-131-1/+1
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
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* Fixes and cleanuperay orçunus2020-03-021-1/+1
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* Fixes for aap review (audio8)Filip Gawin2019-10-261-1/+1
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* More audio (to hook and test)Filip Gawin2019-10-261-1/+1
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* Fixeseray orçunus2019-10-051-1/+1
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* P.e.d.s.eray orçunus2019-09-141-1/+1
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* finished CPathFindaap2019-08-091-12/+13
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* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+1
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* added wrappers around math functionsaap2019-07-101-16/+16
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* Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcuneray orçunus2019-07-101-6/+6
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| * more CAutomobileaap2019-07-091-2/+2
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| * more CAutomobileaap2019-07-081-4/+4
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* | Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-1/+1
|/ | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* little changes; one more function of CAutomobileaap2019-07-081-2/+2
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-8/+21
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* the great reorganizationaap2019-07-071-4/+4
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* finished CPhysicalaap2019-07-071-7/+48
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-1/+1
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* some work on vehiclesaap2019-07-061-4/+4
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
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* miscellaneous, mostly world relatedaap2019-06-291-1/+1
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* Footstepseray orçunus2019-06-281-2/+2
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+1
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* fixed key binding, head shots, freezesaap2019-06-231-1/+1
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* implemented CObjectDataaap2019-06-191-4/+4
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* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+54
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* added CPhysical flags from Nickaap2019-06-021-5/+5
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
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* CPhysical almost doneaap2019-05-191-48/+629
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* more work on CPhysicalaap2019-05-181-95/+303
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* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-0/+175
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* first commitaap2019-05-151-0/+916