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fully reversed source code for gta III and gta VC
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entities
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Physical.cpp
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2019-07-10
added wrappers around math functions
aap
1
-16
/
+16
2019-07-10
Phone start, ped spinning and cop car fix, and some love to CPed
eray orçunus
1
-1
/
+1
2019-07-09
more CAutomobile
aap
1
-2
/
+2
2019-07-08
more CAutomobile
aap
1
-4
/
+4
2019-07-08
little changes; one more function of CAutomobile
aap
1
-2
/
+2
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-8
/
+21
2019-07-07
the great reorganization
aap
1
-4
/
+4
2019-07-07
finished CPhysical
aap
1
-7
/
+48
2019-07-07
made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
aap
1
-1
/
+1
2019-07-06
some work on vehicles
aap
1
-4
/
+4
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+1
2019-06-29
miscellaneous, mostly world related
aap
1
-1
/
+1
2019-06-28
Footsteps
eray orçunus
1
-2
/
+2
2019-06-23
some Radar and Hud cleanup; fix in Physical
aap
1
-1
/
+1
2019-06-23
fixed key binding, head shots, freezes
aap
1
-1
/
+1
2019-06-19
implemented CObjectData
aap
1
-4
/
+4
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-0
/
+54
2019-06-02
added CPhysical flags from Nick
aap
1
-5
/
+5
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-6
/
+6
2019-05-19
CPhysical almost done
aap
1
-48
/
+629
2019-05-18
more work on CPhysical
aap
1
-95
/
+303
2019-05-17
reversed CPhysical::ProcessShiftSectorList
aap
1
-0
/
+175