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* CEntity done; C(Vu)Vector fixes and cleanupaap2021-06-241-3/+18
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* initial work on vehiclesaap2021-01-181-2/+2
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* Reorder CEntity functions into their original orderSergeanur2020-12-291-8/+6
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* get rid of all PED_SKIN definesaap2020-12-181-2/+0
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* uint8 enums fixedwithmorten2020-12-071-6/+6
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* Merge branch 'master' into miamiSergeanur2020-10-181-1/+2
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-1/+2
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| * Fixed typos and made all assert functions optionalbigbossbro082020-05-101-3/+1
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| * defined out asserts.bigbossbro082020-05-101-0/+3
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| * IsStaticNikolay Korolev2020-05-061-0/+1
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| * Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-3/+0
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* | CWaterCreaturesmajestic2020-10-081-0/+1
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* | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-0/+1
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* | cosmetic fixesmajestic2020-07-201-2/+1
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* | more CBike and fixesaap2020-06-041-1/+1
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* | some CAutomobileaap2020-05-311-1/+1
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* | CPhysicalaap2020-05-221-0/+1
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* | CEntity and friendsaap2020-05-191-5/+6
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* | script revisionNikolay Korolev2020-05-191-0/+2
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* | CVisibilityPluginsaap2020-05-111-2/+2
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* | CRendereraap2020-05-111-1/+7
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* | car control and friendsNikolay Korolev2020-05-071-1/+0
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* | colstore support in scriptNikolay Korolev2020-05-051-2/+2
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* | script stuffNikolay Korolev2020-05-051-0/+2
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* | cleaned up MIAMI ifdefsaap2020-05-051-14/+4
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+8
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-8/+0
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* merged masteraap2020-05-051-1/+1
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| * More use of GetModelIndexSergeanur2020-05-051-1/+1
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-1/+11
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* changed saving compatibilityNikolay Korolev2020-05-021-1/+4
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-301-3/+10
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| * Adding getters and setters for type and statusSergeanur2020-04-301-3/+10
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* | pools compatibilityNikolay Korolev2020-04-261-0/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+4
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-18/+18
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* More CWorld fixessaml1er2020-04-171-1/+1
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* Reverse CWorldsaml1er2020-04-161-0/+3
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* sync with masterNikolay Korolev2020-04-121-2/+2
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| * CObject completesaml1er2020-04-101-2/+2
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* | CPoolsNikolay Korolev2020-04-111-0/+1
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* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+1
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
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* implemented cBuoyancyaap2019-07-231-1/+1
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* bit more CAutomobileaap2019-07-231-0/+9
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* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* more fixes; started CAutomobile::ProcessControlaap2019-07-161-6/+1
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* more CAutomobileaap2019-07-091-0/+2
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-17/+3
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* More CPederay orçunus2019-07-011-1/+1
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* finished CEntityaap2019-06-301-13/+7
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
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* CStreaming almost doneaap2019-06-271-8/+8
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* replaced some ctors; made PreRender call game functionaap2019-06-241-0/+1
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* More CRadar stuff._AG2019-06-221-1/+14
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* finished CFileLoader, except a crash!aap2019-06-181-1/+1
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* implemented CCutsceneHead and dependenciesaap2019-06-121-1/+1
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* added some small bits and stubsaap2019-06-021-0/+7
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* first commitaap2019-05-151-0/+146