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fully reversed source code for gta III and gta VC
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entities
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Entity.cpp
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Author
Files
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2020-10-08
CWaterCreatures
majestic
1
-0
/
+33
2020-08-19
small stuff
aap
1
-1
/
+1
2020-07-31
NULL -> nil
Fire-Head
1
-2
/
+2
2020-07-29
miami shadows
Fire-Head
1
-2
/
+2
2020-07-24
fixed hanim for 64 bit
aap
1
-1
/
+1
2020-07-24
fixed hanim for 64 bit
aap
1
-1
/
+1
2020-07-22
Peds, Hud, CFO 1/2, fixes - including zone names
eray orçunus
1
-0
/
+17
2020-07-20
fixed COcclusion
aap
1
-2
/
+1
2020-07-20
cosmetic fixes
majestic
1
-0
/
+35
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
1
-2
/
+2
2020-07-03
miami pobj
Fire-Head
1
-3
/
+0
2020-06-28
renamed 2dfx shadowRange to Size
aap
1
-5
/
+5
2020-06-28
renamed 2dfx shadowRange to Size
aap
1
-5
/
+5
2020-05-31
some CAutomobile
aap
1
-3
/
+3
2020-05-25
CVehicle
aap
1
-1
/
+1
2020-05-20
Fixes for melees and various things
eray orçunus
1
-2
/
+2
2020-05-19
bla
aap
1
-1
/
+1
2020-05-19
small fixes
aap
1
-1
/
+1
2020-05-19
CEntity and friends
aap
1
-201
/
+316
2020-05-19
script revision
Nikolay Korolev
1
-0
/
+17
2020-05-17
Weapon fixes and thingies
eray orçunus
1
-17
/
+16
2020-05-11
CVisibilityPlugins
aap
1
-1
/
+1
2020-05-11
CRenderer
aap
1
-10
/
+16
2020-05-06
setting some areas so objects dont disappear
aap
1
-0
/
+1
2020-05-06
new zone stuff
aap
1
-1
/
+1
2020-05-06
some work on zones
aap
1
-1
/
+1
2020-05-05
getting the vice city map to work
aap
1
-8
/
+4
2020-05-05
colstore support in script
Nikolay Korolev
1
-1
/
+1
2020-05-05
script stuff
Nikolay Korolev
1
-0
/
+2
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-28
/
+1
2020-05-05
Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"
Sergeanur
1
-0
/
+17
This reverts commit 1eb817de7713ea95bbbcbd7543ffce61ced8ffec. # Conflicts: # src/core/Game.cpp
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
1
-17
/
+0
2020-05-05
Revert "Remove Miami stuff"
Sergeanur
1
-0
/
+8
This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
2020-05-05
Remove Miami stuff
Sergeanur
1
-8
/
+0
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-3
/
+3
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-0
/
+26
2020-05-02
changed saving compatibility
Nikolay Korolev
1
-0
/
+105
2020-04-25
few fixes
aap
1
-22
/
+0
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-1
/
+69
2020-04-17
Remove patches
Sergeanur
1
-54
/
+1
2020-04-17
More CWorld fixes
saml1er
1
-2
/
+2
2020-04-16
Reverse CWorld
saml1er
1
-0
/
+10
2020-04-10
CObject complete
saml1er
1
-2
/
+2
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-7
/
+7
2020-04-07
finished CMotionBlurStreaks, CSpecialFX
aap
1
-4
/
+4
2020-03-28
remove include <new> from common.h
aap
1
-0
/
+2
2019-07-28
CAutomobile::PreRender; whole class finished
aap
1
-1
/
+1
2019-07-24
update
Fire-Head
1
-3
/
+3
2019-07-19
fixed references leak
Nikolay Korolev
1
-1
/
+1
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
1
-2
/
+2
2019-07-19
CAutomobile ctor, car spawner, fixes
aap
1
-1
/
+1
2019-07-10
added wrappers around math functions
aap
1
-3
/
+3
2019-07-08
little changes; one more function of CAutomobile
aap
1
-7
/
+7
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-12
/
+28
2019-06-30
finished CEntity
aap
1
-5
/
+430
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+2
2019-06-27
CStreaming almost done
aap
1
-9
/
+9
2019-06-24
replaced some ctors; made PreRender call game function
aap
1
-2
/
+3
2019-06-22
More CRadar stuff.
_AG
1
-1
/
+1
2019-06-18
finished CFileLoader, except a crash!
aap
1
-1
/
+1
2019-06-02
added some small bits and stubs
aap
1
-0
/
+82
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-14
/
+14